void Awake() { walkingBeheivor = gameObject.GetComponent <WalkingBeheivor>(); if (target == null) { target = GameObject.FindGameObjectWithTag("Player"); } }
private void Awake() { _init = true; animator = gameObject.GetComponent <Animator>(); walking = gameObject.GetComponent <WalkingBeheivor>(); ChangeDirection(1, 0); if (animator != null) { patrollingParameterId = Animator.StringToHash(patrollingParameterName); } EstablishBounds(); }
private void Awake() { animator = gameObject.GetComponent <Animator>(); walkingBeheivor = gameObject.GetComponent <WalkingBeheivor>(); if (target == null) { target = GameObject.FindGameObjectWithTag("Player"); } if (string.IsNullOrEmpty(walkingAnimationParameter)) { walkingAnimationId = Animator.StringToHash(walkingAnimationParameter); } }
private void Awake() { walkingBeheivor = gameObject.GetComponent <WalkingBeheivor>(); }