private void ImportMap_ItemClick(object sender, ItemClickEventArgs e) { OpenFileDialog dlg = new OpenFileDialog { // 目前有pr(读写)和obj(读)的插件 Filter = "*.shp", ValidateNames = true, CheckPathExists = true, CheckFileExists = true }; if (player.isRunning() && dlg.ShowDialog() == DialogResult.OK) { // 打开模型必须在Player初始化并启动后 WIZShpCompoment wizShpCom = WIZShpCompoment.From(player); wizShpCom.load(dlg.FileName); } }
private void wizardPage_ItemClick(object sender, ItemClickEventArgs e) { _wizShpComponent.load(@"F:\test\ocldnta.shp"); }