// Update is called once per frame void Update() { if (state == 1) { Vector3 pos = arrow.transform.localPosition; pos.x += speed * Time.deltaTime; arrow.transform.localPosition = pos; if ((side == WarSceneController.WhichSide.Left && pos.x > enemyGeneral.transform.localPosition.x) || (side == WarSceneController.WhichSide.Right && pos.x < enemyGeneral.transform.localPosition.x)) { state = 2; Invoke("WaitForMagicOver", 1); Rect region = new Rect(); if (side == WarSceneController.WhichSide.Left) { region.x = pos.x - 20; } else { region.x = pos.x - 180; } region.y = -15; region.width = 200; region.height = 30; warCtrl.OnMagicHitChecking(side, MagicController.Instance.GetMagicAttack(), region, false); for (int i = 0; i < 5; i++) { GameObject go = (GameObject)Instantiate(Resources.Load(explodeName)); go.transform.parent = transform; pos.x += Random.Range(-20, 20); pos.z += Random.Range(-20, 20); go.transform.localPosition = pos; } } else { warCtrl.SetCameraPosition(new Vector3(pos.x, -30, 0)); Rect region = new Rect(); region.x = pos.x; region.y = -15; region.width = 20; region.height = 30; warCtrl.OnMagicHitChecking(side, 0, region, false); } } else if (state == 2) { Vector3 pos = arrow.transform.localPosition; pos.x += speed * Time.deltaTime; arrow.transform.localPosition = pos; } }
public void OnFireDownOver(Vector3 pos) { GameObject go = listFireExplode[downIndex++]; go.SetActive(true); go.transform.localPosition = pos; go = (GameObject)Instantiate(Resources.Load(explodeName)); go.transform.parent = transform; go.transform.localPosition = pos; Rect region = new Rect(); region.x = pos.x - 40; region.y = pos.y - 40; region.width = 80; region.height = 80; warCtrl.OnMagicHitChecking(side, MagicManager.Instance.GetMagicDataInfo(14).ATTACK, region, true); if (downIndex == 10) { Invoke("WaitForMagicOver", 0.5f); } }
IEnumerator ShowStones() { yield return(new WaitForSeconds(0.3f)); gCtrl.OnDamage(MagicController.Instance.GetMagicAttack(), -1, false); for (int i = 0; i < listStones.Count; i++) { listStones[i].SetActive(true); GameObject go = (GameObject)Instantiate(Resources.Load(explodeName)); go.transform.parent = transform; go.transform.localPosition = listStones[i].transform.localPosition; Rect region = new Rect(); region.x = listStones[i].transform.localPosition.x - 60; region.y = listStones[i].transform.localPosition.y - 60; region.width = 120; region.height = 120; warCtrl.OnMagicHitChecking(side, 0, region, false); yield return(new WaitForSeconds(0.2f)); } Invoke("WaitForMagicOver", 1); }
IEnumerator ShowTornado() { for (int i = 0; i < listTornado.Count; i++) { Vector3 pos = listTornado[i].transform.localPosition; pos.y -= 30; warCtrl.SetCameraMoveTo(pos); yield return(new WaitForSeconds(0.3f)); listTornado[i].SetActive(true); Rect region = new Rect(); region.x = listTornado[i].transform.localPosition.x - 50; region.y = listTornado[i].transform.localPosition.y - 50; region.width = 100; region.height = 100; warCtrl.OnMagicHitChecking(side, MagicController.Instance.GetMagicAttack(), region, false); yield return(new WaitForSeconds(0.3f)); } Invoke("WaitForMagicOver", 1.5f); if (listTornado.Count < 3) { SoundController.Instance.PlaySound("00007"); } else { SoundController.Instance.PlaySound("00008"); } }
IEnumerator ShowDragon() { for (int i = 0; i < 10; i++) { Rect region = new Rect(); if (side == WarSceneController.WhichSide.Left) { region.x = centerPoint.x - 100 + i * 20; } else { region.x = centerPoint.x + 100 - i * 20; } region.y = -level * ySpace; region.width = 20; region.height = 2 * level * ySpace; for (int j = 0; j < level; j++) { listBody[j * 10 + i].SetActive(true); warCtrl.OnMagicHitChecking(MagicController.Instance.GetMagicSide(), MagicController.Instance.GetMagicAttack(), region, true); } yield return(new WaitForSeconds(0.2f)); } Invoke("WaitForMagicOver", 1); }
void WaitForCameraMoveToGeneral() { warCtrl.OnMagicHitChecking(MagicController.Instance.GetMagicSide(), MagicController.Instance.GetMagicAttack(), region, true); StartCoroutine(ShowMine()); SoundController.Instance.PlaySound("00055"); }
void WaitForCameraMoveToGeneral() { Rect region = new Rect(); region.x = posGeneral.x - radius * level; region.y = posGeneral.y - radius * level; region.width = radius * level * 2; region.height = radius * level * 2; warCtrl.OnMagicHitChecking(side, MagicController.Instance.GetMagicAttack(), region, true); StartCoroutine(ShowFire()); SoundController.Instance.PlaySound("00019"); }
public void OnSwordDownOver(Vector3 pos) { GameObject go = (GameObject)Instantiate(Resources.Load(swordParticalName)); go.transform.parent = transform; go.transform.localPosition = pos; Rect region = new Rect(); region.x = pos.x - 60; region.y = pos.y - 60; region.width = 120; region.height = 120; warCtrl.OnMagicHitChecking(side, MagicController.Instance.GetMagicAttack(), region, false); }
// Update is called once per frame void Update() { timeTick += Time.deltaTime; if (timeTick < 3) { transform.localPosition = Vector3.Lerp(fromPosition, toPosition, timeTick / 3); Rect rect = new Rect(); rect.x = transform.localPosition.x - 30; rect.y = transform.localPosition.y - 30; rect.width = 60; rect.height = 60; warCtrl.OnMagicHitChecking(MagicController.Instance.GetMagicSide(), 0, rect, false); } else { Destroy(gameObject); } }
public void OnJuShiDown(Vector3 pos) { GameObject go = (GameObject)Instantiate(Resources.Load(juShiParticalName)); go.transform.parent = transform; go.transform.localPosition = pos; go = (GameObject)Instantiate(Resources.Load(explodeName)); go.transform.parent = transform; go.transform.localPosition = pos; Rect region = new Rect(); region.x = pos.x - 50; region.y = pos.y - 50; region.width = 100; region.height = 100; warCtrl.OnMagicHitChecking(side, MagicManager.Instance.GetMagicDataInfo(38).ATTACK, region, true); }
// Update is called once per frame void Update() { float deltaPos = speed * Time.deltaTime; if (state == 1) { cameraPos = new Vector3(cameraPos.x + deltaPos, cameraPos.y, 0); for (int i = 0; i < listMoon.Count; i++) { Vector3 pos = listMoon[i].transform.localPosition; pos.x += deltaPos; listMoon[i].transform.localPosition = pos; } if ((side == WarSceneController.WhichSide.Left && cameraPos.x > enemyGeneral.transform.localPosition.x) || (side == WarSceneController.WhichSide.Right && cameraPos.x < enemyGeneral.transform.localPosition.x)) { state = 2; Invoke("WaitForMagicOver", 1); enemyGeneral.OnDamage(MagicController.Instance.GetMagicAttack(), -1, false); listMoon[0].SetActive(false); for (int i = 1; i < listMoon.Count; i++) { Rect region = new Rect(); if (side == WarSceneController.WhichSide.Left) { region.x = listMoon[i].transform.localPosition.x - 20; } else { region.x = listMoon[i].transform.localPosition.x - 180; } region.y = listMoon[i].transform.localPosition.y - 15; region.width = 200; region.height = 30; warCtrl.OnMagicHitChecking(side, 0, region, false); } StartCoroutine(ShowArrowExplode()); } else { warCtrl.SetCameraPosition(cameraPos); for (int i = 0; i < listMoon.Count; i++) { Rect region = new Rect(); region.x = listMoon[i].transform.localPosition.x; region.y = listMoon[i].transform.localPosition.y - 15; region.width = 20; region.height = 30; warCtrl.OnMagicHitChecking(side, 0, region, false); } } } else if (state == 2) { for (int i = 0; i < listMoon.Count; i++) { Vector3 pos = listMoon[i].transform.localPosition; pos.x += deltaPos; listMoon[i].transform.localPosition = pos; } } }
// Update is called once per frame void Update() { float deltaPos = speed * Time.deltaTime; if (state == 1) { for (int i = 0; i < listMan.Count; i++) { if (!listMan[i].activeSelf) { break; } Vector3 pos = listMan[i].transform.localPosition; pos.x += deltaPos; listMan[i].transform.localPosition = pos; } cameraPos = new Vector3(listMan[4].transform.localPosition.x, -30, 0); if ((side == WarSceneController.WhichSide.Left && cameraPos.x > enemyGeneral.transform.localPosition.x) || (side == WarSceneController.WhichSide.Right && cameraPos.x < enemyGeneral.transform.localPosition.x)) { state = 2; Invoke("WaitForMagicOver", 1); listMan[0].SetActive(false); enemyGeneral.OnDamage(MagicManager.Instance.GetMagicDataInfo(40).ATTACK, -1, false); Rect region = new Rect(); if (side == WarSceneController.WhichSide.Left) { region.x = listMan[0].transform.localPosition.x - 20; } else { region.x = listMan[0].transform.localPosition.x - 180; } region.y = listMan[0].transform.localPosition.y - 20; region.width = 200; region.height = 40; warCtrl.OnMagicHitChecking(side, 0, region, false); StartCoroutine(ShowArrowExplode()); } else { warCtrl.SetCameraPosition(cameraPos); Rect region = new Rect(); region.x = listMan[0].transform.localPosition.x; region.y = listMan[0].transform.localPosition.y - 20; region.width = 20; region.height = 40; warCtrl.OnMagicHitChecking(side, 0, region, false); } } else if (state == 2) { for (int i = 0; i < listMan.Count; i++) { Vector3 pos = listMan[i].transform.localPosition; pos.x += deltaPos; listMan[i].transform.localPosition = pos; } } }