// Start is called before the first frame update void Start() { currProg = WaniQ.Dequeue(); EnableDeadLine(false); HitCount = 0; BittenCount = 0; HitText.text = 0.ToString(); BittenText.text = 0.ToString(); ScoreText.text = 0.ToString(); }
// Update is called once per frame void Update() { //if (gvrController.) // Double Click Judge if (Input.GetMouseButtonDown(0) || gvrController.GetButtonDown(GvrControllerButton.App)) { IsDoubleClick = false; if (clickStartTime > 0) { if ((Time.time - clickStartTime) < 0.3f) { IsDoubleClick = true; } } clickStartTime = Time.time; } if (IsDoubleClick) { Pause(!pause); IsDoubleClick = false; } if (IsPause) { return; } HitText.text = HitCount.ToString(); BittenText.text = BittenCount.ToString(); if (currProg.status == WaniStatus.bye) { return; } elapsed += Time.deltaTime; span += Time.deltaTime; interval -= Time.deltaTime; if (span > currProg.time) { span = 0; counter = 0; currProg = WaniQ.Dequeue(); Debug.Log(elapsed + " status = " + currProg.status); switch (currProg.status) { case WaniStatus.eatyou: aud.volume = 1; aud.PlayOneShot(EatYouSE); StartCoroutine(PlayBGM(1)); break; case WaniStatus.angry: aud.Stop(); aud.volume = 1; aud.PlayOneShot(AngrySE); EnableDeadLine(true); StartCoroutine(PlayBGM(1, true)); break; case WaniStatus.finish: aud.Stop(); StartCoroutine(Result()); break; case WaniStatus.bye: aud.volume = 1; aud.PlayOneShot(SurrenderSE); break; default: break; } } else { if (interval > 0) { return; } switch (currProg.status) { case WaniStatus.wani1: if (counter == 0) { Wani[2].GetComponent <WaniController>().Forward = true; } else { Wani[Random.Range(0, 5)].GetComponent <WaniController>().Forward = true; } interval = 2; break; case WaniStatus.wani2: Shuffle(dat); Wani[dat[0]].GetComponent <WaniController>().Forward = true; Wani[dat[1]].GetComponent <WaniController>().Forward = true; interval = 2; break; case WaniStatus.wani3: Shuffle(dat); Wani[dat[0]].GetComponent <WaniController>().Forward = true; Wani[dat[1]].GetComponent <WaniController>().Forward = true; if (counter == 0 || counter == 2 || counter == 3) { Wani[dat[2]].GetComponent <WaniController>().Forward = true; } interval = 2; break; case WaniStatus.wani4: if (counter == 0) { Wani[0].GetComponent <WaniController>().Forward = true; Shuffle(dat); } else if (counter < 5) { Wani[counter].GetComponent <WaniController>().Forward = true; } else { Wani[dat[counter % 5]].GetComponent <WaniController>().Forward = true; } interval = 1; break; case WaniStatus.wani5: if (counter % 2 == 0) { Shuffle(dat); Wani[dat[0]].GetComponent <WaniController>().Forward = true; interval = 0.3f; } else { Wani[dat[1]].GetComponent <WaniController>().Forward = true; interval = 1.7f; } break; case WaniStatus.wani6: if (counter % 5 == 0) { Shuffle(dat); } Wani[dat[counter % 5]].GetComponent <WaniController>().Forward = true; interval = 0.3f; break; default: break; } counter++; } }