private void DrawPlugElement(Rect rect, int index, bool active, bool focus) { rect = VxlGUI.GetPaddedRect(rect, 1); float field_width = Mathf.Min(100f, (rect.width - VxlGUI.SM_SPACE) / 2f); //draw left label GUI.Label(VxlGUI.GetSandwichedRectX(rect, 0, field_width + VxlGUI.SM_SPACE), _plug_labels[index], GUI.skin.GetStyle("LeftListLabel")); //draw right int field EditorGUI.BeginChangeCheck(); int plug = Mathf.Max(EditorGUI.IntField(VxlGUI.GetRightElement(rect, 0, field_width), _plugs[index], GUI.skin.GetStyle("DarkNumberField")), -1); if ((EditorGUI.EndChangeCheck() || _plugs[index] != plug)) { if (target == null || plugs == null || plugs.Count != _plug_cnt) { return; } Undo.RecordObject(target, "Modify Plugs"); plugs[index] = plug; _update_mesh = true; _render_mesh = true; _repaint_menu = true; //dirty target object EditorUtility.SetDirty(target); } }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - (4) (5) (0) Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftLightHeader")); GUI.Label(VxlGUI.GetRightElement(rect_row, 2, two / 3f), _patterns[index].c4_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 3f), _patterns[index].c5_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 3f), _patterns[index].c0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 1 - (3) (2) (1) rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetRightElement(rect_row, 2, two / 3f), _patterns[index].c3_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 3f), _patterns[index].c2_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 3f), _patterns[index].c1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 2 - above below rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].vb.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].va.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - a1 a0 Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].a1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].a0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 1 - b1 b0 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].b1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].b0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 2 - vin vout rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].vin.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].vout.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); float two = rect_row.width / 2f; //plugs row GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].p0.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].p1.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //above voxels rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].a0.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].a1.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //below voxels rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].b0.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].b1.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //flips rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); }
private void UpdateRects(Rect rect) { _rect_selected = VxlGUI.GetBelowElement(rect, 0, VxlGUI.MED_BAR); Rect rect_panel = VxlGUI.GetPaddedRect(VxlGUI.GetSandwichedRectY(rect, 0, VxlGUI.MED_BAR), VxlGUI.LRG_PAD); _rect_submodes = VxlGUI.GetAboveElement(VxlGUI.GetLeftElement(rect_panel, 0, VxlGUI.MED_BAR), 0, Mathf.Min(_modes.Length * 60, rect_panel.height)); _rect_content = VxlGUI.GetSandwichedRectX(rect_panel, VxlGUI.MED_BAR + (3 * VxlGUI.SM_SPACE), 0); }
public override void DrawGUI(Rect rect) { //update lists UpdateVertexList(); //update important layout elements UpdateRects(rect); //disable panel check EditorGUI.BeginDisabledGroup(target == null); //draw vertex build title VxlGUI.DrawRect(_rect_vertex_title, "DarkGradient"); GUI.Label(_rect_vertex_title, "Vertex Builds", GUI.skin.GetStyle("LeftLightHeader")); //draw vertex build list VxlGUI.DrawRect(_rect_vertex_scrollview, "DarkWhite"); _vertex_scroll = GUI.BeginScrollView(_rect_vertex_scrollview, _vertex_scroll, _rect_vertex_content); _vertexlist.DoList(_rect_vertex_content); GUI.EndScrollView(); //draw vertex build button panel float button_width = Mathf.Min(60f, _rect_vertex_panel.width / 2f); VxlGUI.DrawRect(_rect_vertex_panel, "DarkGradient"); //draw vertex add button if (GUI.Button(VxlGUI.GetRightElement(_rect_vertex_panel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton"))) { AddVertexElement(); } //disable operation check EditorGUI.BeginDisabledGroup((_vertices.Count <= 0) || (selectlist.Count <= 0)); //draw vertex delete button if (GUI.Button(VxlGUI.GetLeftElement(_rect_vertex_panel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton"))) { DeleteSelectedVertex(); } EditorGUI.EndDisabledGroup(); //draw import panel VxlGUI.DrawRect(_rect_import, "DarkWhite"); Rect importpad_rect = VxlGUI.GetPaddedRect(_rect_import, VxlGUI.MED_PAD); Rect importrow_rect = VxlGUI.GetAboveElement(importpad_rect, 0, VxlGUI.MED_BAR); GUI.Label(importrow_rect, "Import Obj Vertex and Triangles", GUI.skin.GetStyle("LeftLrgDarkLabel")); importrow_rect = VxlGUI.GetAboveElement(importpad_rect, 1, VxlGUI.MED_BAR); float import_width = Mathf.Min(100f, (importrow_rect.width - VxlGUI.SM_SPACE) / 2f); _importmesh = (Mesh)EditorGUI.ObjectField( VxlGUI.GetSandwichedRectX(importrow_rect, 0, import_width + VxlGUI.SM_SPACE), _importmesh, typeof(Mesh), false ); EditorGUI.BeginDisabledGroup(_importmesh == null); if (GUI.Button(VxlGUI.GetRightElement(importrow_rect, 0, import_width), "Import", GUI.skin.GetStyle("DarkButton"))) { ImportVertexAndTriangle(); } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); }
public override void DrawPreview(Rect rect) { //update preview displays _selectdisplay.selected = _preview.secondaryCount; _selectdisplay.superselected = _preview.secondarySuper; rect = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); float width = Mathf.Min(200, rect.width / 2f); _selectdisplay.DrawGUI(VxlGUI.GetAboveRightElement(rect, 0, width, 0, rect.height / 2f)); }
private void DrawTriangleElement(Rect rect, int index, bool active, bool focus) { rect = VxlGUI.GetPaddedRect(rect, VxlGUI.SM_SPACE); //draw indexed label GUI.Label( VxlGUI.GetAboveElement(rect, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), "Tri: " + index, GUI.skin.GetStyle("LeftListLabel") ); EditorGUI.BeginChangeCheck(); //draw triangle index 0 TriIndex index0 = DrawTriangleEditElement( VxlGUI.GetAboveElement(rect, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), _triangles[index].type0, _triangles[index].vertex0 ); //draw triangle index 1 TriIndex index1 = DrawTriangleEditElement( VxlGUI.GetAboveElement(rect, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), _triangles[index].type1, _triangles[index].vertex1 ); //draw triangle index 2 TriIndex index2 = DrawTriangleEditElement( VxlGUI.GetAboveElement(rect, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0), _triangles[index].type2, _triangles[index].vertex2 ); if (EditorGUI.EndChangeCheck()) { if (target != null) { if (target == null || target.triangles == null) { return; } if (index < 0 || index >= target.triangles.Count) { return; } Undo.RecordObject(target, "Update Triangle Build"); target.triangles[index] = new Triangle(index0, index1, index2); _update_mesh = true; _render_mesh = true; _repaint_menu = true; //dirty target object EditorUtility.SetDirty(target); } } }
private void UpdateLayoutRects(Rect rect) { Rect rect_left = VxlGUI.GetLeftColumn(rect, VxlGUI.MED_SPACE, 0.5f); float template_height = (2 * VxlGUI.SM_PAD) + (6 * VxlGUI.MED_BAR) + (5 * VxlGUI.MED_SPACE) + (3 * VxlGUI.LRG_SPACE); _rect_selectheader = VxlGUI.GetAboveElement(rect_left, 0, VxlGUI.MED_BAR); _rect_selectscroll = VxlGUI.GetSandwichedRectY(rect_left, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + template_height); _rect_select_content = VxlGUI.GetScrollViewRect(_cornerlist, _rect_selectscroll.width, _rect_selectscroll.height); Rect rect_right = VxlGUI.GetRightColumn(rect, VxlGUI.MED_SPACE, 0.5f); _rect_patheader = VxlGUI.GetAboveElement(rect_right, 0, VxlGUI.MED_BAR); _rect_patscroll = VxlGUI.GetSandwichedRectY(rect_right, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, VxlGUI.SM_SPACE + VxlGUI.MED_BAR); _rect_patcontent = VxlGUI.GetScrollViewRect(_patternlist, _rect_patscroll.width, _rect_patscroll.height); _rect_patpanel = VxlGUI.GetBelowElement(rect_right, 0, VxlGUI.MED_BAR); _rect_temparea = VxlGUI.GetBelowElement(rect_left, 0, template_height); Rect rect_content = VxlGUI.GetPaddedRect(_rect_temparea, VxlGUI.SM_PAD, VxlGUI.MED_PAD); _rect_tempheader = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, 0); Rect rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, VxlGUI.LRG_SPACE); _rect_voxelid = VxlGUI.GetSandwichedRectX(rect_row, 0, (3 * VxlGUI.INTFIELD) + (2 * VxlGUI.SM_SPACE) + VxlGUI.MED_SPACE); _rect_d5 = VxlGUI.GetRightElement(rect_row, 2, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_d1 = VxlGUI.GetRightElement(rect_row, 1, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_d3 = VxlGUI.GetRightElement(rect_row, 0, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, VxlGUI.LRG_SPACE); _rect_above = VxlGUI.GetSandwichedRectX(rect_row, 0, (3 * VxlGUI.INTFIELD) + (2 * VxlGUI.SM_SPACE) + VxlGUI.MED_SPACE); _rect_above_d5 = VxlGUI.GetRightElement(rect_row, 2, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_above_d1 = VxlGUI.GetRightElement(rect_row, 1, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_above_d3 = VxlGUI.GetRightElement(rect_row, 0, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, VxlGUI.LRG_SPACE); _rect_below = VxlGUI.GetSandwichedRectX(rect_row, 0, (3 * VxlGUI.INTFIELD) + (2 * VxlGUI.SM_SPACE) + VxlGUI.MED_SPACE); _rect_below_d5 = VxlGUI.GetRightElement(rect_row, 2, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_below_d1 = VxlGUI.GetRightElement(rect_row, 1, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); _rect_below_d3 = VxlGUI.GetRightElement(rect_row, 0, VxlGUI.INTFIELD, VxlGUI.SM_SPACE, 0); rect_row = VxlGUI.GetAboveElement(rect_content, 4, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, 2 * VxlGUI.LRG_SPACE); float quarter = rect_row.width / 4f; _rect_flipx = VxlGUI.GetSandwichedRectX(VxlGUI.GetLeftColumn(rect_row, 0, 0.5f), quarter - 20, 0); _rect_flipy = VxlGUI.GetSandwichedRectX(VxlGUI.GetRightColumn(rect_row, 0, 0.5f), quarter - 20, 0); rect_row = VxlGUI.GetAboveElement(rect_content, 5, VxlGUI.MED_BAR, VxlGUI.MED_SPACE, 3 * VxlGUI.LRG_SPACE); _rect_tempbutton = VxlGUI.GetRightElement(rect_row, 0, 80); }
public override void DrawPreview(Rect rect) { //process preview controls ProcessPreviewInput(rect); //update display flags UpdateDisplayFlags(); if (_update_mesh) { //update mesh UpdateMesh(); //clear update mesh flag _update_mesh = false; } if (_render_mesh) { UpdateDisplay(); //update preview render texture _previewutility.BeginPreview(rect, GUI.skin.GetStyle("DarkGrey")); //draw axi stuff _display.DrawDisplayObjects(_previewutility); //draw mesh if (_mesh.triangles.Length > 0 && mesh_mat != null) { _previewutility.DrawMesh(_mesh, Vector3.zero, Quaternion.identity, mesh_mat, 0); } //draw vertices DrawVertex(); //render preview scene _previewutility.Render(); _render = _previewutility.EndPreview(); //clear render mesh flag _render_mesh = false; } //return if nothing to draw if (_render == null) { return; } //draw preview render texture GUI.DrawTexture(rect, _render); rect = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); _display.DrawGUI(new Rect(rect.x, rect.y, 0.5f * rect.width, 0.5f * rect.height)); }
private void DrawAddPatternPanel() { EditorGUI.BeginChangeCheck(); VxlGUI.DrawRect(_rect_pattemplateheader, "DarkGradient"); GUI.Label(_rect_pattemplateheader, "Add Rect Pattern", GUI.skin.GetStyle("LeftLightHeader")); VxlGUI.DrawRect(_rect_pattemplate, "DarkWhite"); Rect rect_content = VxlGUI.GetPaddedRect(_rect_pattemplate, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - a1 a0 Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader")); int c4 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 2, Mathf.Min(two / 3f, 40)), _addpat.c4_p); int c5 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 3f, 40)), _addpat.c5_p); int c0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 3f, 40)), _addpat.c0_p); //row 1 - b1 b0 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader")); int c3 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 2, Mathf.Min(two / 3f, 40)), _addpat.c3_p); int c2 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 3f, 40)), _addpat.c2_p); int c1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 3f, 40)), _addpat.c1_p); //row 2 - vin vout rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftLightHeader")); int vb = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.vb); int va = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.va); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); bool flipx = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 0, two), _addpat.xflip, "FlipX", true, GUI.skin.GetStyle("LightFoldout")); bool flipy = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 1, two), _addpat.yflip, "FlipY", true, GUI.skin.GetStyle("LightFoldout")); //apply change if (EditorGUI.EndChangeCheck()) { _addpat = new HexagonPattern(flipx, flipy, c0, c1, c2, c3, c4, c5, va, vb); _repaint_menu = false; } }
private void DrawAddPatternPanel() { EditorGUI.BeginChangeCheck(); VxlGUI.DrawRect(_rect_pattemplateheader, "DarkGradient"); GUI.Label(_rect_pattemplateheader, "Add Rect Pattern", GUI.skin.GetStyle("LeftLightHeader")); VxlGUI.DrawRect(_rect_pattemplate, "DarkWhite"); Rect rect_content = VxlGUI.GetPaddedRect(_rect_pattemplate, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - a1 a0 Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader")); int a1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.a1_p); int a0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.a0_p); //row 1 - b1 b0 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader")); int b1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.b1_p); int b0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.b0_p); //row 2 - vin vout rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftLightHeader")); int vin = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.vin); int vout = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.vout); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); bool flipx = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 0, two), _addpat.xflip, "FlipX", true, GUI.skin.GetStyle("LightFoldout")); bool flipy = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 1, two), _addpat.yflip, "FlipY", true, GUI.skin.GetStyle("LightFoldout")); //apply change if (EditorGUI.EndChangeCheck()) { _addpat = new RectPattern(flipx, flipy, a0, b0, a1, b1, vin, vout); _repaint_menu = false; } }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR); float width = (rect_content.width / 3f) - (2 * VxlGUI.SM_SPACE); //row 0 GUI.Label(rect_row, "Above IDs", GUI.skin.GetStyle("LeftDarkLabel")); //row 1 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, width, VxlGUI.SM_SPACE, 0), _patterns[index].a0.ToString(), GUI.skin.GetStyle("RightDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, width, VxlGUI.SM_SPACE, 0), _patterns[index].a1.ToString(), GUI.skin.GetStyle("RightDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, width, VxlGUI.SM_SPACE, 0), _patterns[index].a2.ToString(), GUI.skin.GetStyle("RightDarkLabel")); //row 2 rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR); GUI.Label(rect_row, "Below IDs", GUI.skin.GetStyle("LeftDarkLabel")); //row 3 rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, width, VxlGUI.SM_SPACE, 0), _patterns[index].b0.ToString(), GUI.skin.GetStyle("RightDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, width, VxlGUI.SM_SPACE, 0), _patterns[index].b1.ToString(), GUI.skin.GetStyle("RightDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, width, VxlGUI.SM_SPACE, 0), _patterns[index].b2.ToString(), GUI.skin.GetStyle("RightDarkLabel")); }
public override void DrawGUI(Rect rect) { UpdateRects(rect); //rename - do later EditorGUI.BeginDisabledGroup(selected == null); VxlGUI.DrawRect(_rect_rename, "LightBlack"); EditorGUI.BeginChangeCheck(); GUI.Label(VxlGUI.GetLeftColumn(_rect_rename, 0, 0.5f), "Rename:", GUI.skin.GetStyle("RightLightLabel")); string name = ""; if (selected != null) { name = selected.objname; } name = EditorGUI.DelayedTextField( VxlGUI.GetPaddedRect(VxlGUI.GetRightColumn(_rect_rename, 0, 0.5f), VxlGUI.SM_PAD), name, GUI.skin.GetStyle("RightLightText") ); if (EditorGUI.EndChangeCheck()) { if (RenameSelectedUnsaved(name) || RenameSelectedAsset(name)) { if (!_unsaved_selected) { SetSelectedFromGUIDList(); } RefreshAssets(); } } EditorGUI.EndDisabledGroup(); //guid list VxlGUI.DrawRect(_rect_guidheader, "DarkGradient"); VxlGUI.DrawRect(_rect_guidfooter, "DarkGradient"); VxlGUI.DrawRect(_rect_guidscroll, "DarkWhite"); GUI.Label(_rect_guidheader, "Project Assets", GUI.skin.GetStyle("LeftLightHeader")); _scroll_guid = GUI.BeginScrollView(_rect_guidscroll, _scroll_guid, _rect_guidcontent); _guidlist.DoList(_rect_guidcontent); GUI.EndScrollView(); float width = Mathf.Min(60f, _rect_guidfooter.width); if (GUI.Button(VxlGUI.GetRightElement(_rect_guidfooter, 0, width), "Refresh", GUI.skin.GetStyle("LightButton"))) { RefreshAssets(); } //unsaved list VxlGUI.DrawRect(_rect_unsavedheader, "DarkGradient"); VxlGUI.DrawRect(_rect_unsavedfooter, "DarkGradient"); VxlGUI.DrawRect(_rect_unsavedscroll, "DarkWhite"); GUI.Label(_rect_unsavedheader, "Unsaved Objects", GUI.skin.GetStyle("LeftLightHeader")); _scroll_unsaved = GUI.BeginScrollView(_rect_unsavedscroll, _scroll_unsaved, _rect_unsavedcontent); if (_unsavedlist != null) { _unsavedlist.DoList(_rect_unsavedcontent); } GUI.EndScrollView(); width = Mathf.Min(60f, _rect_unsavedfooter.width / 3f); if (GUI.Button(VxlGUI.GetRightElement(_rect_unsavedfooter, 0, width), "Add", GUI.skin.GetStyle("LightButton"))) { AddUnsaved(); } EditorGUI.BeginDisabledGroup(!_unsaved_selected || _index < 0 || _index >= _unsaveds.Count); if (GUI.Button(VxlGUI.GetRightElement(_rect_unsavedfooter, 1, width), "Save", GUI.skin.GetStyle("LightButton"))) { SaveAsset(); RefreshAssets(); SetSelectedFromGUIDList(); } if (GUI.Button(VxlGUI.GetLeftElement(_rect_unsavedfooter, 0, width), "Delete", GUI.skin.GetStyle("LightButton"))) { DeleteUnsaved(); } EditorGUI.EndDisabledGroup(); }
public override void DrawGUI(Rect rect) { //update both visual lists UpdateEdgeList(); UpdatePatternList(); //update layout rects UpdateLayoutRects(rect); //draw key selection header VxlGUI.DrawRect(_rect_selectheader, "DarkGradient"); GUI.Label(_rect_selectheader, _title, GUI.skin.GetStyle("LeftLightHeader")); //draw key selection list VxlGUI.DrawRect(_rect_selectscroll, "DarkWhite"); _selectscroll = GUI.BeginScrollView(_rect_selectscroll, _selectscroll, _rect_select_content); _edgelist.DoList(_rect_select_content); GUI.EndScrollView(); //draw add pattern template VxlGUI.DrawRect(_rect_pattemplateheader, "DarkGradient"); GUI.Label(_rect_pattemplateheader, "Add Lateral Edge", GUI.skin.GetStyle("LeftLightHeader")); VxlGUI.DrawRect(_rect_pattemplate, "DarkWhite"); Rect rect_content = VxlGUI.GetPaddedRect(_rect_pattemplate, VxlGUI.MED_PAD); EditorGUI.BeginChangeCheck(); Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); float two = rect_row.width / 2f; //plugs row GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftLrgDarkLabel")); int p0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.p0); int p1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.p1); //above voxels rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLrgDarkLabel")); int a0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.a0); int a1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.a1); //below voxels rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLrgDarkLabel")); int b0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.b0); int b1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.b1); //flips rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); bool flipx = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 0, two), _addpat.xflip, "FlipX", true, GUI.skin.GetStyle("LightFoldout")); bool flipy = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 1, two), _addpat.yflip, "FlipY", true, GUI.skin.GetStyle("LightFoldout")); //apply change if (EditorGUI.EndChangeCheck()) { _addpat = new LateralPattern(flipx, flipy, p0, p1, a0, b0, a1, b1); _repaint_menu = false; } //draw pattern header VxlGUI.DrawRect(_rect_patheader, "DarkGradient"); GUI.Label(_rect_patheader, "Patterns", GUI.skin.GetStyle("LeftLightHeader")); //draw pattern list VxlGUI.DrawRect(_rect_patscroll, "DarkWhite"); _patscroll = GUI.BeginScrollView(_rect_patscroll, _patscroll, _rect_patcontent); _patternlist.DoList(_rect_patcontent); GUI.EndScrollView(); //draw pattern panel VxlGUI.DrawRect(_rect_patpanel, "DarkGradient"); float button_width = Mathf.Min(60f, _rect_patpanel.width / 2f); bool invalid_addpat = !_addpat.IsValid() || _addpat.IsEmpty(); bool invalid_edgeindex = _edgelist.count <= 0 || _edgelist.index < 0 || _edgelist.index >= _edgelist.count; bool invalid_exists = target != null && target.LateralPatternExists(_addpat); EditorGUI.BeginDisabledGroup(target == null || invalid_addpat || invalid_edgeindex || invalid_exists); if (GUI.Button(VxlGUI.GetRightElement(_rect_patpanel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton"))) { if (target != null) { Undo.RecordObject(target, "Add Lateral Pattern"); target.AddLateralPattern(_edges[_edgelist.index], _addpat); _repaint_menu = false; //dirty target EditorUtility.SetDirty(target); //update pattern list UpdatePatternList(); } } EditorGUI.EndDisabledGroup(); bool invalid_patternindex = _patternlist.count <= 0 || _patternlist.index < 0 || _patternlist.index >= _patternlist.count; EditorGUI.BeginDisabledGroup(target == null || invalid_edgeindex || invalid_patternindex); if (GUI.Button(VxlGUI.GetLeftElement(_rect_patpanel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton"))) { if (target != null) { Undo.RecordObject(target, "Delete Lateral Pattern"); target.DeleteLateralPattern(_edges[_edgelist.index], _patterns[_patternlist.index]); _repaint_menu = false; //dirty target EditorUtility.SetDirty(target); //update pattern list UpdatePatternList(); } } EditorGUI.EndDisabledGroup(); }