public void RegisterManager()
 {
     if (this.URL_List.Count == 0)
     {
         UnityEngine.Debug.LogError("WBundle URL_List is empty :" + base.gameObject.name);
     }
     this.BundleList = WBundleManager.GetInstance().Down(this.URL_List.ToArray());
 }
Beispiel #2
0
 public static WBundleManager GetInstance()
 {
     if (WBundleManager.Instance == null)
     {
         WBundleManager.Instance = new WBundleManager();
     }
     return(WBundleManager.Instance);
 }