예제 #1
0
        private IEnumerator Publish(string url)
        {
            WWW wWW = new WWW(url);

            WWWManager.Add(wWW);
            yield return(wWW);

            if (WWWManager.Remove(wWW))
            {
                if (wWW.error == null)
                {
                    this.wwwRetryCount = 0;
                }
                else
                {
                    int num = this.wwwRetryCount + 1;
                    this.wwwRetryCount = num;
                    if (num < this.wwwMaxRetry)
                    {
                        Service.Get <Engine>().StartCoroutine(this.Publish(url));
                        Service.Get <StaRTSLogger>().Warn("Unable to publish chat message. Retrying: " + wWW.error);
                    }
                    else
                    {
                        Service.Get <StaRTSLogger>().Warn("Unable to publish chat: " + wWW.error);
                    }
                }
            }
            wWW.Dispose();
            yield break;
        }
예제 #2
0
        private IEnumerator LoadImage(string url, ThumbnailManager.ImageLoadCompleteDelegate onLoadComplete)
        {
            WWW wWW = new WWW(url);

            WWWManager.Add(wWW);
            yield return(wWW);

            if (!WWWManager.Remove(wWW))
            {
                yield break;
            }
            string    error   = wWW.error;
            Texture2D texture = wWW.texture;

            if (string.IsNullOrEmpty(error))
            {
                this.Store(url, texture);
                onLoadComplete(texture);
                this.Remove(url);
            }
            else
            {
                Service.Get <StaRTSLogger>().ErrorFormat("Error fetching thumbnail at {0}", new object[]
                {
                    url
                });
                onLoadComplete(null);
            }
            wWW.Dispose();
            yield break;
        }
예제 #3
0
 public void LoginButton()
 {
     if (usernameIF.text != "" && passwordIF.text != "")
     {
         string     name     = usernameIF.text;
         string     password = passwordIF.text;
         WWWManager login    = new WWWManager();
         if (login.CheckNamePassword(name, password))
         {
             hintText.text     = "正确";
             UserInfo.userName = name;
             //UserInfo.userInfo.userName = name;
             Debug.Log(UserInfo.userName);
             StartCoroutine(LoadScene());
         }
         else
         {
             hintText.text = "账号或密码错误!";
             StartCoroutine(OkTextDelay());
         }
     }
     else
     {
         hintText.text = "账号或密码为空";
         StartCoroutine(OkTextDelay());
         Debug.Log("账号或密码为空!");
     }
 }
예제 #4
0
    public void Login()
    {
        popup.enabled = true;
        if (id.text == "")
        {
            popupTxt.text = "아이디를 입력해주십시오.";
            return;
        }
        if (pw.text == "")
        {
            popupTxt.text = "비밀번호를 입력해주십시오.";
            return;
        }

        popupTxt.text = "로그인중..";
        WWWManager wwwManager = WWWManager.getInstance();

        int errorCode = wwwManager.DoLogin(id.text, pw.text);

        if (errorCode == HTTPErrorCode.CONNECTION_ERROR)
        {
            popupTxt.text = "서버접속실패!";
        }
        else if (errorCode == HTTPErrorCode.NULL_ERROR)
        {
            popupTxt.text = "아이디 또는 비밀번호가 틀렸습니다.";
        }
        else if (errorCode == HTTPErrorCode.SUCCESS)
        {
            popupTxt.text = "로그인 성공\n로딩중 ...";
            wwwManager.GetUserScore(id.text);
            wwwManager.GetUserItem(id.text);
            SceneManager.LoadScene("Menu");
        }
    }
예제 #5
0
    public InputField ChatInputField;    //Unityで設定
    //チャット送信ボタンが押された時の処理
    public void PushButtonSendChat()
    {
        if (ChatInputField.text == "")
        {
            Debug.LogError("chat null");
            return;
        }
        if (loginDataManager.login_flag == false)
        {
            Debug.LogError("Must Login");
            return;
        }
        WWWForm form = new WWWForm();

        form.AddField("user_id", loginDataManager.user_id);         //ユーザID
        form.AddField("play_id", loginDataManager.play_id);         //対戦ID
        //utf-8に変換する
        string comment = ChatInputField.text;

        //comment = StringExtensions.ToUtf8(comment);
        form.AddField("comment", comment, Encoding.GetEncoding("utf-8"));
        Debug.Log(comment);
        //発言送信
        string url = define.MyServerURL + "chats/chat_post";
        WWW    www = new WWW(url, form);

        WWWManager.GetInstance().ConnectWWW(www, ReceiveChat);
        //入力欄を空にする
        ChatInputField.text = "";
    }
예제 #6
0
    public void IdMultipleCheck(Text id)
    {
        if (id.text == "")
        {
            checkText.color = Color.red;
            checkText.text  = "ID를 입력해주십시오.";
            return;
        }

        int errorCode = WWWManager.getInstance().IdMultipleCheck(id.text);


        isSuccess = false;
        if (errorCode == HTTPErrorCode.SUCCESS)
        {
            checkText.color = Color.green;
            checkText.text  = "사용가능한 ID 입니다.";
            isSuccess       = true;
        }
        else if (errorCode == HTTPErrorCode.NULL_ERROR)
        {
            checkText.color = Color.red;
            checkText.text  = "중복되는 ID입니다.";
        }
        else if (errorCode == HTTPErrorCode.CONNECTION_ERROR)
        {
            checkText.color = Color.red;
            checkText.text  = "서버접속실패!.";
        }
        else
        {
            checkText.color = Color.red;
            checkText.text  = "ErrorCode : " + errorCode.ToString();
        }
    }
예제 #7
0
        private IEnumerator DownloadProfileImageCoroutine(string url, OnGetProfilePicture callback, object cookie)
        {
            WWW wWW = new WWW(url);

            WWWManager.Add(wWW);
            yield return(wWW);

            if (WWWManager.Remove(wWW))
            {
                string error = wWW.error;
                if (string.IsNullOrEmpty(error))
                {
                    callback(wWW.texture, cookie);
                }
                else
                {
                    Service.Logger.ErrorFormat("Error fetching picture at {0}", new object[]
                    {
                        url
                    });
                }
                wWW.Dispose();
            }
            yield break;
        }
예제 #8
0
    public void BuyItem(int itemId)
    {
        if (!isBuy)
        {
            isBuy = true;
            if (Player.instance.star_point < itemCost[itemId])
            {
                popupCanvas.enabled = true;
                popupText.text      = "별개수가 부족합니다";
            }
            else if (Player.instance.star_point >= itemCost[itemId])
            {
                int errorCode = WWWManager.getInstance().DoBuyItem(Player.instance.user_id, itemId, itemCount[itemId] + 1, itemCost[itemId]);

                if (errorCode == HTTPErrorCode.CONNECTION_ERROR)
                {
                    popupCanvas.enabled = true;
                    popupText.text      = "서버접속실패!";
                }
                else if (errorCode == HTTPErrorCode.SUCCESS)
                {
                    itemCount[itemId] += 1;

                    myScoreBoosterPoint.text = itemCount[itemId].ToString();
                    myStarPoint.text         = Player.getInstance().star_point.ToString();
                }
                else
                {
                    popupCanvas.enabled = true;
                    popupText.text      = "구매실패!\nErrorCode : " + errorCode.ToString();
                }
            }
            isBuy = false;
        }
    }
예제 #9
0
    public InputField inputFieldSearchUserName;  //検索するユーザ名入力欄

    //部屋一覧ボタンが押された時に呼ばれる
    public void PushGetRoomsButton()
    {
        string url = define.MyServerURL + "plays/GetRoom";
        WWW    www = new WWW(url);

        WWWManager.GetInstance().ConnectWWW(www, ReceiveRoomDataForJsonData);
    }
예제 #10
0
        private IEnumerator PullMessages()
        {
            string url = this.sessionUrl + this.sessionTimeTag;
            uint   num = this.pullRequestId;
            WWW    wWW = new WWW(url);

            WWWManager.Add(wWW);
            yield return(wWW);

            if (WWWManager.Remove(wWW) && num == this.pullRequestId)
            {
                if (wWW.error == null)
                {
                    this.OnPollFinished(wWW.text);
                }
                else if (this.sessionState == ChatSessionState.Connected)
                {
                    this.OnPollFinished(null);
                }
                else
                {
                    this.ReconnectSession();
                    Service.Get <StaRTSLogger>().Warn("Unable to pull chat messages. Reconnecting: " + wWW.error);
                }
            }
            wWW.Dispose();
            yield break;
        }
예제 #11
0
파일: WWWManager.cs 프로젝트: murata9/Shogi
 private static WWWManager inst;    //インスタンス
 // Use this for initialization
 void Start()
 {
     if (inst == null)
     {
         inst = this;            //作成時にインスタンスをスタティック変数に保持
     }
     DontDestroyOnLoad(this.gameObject);
 }
예제 #12
0
    // Update is called once per frame
    void Update()
    {
        if (isEnded)
        {
            isEnded = false;
            endGamePopup.enabled = true;
            if (winColor == playerColor)
            {
                resultText.text = "WIN";

                int score = MatchingInfo.playerScore + 100;
                if (isUseScoreBooster)
                {
                    score += 50;
                }

                scoreText.text     = (score).ToString();
                starPointText.text = "10";

                WWWManager wwwmanager = WWWManager.getInstance();

                wwwmanager.SendScore("Alkkagi", score);
                wwwmanager.SendScore("Alkkagi", Mathf.Max(0, MatchingInfo.otherScore - 50), MatchingInfo.otherUserId, false);

                wwwmanager.AddStarPoint(10);
            }
            else
            {
                int score = Mathf.Max(0, MatchingInfo.playerScore - 50);
                resultText.text    = "LOSE";
                scoreText.text     = score.ToString();
                starPointText.text = "0";

                // refresh
                bool hasGameScore = false;
                int  beforeScore  = 0;
                foreach (UserScore us in UserScore.list)
                {
                    if (us.game_name == "Alkkagi")
                    {
                        beforeScore  = us.score;
                        us.score     = score;
                        hasGameScore = true;
                        break;
                    }
                }

                Player.instance.total_score += (score - beforeScore);
                if (!hasGameScore)
                {
                    Array.Resize <UserScore>(ref UserScore.list, UserScore.list.Length + 1);
                    UserScore.list[UserScore.list.Length - 1]           = new UserScore();
                    UserScore.list[UserScore.list.Length - 1].game_name = "Alkkagi";
                    UserScore.list[UserScore.list.Length - 1].score     = score;
                }
            }
        }
    }
예제 #13
0
    //ターンが変化していないか調べる関数
    void DownloadCheckChengeTurn()
    {
        //駒の状態を取得						/plays/対戦ID
        string url = define.URL + "plays/" + loginDataManager.play_id;
        WWW    www = new WWW(url);

        WWWManager.GetInstance().ConnectWWW(www, ReceiveGameState);
        return;
    }
예제 #14
0
 // 싱글톤 instance object 생성
 public static WWWManager getInstance()
 {
     if (instance == null)
     {
         container      = new GameObject();
         container.name = "WWWManager";
         instance       = container.AddComponent(typeof(WWWManager)) as WWWManager;
     }
     return(instance);
 }
예제 #15
0
    //検索ボタンが押された時に呼ばれる
    public void PushSearchRoomsForUserNameButton()
    {
        string  url         = define.MyServerURL + "plays/SearchRoomForUserName";
        WWWForm form        = new WWWForm();
        string  Search_name = inputFieldSearchUserName.text;

        form.AddField("search_name", Search_name);
        WWW www = new WWW(url, form);

        WWWManager.GetInstance().ConnectWWW(www, ReceiveRoomDataForJsonData);
    }
예제 #16
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
예제 #17
0
    // Use this for initialization
    void Start()
    {
        Screen.SetResolution(800, 1280, true);
        popupCanvas.enabled = false;
        Player player = Player.getInstance();

        myScore.text = player.total_score.ToString();

        WWWManager wwwManager = WWWManager.getInstance();
        string     result     = wwwManager.GetRank(player.user_id, "total");

        if (result == "")
        {
            popupCanvas.enabled = true;
            popupText.text      = "서버접속실패!";
            return;
        }

        Result res = JsonUtility.FromJson <Result>(result);

        if (res.error == HTTPErrorCode.SUCCESS)
        {
            if (res.data != "")
            {
                myRank.text = (Int32.Parse(res.data) + 1).ToString();
            }
        }

        // 랭킹 1-10 GET
        result = wwwManager.GetAllRank("total");

        if (result == "")
        {
            popupCanvas.enabled = true;
            popupText.text      = "서버접속실패!";
            return;
        }

        res = JsonUtility.FromJson <Result>(result);

        if (res.error == HTTPErrorCode.SUCCESS)
        {
            Rank.list = JsonHelper.FromJson <Rank>(res.data);

            for (int i = 0; i < Rank.list.Length; i++)
            {
                id[Rank.list[i].rank - 1].text    = Rank.list[i].userId;
                score[Rank.list[i].rank - 1].text = Rank.list[i].score.ToString();
            }
        }
    }
예제 #18
0
    void GetChatLog()
    {
        if (loginDataManager.play_id == -1)
        {
            Debug.LogError("Must Login");
            //return;
            loginDataManager.play_id = 1;
            loginDataManager.user_id = 1;
        }
        string url = define.MyServerURL + "chats/" + loginDataManager.play_id + "/chat_get";
        WWW    www = new WWW(url);

        WWWManager.GetInstance().ConnectWWW(www, ReceiveChatLog);
    }
예제 #19
0
    public void SignUp()
    {
        if (!isSignUp)
        {
            isSignUp      = true;
            popup.enabled = true;
            if (!IDMultipleCheck.isSuccess)
            {
                popupTxt.text = "중복체크를 하십시오";
                return;
            }
            if (!PWDCheck.isSuccess)
            {
                popupTxt.text = "패스워드가 일치하지않습니다.";
                return;
            }
            if (nameTxt.text == "")
            {
                popupTxt.text = "이름을 입력해주십시오";
                return;
            }
            if (email.text == "")
            {
                popupTxt.text = "이메일을 입력해주십시오";
                return;
            }

            popupTxt.text = "등록중..";
            int errorCode = WWWManager.getInstance().DoSignUp(id.text, pwd.text, nameTxt.text, email.text);

            if (errorCode == HTTPErrorCode.CONNECTION_ERROR)
            {
                popup.enabled = true;
                popupTxt.text = "서버접속실패!";
            }
            else if (errorCode == HTTPErrorCode.SUCCESS)
            {
                isSuccess     = true;
                popup.enabled = true;
                popupTxt.text = "등록성공";
            }
            else
            {
                popup.enabled = true;
                popupTxt.text = "등록실패.\nErrorCode : " + errorCode.ToString();
            }
        }
    }
예제 #20
0
    void test()
    {
        WWWManager www = WWWManager.getInstance();

        // GET Test
        string url = serverIp + "/users/jinwoo";

        www.GET(url);

        // POST Test
        url = serverIp + "/users/test/rank";
        IDictionary <string, string> data = new Dictionary <string, string>();

        data.Add("gameName", "단어외우기");
        www.POST(url, data);
    }
예제 #21
0
 // Update is called once per frame
 void Update()
 {
     if (isEnded)
     {
         isEnded = false;
         resultCanvas.enabled = true;
         scoreText.text       = ScoreManager.scorePoint.ToString();
         starPointText.text   = ScoreManager.starPoint.ToString();
         WWWManager wwwManager = WWWManager.getInstance();
         if (ScoreManager.maxScore < ScoreManager.scorePoint)
         {
             wwwManager.SendScore("Run", ScoreManager.scorePoint);
         }
         wwwManager.AddStarPoint(ScoreManager.starPoint);
     }
 }
예제 #22
0
    // Update is called once per frame
    void Update()
    {
        if (isEnded)
        {
            isEnded        = false;
            popup.enabled  = true;
            score.text     = ScoreManagerSnack.score.ToString();
            starpoint.text = (ScoreManagerSnack.score / 30).ToString();

            WWWManager wwwManager = WWWManager.getInstance();
            if (ScoreManagerSnack.maxScore < ScoreManagerSnack.score)
            {
                wwwManager.SendScore("Snack", ScoreManagerSnack.score);
            }
            wwwManager.AddStarPoint(ScoreManagerSnack.score / 30);
        }
    }
예제 #23
0
    //ログインボタンが押された時の処理
    public void PushButtonLogin()
    {
        if (inputFieldURL.text != null && inputFieldURL.text != string.Empty)
        {
            define.ChangeURL(inputFieldURL.text);
        }
        //ログイン
        WWWForm form    = new WWWForm();
        int     room_no = int.Parse(inputFieldRoomNo.text);

        form.AddField("name", inputFieldName.text); //ユーザ名
        form.AddField("room_no", room_no);          //部屋番号
        //ログイン
        string url = define.URL + "users/login";
        WWW    www = new WWW(url, form);

        WWWManager.GetInstance().ConnectWWW(www, ReceiveLogin);
    }
예제 #24
0
        private IEnumerator Download(string url)
        {
            WWW wWW = new WWW(url);

            WWWManager.Add(wWW);
            yield return(wWW);

            if (WWWManager.Remove(wWW))
            {
                if (!string.IsNullOrEmpty(wWW.error) && wWW.error.StartsWith("Could not resolve host"))
                {
                    Lang lang = Service.Lang;
                    AlertScreen.ShowModal(true, lang.Get("NO_INTERNET_TITLE", new object[0]), lang.Get("NO_INTERNET", new object[0]), null, null);
                }
                wWW.Dispose();
            }
            yield break;
        }
예제 #25
0
        private IEnumerator ConnectToChannel()
        {
            WWW wWW = new WWW(this.channelUrl);

            WWWManager.Add(wWW);
            yield return(wWW);

            if (WWWManager.Remove(wWW) && this.sessionState == ChatSessionState.Connecting)
            {
                string error = wWW.error;
                string text  = wWW.text;
                if (error == null)
                {
                    this.wwwRetryCount = 0;
                    this.sessionState  = ChatSessionState.Connected;
                    this.sessionUrl    = ChatSessionUtils.GetSessionUrlFromChannelResponse(text);
                    if (!string.IsNullOrEmpty(this.sessionUrl))
                    {
                        this.Poll();
                    }
                    else
                    {
                        Service.Get <StaRTSLogger>().Error("Invalid chat channel response: " + text);
                    }
                }
                else
                {
                    int num = this.wwwRetryCount + 1;
                    this.wwwRetryCount = num;
                    if (num < this.wwwMaxRetry)
                    {
                        this.ReconnectSession();
                        Service.Get <StaRTSLogger>().Warn("Unable to start chat session. Retrying: " + error);
                    }
                    else
                    {
                        this.sessionState = ChatSessionState.Disconnected;
                        Service.Get <StaRTSLogger>().Warn("Unable to start chat session: " + error);
                    }
                }
            }
            wWW.Dispose();
            yield break;
        }
예제 #26
0
 //ボタンが押された時の処理
 public void PushButtonLogout()
 {
     if (loginDataManager.login_flag == true && loginDataManager.watcher_flag == false)
     {
         //投了
         WWWForm form = new WWWForm();
         form.AddField("play_id", loginDataManager.play_id);
         form.AddField("user_id", loginDataManager.user_id);
         string url = define.URL + "users/logout";
         WWW    www = new WWW(url, form);
         //ログアウトしログイン画面に移行
         WWWManager.GetInstance().ConnectWWW(www, ReceiveLogout);
     }
     else
     {
         //ログイン画面へ移行
         Application.LoadLevel("login_scene");
         return;
     }
 }
        private IEnumerator RequestManifestFile()
        {
            WWW wWW = new WWW(this.manifestUrl);

            WWWManager.Add(wWW);
            yield return(wWW);

            if (!WWWManager.Remove(wWW))
            {
                yield break;
            }
            if (wWW.error != null)
            {
                this.logger.ErrorFormat("Unable to request manifest file [{0}] on attempt #{1} with the following error: {2}", new object[]
                {
                    this.manifestUrl,
                    this.loadAttempts,
                    wWW.error
                });
                this.RetryRequest();
            }
            else if (wWW.isDone)
            {
                if (wWW.text != "")
                {
                    this.PrepareManifest(wWW.text);
                }
                else
                {
                    this.logger.ErrorFormat("Manifest request attempt #{0} yielded an empty manifest.", new object[]
                    {
                        this.loadAttempts
                    });
                    this.RetryRequest();
                }
            }
            wWW.Dispose();
            yield break;
        }
예제 #28
0
    public void ChangeSceneGame()
    {
        for (int i = 0; i < itemToggle.Length; i++)
        {
            if (itemToggle[i].isOn)
            {
                int errorCode = WWWManager.getInstance().DoItemUse(Player.instance.user_id, i + 1);
                if (errorCode == HTTPErrorCode.SUCCESS)
                {
                    ItemUse.isUse[i] = true;
                }
                else
                {
                    ItemUse.isUse[i] = false;
                }
            }
            else
            {
                ItemUse.isUse[i] = false;
            }
        }

        SceneManager.LoadScene(game);
    }
예제 #29
0
        private IEnumerator Query(string url, VideoDataManager.QueryCompleteDelegate onQueryComplete, object callback, object data)
        {
            WWW wWW = new WWW(url);

            WWWManager.Add(wWW);
            yield return(wWW);

            if (!WWWManager.Remove(wWW))
            {
                yield break;
            }
            string error = wWW.error;

            if (!string.IsNullOrEmpty(error))
            {
                onQueryComplete(null, callback, data);
            }
            else
            {
                onQueryComplete(wWW.text, callback, data);
            }
            wWW.Dispose();
            yield break;
        }
예제 #30
0
        private IEnumerator Call(WWWForm form, Batch batch)
        {
            this.qccCount = 0u;
            WWW wWW = new WWW(this.url, form.data, this.headers);

            WWWManager.Add(wWW);
            yield return(wWW);

            if (WWWManager.Remove(wWW))
            {
                uint serverTime = Service.ServerAPI.ServerTime;
                if (string.IsNullOrEmpty(wWW.error))
                {
                    string name = "Received batch response";
                    Service.AssetManager.Profiler.RecordFetchEvent(name, wWW.bytesDownloaded, true, true);
                    object   obj      = new JsonParser(wWW.text).Parse();
                    Response response = new Response();
                    response.FromObject(obj);
                    bool  flag   = this.responseHandler.MatchProtocolVersion(response.ProtocolVersion);
                    Batch batch2 = null;
                    for (int i = 0; i < batch.Commands.Count; i++)
                    {
                        ICommand command = batch.Commands[i];
                        Data     data    = response.DataList[i];
                        if (data.RequestId != command.Id)
                        {
                            this.logger.Error("RequestId Mismatch in Dispatcher!");
                        }
                        bool             success          = this.SuccessStatuses.Contains(data.Status);
                        OnCompleteAction onCompleteAction = command.OnComplete(data, success);
                        if (data.Messages != null)
                        {
                            this.responseHandler.SendMessages(data.Messages);
                        }
                        if (this.qcc.Enabled && this.qcc.StatusWhitelist.Contains(data.Status))
                        {
                            this.qcc.CorrectBatch(batch, response.DataList, i, new QuietCorrectionController.HandleBatch(this.ReCall));
                            wWW.Dispose();
                            if (batch.Sync)
                            {
                                this.syncDispatchLock = false;
                            }
                            goto IL_4DF;
                        }
                        if (onCompleteAction == OnCompleteAction.Desync)
                        {
                            this.responseHandler.Desync(DesyncType.CriticalCommandFail, data.Status);
                            wWW.Dispose();
                            goto IL_4DF;
                        }
                        if (onCompleteAction == OnCompleteAction.Retry && flag)
                        {
                            command.Tries += 1u;
                            if (command.Tries > 3u)
                            {
                                Service.Logger.Error("Command Desync. " + this.CreateCommandErrorString(command, serverTime));
                                this.responseHandler.Desync(DesyncType.CommandMaxRetry, data.Status);
                                wWW.Dispose();
                                goto IL_4DF;
                            }
                            if (batch2 == null)
                            {
                                batch2      = new Batch();
                                batch2.Sync = batch.Sync;
                            }
                            Service.Logger.Warn("Command Resend. " + this.CreateCommandErrorString(command, serverTime));
                            command.SetTime(serverTime);
                            batch2.Commands.Add(command);
                        }
                    }
                    if (batch2 != null)
                    {
                        this.Exec(batch2);
                        wWW.Dispose();
                        goto IL_4DF;
                    }
                    if (batch.Sync)
                    {
                        this.syncDispatchLock           = false;
                        this.lastSuccessfulSyncReqestId = this.FindMinMaxCommandId(batch, false);
                    }
                }
                else
                {
                    batch.Tries += 1u;
                    if (batch.Tries > 3u)
                    {
                        Match match  = Regex.Match(wWW.error, "\\d+");
                        uint  status = (!match.Success) ? 0u : Convert.ToUInt32(match.Value);
                        Service.Logger.Error("Batch Desync. " + this.CreateBatchErrorString(batch, wWW, serverTime));
                        this.responseHandler.Desync(DesyncType.BatchMaxRetry, status);
                        wWW.Dispose();
                        goto IL_4DF;
                    }
                    Service.Logger.Warn("Batch WWW Error. " + this.CreateBatchErrorString(batch, wWW, serverTime));
                    this.Exec(batch);
                }
                wWW.Dispose();
            }
IL_4DF:
            yield break;
        }