void FlyToCity(string cityName, string countryName) { map.FlyToCity(cityName, countryName, 2.0f); }
// Update is called once per frame void OnGUI() { // Do autoresizing of GUI layer GUIResizer.AutoResize(); // Check whether a country or city is selected, then show a label with the entity name and its neighbours (new in V4.1!) if (map.countryHighlighted != null || map.cityHighlighted != null || map.provinceHighlighted != null) { string text; if (map.cityHighlighted != null) { if (!map.cityHighlighted.name.Equals(map.cityHighlighted.province)) // show city name + province & country name { text = "City: " + map.cityHighlighted.name + " (" + map.cityHighlighted.province + ", " + map.countries [map.cityHighlighted.countryIndex].name + ")"; } else // show city name + country name (city is a capital with same name as province) { text = "City: " + map.cityHighlighted.name + " (" + map.countries [map.cityHighlighted.countryIndex].name + ")"; } } else if (map.provinceHighlighted != null) { text = map.provinceHighlighted.name + ", " + map.countryHighlighted.name; List <Province> neighbours = map.ProvinceNeighboursOfCurrentRegion(); if (neighbours.Count > 0) { text += "\n" + EntityListToString <Province> (neighbours); } } else if (map.countryHighlighted != null) { text = map.countryHighlighted.name + " (" + map.countryHighlighted.continent + ")"; List <Country> neighbours = map.CountryNeighboursOfCurrentRegion(); if (neighbours.Count > 0) { text += "\n" + EntityListToString <Country> (neighbours); } } else { text = ""; } float x, y; x = Screen.width / 2.0f; y = Screen.height - 40; // shadow GUI.Label(new Rect(x - 1, y - 1, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 1, y + 2, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 2, y + 3, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 3, y + 4, 0, 10), text, labelStyleShadow); // texst face GUI.Label(new Rect(x, y, 0, 10), text, labelStyle); } // Assorted options to show/hide frontiers, cities, Earth and enable country highlighting GUI.Box(new Rect(0, 0, 150, 200), ""); map.showFrontiers = GUI.Toggle(new Rect(10, 20, 150, 30), map.showFrontiers, "Toggle Frontiers"); map.showEarth = GUI.Toggle(new Rect(10, 50, 150, 30), map.showEarth, "Toggle Earth"); map.showCities = GUI.Toggle(new Rect(10, 80, 150, 30), map.showCities, "Toggle Cities"); map.showCountryNames = GUI.Toggle(new Rect(10, 110, 150, 30), map.showCountryNames, "Toggle Labels"); map.enableCountryHighlight = GUI.Toggle(new Rect(10, 140, 170, 30), map.enableCountryHighlight, "Enable Highlight"); // buttons background color GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.95f); // Add button to toggle Earth texture if (GUI.Button(new Rect(10, 170, 160, 30), " Change Earth style", buttonStyle)) { map.earthStyle = (EARTH_STYLE)(((int)map.earthStyle + 1) % 4); } // Add buttons to show the color picker and change colors for the frontiers or fill if (GUI.Button(new Rect(10, 210, 160, 30), " Change Frontiers Color", buttonStyle)) { colorPicker.showPicker = true; changingFrontiersColor = true; } if (GUI.Button(new Rect(10, 250, 160, 30), " Change Fill Color", buttonStyle)) { colorPicker.showPicker = true; changingFrontiersColor = false; } if (colorPicker.showPicker) { if (changingFrontiersColor) { map.frontiersColor = colorPicker.setColor; } else { map.fillColor = colorPicker.setColor; } } // Add a button which demonstrates the navigateTo functionality -- pass the name of a country // For a list of countries and their names, check map.Countries collection. if (GUI.Button(new Rect(10, 290, 180, 30), " Fly to Australia (Country)", buttonStyle)) { FlyToCountryAndBlinkIt("Australia"); } if (GUI.Button(new Rect(10, 325, 180, 30), " Fly to Mexico (Country)", buttonStyle)) { FlyToCountryAndBlinkIt("Mexico"); } if (GUI.Button(new Rect(10, 360, 180, 30), " Fly to San Francisco (City)", buttonStyle)) { map.FlyToCity("New York", "United States of America", 2.0f); } if (GUI.Button(new Rect(10, 395, 180, 30), " Fly to Madrid (City)", buttonStyle)) { map.FlyToCity("Madrid", "Spain", 2.0f); } // Slider to show the new set zoom level API in V4.1 GUI.Button(new Rect(10, 430, 85, 30), " Zoom Level", buttonStyle); float prevZoomLevel = zoomLevel; GUI.backgroundColor = Color.white; zoomLevel = GUI.HorizontalSlider(new Rect(100, 445, 80, 85), zoomLevel, 0, 1, sliderStyle, sliderThumbStyle); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.95f); if (zoomLevel != prevZoomLevel) { prevZoomLevel = zoomLevel; map.SetZoomLevel(zoomLevel); } // Add a button to colorize countries if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 20, 180, 30), " Colorize Europe", buttonStyle)) { for (int colorizeIndex = 0; colorizeIndex < map.countries.Length; colorizeIndex++) { if (map.countries [colorizeIndex].continent.Equals("Europe")) { Color color = new Color(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f)); map.ToggleCountrySurface(map.countries [colorizeIndex].name, true, color); } } } // Colorize random country and fly to it if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 60, 180, 30), " Colorize Random", buttonStyle)) { int countryIndex = Random.Range(0, map.countries.Length); Color color = new Color(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f)); map.ToggleCountrySurface(countryIndex, true, color); map.BlinkCountry(countryIndex, Color.green, Color.black, 0.8f, 0.2f); } // Button to clear colorized countries if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 100, 180, 30), " Reset countries", buttonStyle)) { map.HideCountrySurfaces(); } // Tickers sample if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 140, 180, 30), " Tickers Sample", buttonStyle)) { TickerSample(); } // Decorator sample if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 180, 180, 30), " Texture Sample", buttonStyle)) { TextureSample(); } // Add marker sample if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 300, 180, 30), " Add Marker", buttonStyle)) { AddMarkerOnRandomCity(); } if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 340, 180, 30), " Add Trajectories", buttonStyle)) { AddTrajectories(); } if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 380, 180, 30), " Locate Mount Point", buttonStyle)) { LocateMountPoint(); } }