// Start is called before the first frame update void Start() { m_shooting = GetComponent <Shooting>(); m_rotateObject = GetComponent <RotateObject>(); m_wanderAiForShooting = GetComponent <WanderAIForShooting>(); StartCoroutine("CalledUpdateTarget"); }
//public float speed = 3; // Start is called before the first frame update void Start() { wanderAIForShooting = turretAI.GetComponent <WanderAIForShooting>(); }
// Start is called before the first frame update void Start() { m_shooting = GetComponent <Shooting>(); m_wanderAI = GetComponent <WanderAIForShooting>(); }