/// <summary> /// Illustrates how to add custom markers over the globe using the AddMarker API. /// In this example a building prefab is added to a random city (see comments for other options). /// </summary> void AddMarkerOnRandomCity() { // Every marker is put on a spherical-coordinate (assuming a radius = 0.5 and relative center at zero position) Vector2 planeLocation; // Add a marker on a random city City city = map.cities [Random.Range(0, map.cities.Count)]; planeLocation = city.unity2DLocation; // or... choose a city by its name: // int cityIndex = map.GetCityIndex("Moscow"); // planeLocation = map.cities[cityIndex].unity2DLocation; // or... use the centroid of a country // int countryIndex = map.GetCountryIndex("Greece"); // planeLocation = map.countries[countryIndex].center; // or... use a custom location lat/lon. Example put the building over New York: // map.calc.fromLatDec = 40.71f; // 40.71 decimal degrees north // map.calc.fromLonDec = -74.00f; // 74.00 decimal degrees to the west // map.calc.fromUnit = UNIT_TYPE.DecimalDegrees; // map.calc.Convert(); // planeLocation = map.calc.toPlaneLocation; // Send the prefab to the AddMarker API setting a scale of 0.1f (this depends on your marker scales) GameObject star = Instantiate(Resources.Load <GameObject> ("StarSprite/StarSprite")); map.AddMarker(star, planeLocation, 0.02f); // Fly to the destination and see the building created map.FlyToLocation(planeLocation); // Optionally add a blinking effect to the marker MarkerBlinker.AddTo(star, 3, 0.2f); }