public void RegisterManager() { if (this.URL_List.Count == 0) { UnityEngine.Debug.LogError("WBundle URL_List is empty :" + base.gameObject.name); } this.BundleList = WBundleManager.GetInstance().Down(this.URL_List.ToArray()); }
public static WBundleManager GetInstance() { if (WBundleManager.Instance == null) { WBundleManager.Instance = new WBundleManager(); } return(WBundleManager.Instance); }