private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); float two = rect_row.width / 2f; //plugs row GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].p0.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].p1.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //above voxels rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].a0.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].a1.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //below voxels rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].b0.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].b1.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //flips rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - a1 a0 Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].a1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].a0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 1 - b1 b0 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].b1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].b0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 2 - vin vout rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].vin.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].vout.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - (4) (5) (0) Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftLightHeader")); GUI.Label(VxlGUI.GetRightElement(rect_row, 2, two / 3f), _patterns[index].c4_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 3f), _patterns[index].c5_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 3f), _patterns[index].c0_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 1 - (3) (2) (1) rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetRightElement(rect_row, 2, two / 3f), _patterns[index].c3_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 3f), _patterns[index].c2_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 3f), _patterns[index].c1_p.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 2 - above below rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 1, two / 2f), _patterns[index].vb.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetRightElement(rect_row, 0, two / 2f), _patterns[index].va.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two / 2f), "FlipX", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, two / 2f), _patterns[index].xflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, two / 2f), "FlipY", GUI.skin.GetStyle("LeftDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 3, two / 2f), _patterns[index].yflip.ToString(), GUI.skin.GetStyle("LeftDarkLabel")); }
private void UpdateRects(Rect rect) { _rect_selected = VxlGUI.GetBelowElement(rect, 0, VxlGUI.MED_BAR); Rect rect_panel = VxlGUI.GetPaddedRect(VxlGUI.GetSandwichedRectY(rect, 0, VxlGUI.MED_BAR), VxlGUI.LRG_PAD); _rect_submodes = VxlGUI.GetAboveElement(VxlGUI.GetLeftElement(rect_panel, 0, VxlGUI.MED_BAR), 0, Mathf.Min(_modes.Length * 60, rect_panel.height)); _rect_content = VxlGUI.GetSandwichedRectX(rect_panel, VxlGUI.MED_BAR + (3 * VxlGUI.SM_SPACE), 0); }
public override void DrawGUI(Rect rect) { //update lists UpdateVertexList(); //update important layout elements UpdateRects(rect); //disable panel check EditorGUI.BeginDisabledGroup(target == null); //draw vertex build title VxlGUI.DrawRect(_rect_vertex_title, "DarkGradient"); GUI.Label(_rect_vertex_title, "Vertex Builds", GUI.skin.GetStyle("LeftLightHeader")); //draw vertex build list VxlGUI.DrawRect(_rect_vertex_scrollview, "DarkWhite"); _vertex_scroll = GUI.BeginScrollView(_rect_vertex_scrollview, _vertex_scroll, _rect_vertex_content); _vertexlist.DoList(_rect_vertex_content); GUI.EndScrollView(); //draw vertex build button panel float button_width = Mathf.Min(60f, _rect_vertex_panel.width / 2f); VxlGUI.DrawRect(_rect_vertex_panel, "DarkGradient"); //draw vertex add button if (GUI.Button(VxlGUI.GetRightElement(_rect_vertex_panel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton"))) { AddVertexElement(); } //disable operation check EditorGUI.BeginDisabledGroup((_vertices.Count <= 0) || (selectlist.Count <= 0)); //draw vertex delete button if (GUI.Button(VxlGUI.GetLeftElement(_rect_vertex_panel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton"))) { DeleteSelectedVertex(); } EditorGUI.EndDisabledGroup(); //draw import panel VxlGUI.DrawRect(_rect_import, "DarkWhite"); Rect importpad_rect = VxlGUI.GetPaddedRect(_rect_import, VxlGUI.MED_PAD); Rect importrow_rect = VxlGUI.GetAboveElement(importpad_rect, 0, VxlGUI.MED_BAR); GUI.Label(importrow_rect, "Import Obj Vertex and Triangles", GUI.skin.GetStyle("LeftLrgDarkLabel")); importrow_rect = VxlGUI.GetAboveElement(importpad_rect, 1, VxlGUI.MED_BAR); float import_width = Mathf.Min(100f, (importrow_rect.width - VxlGUI.SM_SPACE) / 2f); _importmesh = (Mesh)EditorGUI.ObjectField( VxlGUI.GetSandwichedRectX(importrow_rect, 0, import_width + VxlGUI.SM_SPACE), _importmesh, typeof(Mesh), false ); EditorGUI.BeginDisabledGroup(_importmesh == null); if (GUI.Button(VxlGUI.GetRightElement(importrow_rect, 0, import_width), "Import", GUI.skin.GetStyle("DarkButton"))) { ImportVertexAndTriangle(); } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); }
private void UpdateLayoutRects() { Rect window_rect = new Rect(Vector2.zero, position.size); _rect_mode = VxlGUI.GetAboveElement(window_rect, 0, VxlGUI.MODE); Rect content_rect = VxlGUI.GetSandwichedRectY(window_rect, VxlGUI.MODE, 0); float pixels = Mathf.Clamp(0.5f * content_rect.width, VxlGUI.MINWIDTH_WINDOW, VxlGUI.MAXWIDTH_WINDOW); _rect_menucontent = VxlGUI.GetLeftElement(content_rect, 0, pixels); _rect_preview = VxlGUI.GetRightElement(content_rect, 0, content_rect.width - pixels); }
public override void DrawGUI(Rect rect) { //update and populate lists UpdateLists(); //update layout rects UpdateLayoutRect(rect); //draw header VxlGUI.DrawRect(_rect_header, "DarkGradient"); GUI.Label(_rect_header, _title, GUI.skin.GetStyle("LeftLightHeader")); //GUID VxlGUI.DrawRect(_rect_guidscroll, "DarkWhite"); _guidscroll = GUI.BeginScrollView(_rect_guidscroll, _guidscroll, _rect_guidcontent); _guidlist.DoList(_rect_guidcontent); GUI.EndScrollView(); //transfer panel bool disable_guid = _guidlist.index < 0 || _guidlist.index >= _guidlist.count; bool disable_lib = _libobjlist.index < 0 || _libobjlist.index >= _libobjlist.count; VxlGUI.DrawRect(_rect_panel, "DarkGradient"); float boundwidth = Mathf.Min(60f, _rect_panel.width / 3f); //down button Rect rect_button = VxlGUI.GetMiddleX(VxlGUI.GetLeftElement(_rect_panel, 0, boundwidth), _rect_panel.height); EditorGUI.BeginDisabledGroup(disable_guid); if (GUI.Button(rect_button, "", GUI.skin.GetStyle("ArrowDown"))) { AddSelected(); } EditorGUI.EndDisabledGroup(); //up button rect_button = VxlGUI.GetMiddleX(VxlGUI.GetMiddleX(_rect_panel, boundwidth), _rect_panel.height); EditorGUI.BeginDisabledGroup(disable_lib); if (GUI.Button(rect_button, "", GUI.skin.GetStyle("ArrowUp"))) { RemoveSelected(); } EditorGUI.EndDisabledGroup(); //swap button rect_button = VxlGUI.GetMiddleX(VxlGUI.GetRightElement(_rect_panel, 0, boundwidth), _rect_panel.height); EditorGUI.BeginDisabledGroup(disable_guid || disable_lib); if (GUI.Button(rect_button, "", GUI.skin.GetStyle("ArrowSwap"))) { SwapSelected(); } EditorGUI.EndDisabledGroup(); //library VxlGUI.DrawRect(_rect_libscroll, "DarkWhite"); _libscroll = GUI.BeginScrollView(_rect_libscroll, _libscroll, _rect_libcontent); _libobjlist.DoList(_rect_libcontent); GUI.EndScrollView(); }
public override void DrawGUI(Rect rect) { RefreshOptionLabels(); UpdateTriangleList(); UpdateRects(rect); EditorGUI.BeginDisabledGroup(target == null); //draw title VxlGUI.DrawRect(_rect_title, "DarkGradient"); GUI.Label(_rect_title, "Triangles", GUI.skin.GetStyle("LeftLightHeader")); //draw triangle list VxlGUI.DrawRect(_rect_tri_scroll, "DarkWhite"); _scroll = GUI.BeginScrollView(_rect_tri_scroll, _scroll, _rect_tri_content); _trianglelist.DoList(_rect_tri_content); GUI.EndScrollView(); //draw button panel VxlGUI.DrawRect(_rect_panel, "DarkGradient"); float button_width = Mathf.Min(60, _rect_panel.width / 4f); //draw add button if (GUI.Button(VxlGUI.GetRightElement(_rect_panel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton"))) { AddTriangle(); } //draw add triangle button EditorGUI.BeginDisabledGroup(_preview.secondaryCount != 3); if (GUI.Button(VxlGUI.GetRightElement(_rect_panel, 1, button_width), "S Add", GUI.skin.GetStyle("LightButton"))) { AddSecondaryTriangle(); } EditorGUI.EndDisabledGroup(); //draw flip button EditorGUI.BeginDisabledGroup((_triangles.Count <= 0) || (selectlist.Count <= 0)); if (GUI.Button(VxlGUI.GetRightElement(_rect_panel, 2, button_width), "Flip", GUI.skin.GetStyle("LightButton"))) { FlipSelectedTriangles(); } //draw delete button if (GUI.Button(VxlGUI.GetLeftElement(_rect_panel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton"))) { DeleteSelectedTriangles(); } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); }
private void DrawAddPatternPanel() { EditorGUI.BeginChangeCheck(); VxlGUI.DrawRect(_rect_pattemplateheader, "DarkGradient"); GUI.Label(_rect_pattemplateheader, "Add Rect Pattern", GUI.skin.GetStyle("LeftLightHeader")); VxlGUI.DrawRect(_rect_pattemplate, "DarkWhite"); Rect rect_content = VxlGUI.GetPaddedRect(_rect_pattemplate, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - a1 a0 Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader")); int c4 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 2, Mathf.Min(two / 3f, 40)), _addpat.c4_p); int c5 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 3f, 40)), _addpat.c5_p); int c0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 3f, 40)), _addpat.c0_p); //row 1 - b1 b0 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader")); int c3 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 2, Mathf.Min(two / 3f, 40)), _addpat.c3_p); int c2 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 3f, 40)), _addpat.c2_p); int c1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 3f, 40)), _addpat.c1_p); //row 2 - vin vout rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftLightHeader")); int vb = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.vb); int va = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.va); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); bool flipx = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 0, two), _addpat.xflip, "FlipX", true, GUI.skin.GetStyle("LightFoldout")); bool flipy = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 1, two), _addpat.yflip, "FlipY", true, GUI.skin.GetStyle("LightFoldout")); //apply change if (EditorGUI.EndChangeCheck()) { _addpat = new HexagonPattern(flipx, flipy, c0, c1, c2, c3, c4, c5, va, vb); _repaint_menu = false; } }
private void DrawAddPatternPanel() { EditorGUI.BeginChangeCheck(); VxlGUI.DrawRect(_rect_pattemplateheader, "DarkGradient"); GUI.Label(_rect_pattemplateheader, "Add Rect Pattern", GUI.skin.GetStyle("LeftLightHeader")); VxlGUI.DrawRect(_rect_pattemplate, "DarkWhite"); Rect rect_content = VxlGUI.GetPaddedRect(_rect_pattemplate, VxlGUI.MED_PAD); float two = rect_content.width / 2f; //row 0 - a1 a0 Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLightHeader")); int a1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.a1_p); int a0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.a0_p); //row 1 - b1 b0 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLightHeader")); int b1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.b1_p); int b0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.b0_p); //row 2 - vin vout rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Voxels:", GUI.skin.GetStyle("LeftLightHeader")); int vin = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.vin); int vout = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.vout); //row 3 - flipx flipy rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); bool flipx = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 0, two), _addpat.xflip, "FlipX", true, GUI.skin.GetStyle("LightFoldout")); bool flipy = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 1, two), _addpat.yflip, "FlipY", true, GUI.skin.GetStyle("LightFoldout")); //apply change if (EditorGUI.EndChangeCheck()) { _addpat = new RectPattern(flipx, flipy, a0, b0, a1, b1, vin, vout); _repaint_menu = false; } }
private void DrawPatternElement(Rect rect, int index, bool active, bool focus) { Rect rect_content = VxlGUI.GetPaddedRect(rect, VxlGUI.MED_PAD); Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.SM_BAR); float width = (rect_content.width / 3f) - (2 * VxlGUI.SM_SPACE); //row 0 GUI.Label(rect_row, "Above IDs", GUI.skin.GetStyle("LeftDarkLabel")); //row 1 rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, width, VxlGUI.SM_SPACE, 0), _patterns[index].a0.ToString(), GUI.skin.GetStyle("RightDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, width, VxlGUI.SM_SPACE, 0), _patterns[index].a1.ToString(), GUI.skin.GetStyle("RightDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, width, VxlGUI.SM_SPACE, 0), _patterns[index].a2.ToString(), GUI.skin.GetStyle("RightDarkLabel")); //row 2 rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.SM_BAR); GUI.Label(rect_row, "Below IDs", GUI.skin.GetStyle("LeftDarkLabel")); //row 3 rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.SM_BAR); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, width, VxlGUI.SM_SPACE, 0), _patterns[index].b0.ToString(), GUI.skin.GetStyle("RightDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 1, width, VxlGUI.SM_SPACE, 0), _patterns[index].b1.ToString(), GUI.skin.GetStyle("RightDarkLabel")); GUI.Label(VxlGUI.GetLeftElement(rect_row, 2, width, VxlGUI.SM_SPACE, 0), _patterns[index].b2.ToString(), GUI.skin.GetStyle("RightDarkLabel")); }
private void DrawVertexElement(Rect rect, int index, bool active, bool focus) { EditorGUI.BeginChangeCheck(); float width = Mathf.Min(rect.width / 4f); //draw label EditorGUI.LabelField( VxlGUI.GetLeftElement(rect, 0, width), "Vertex " + index, GUI.skin.GetStyle("LeftListLabel") ); Vector3 vertex = EditorGUI.Vector3Field(VxlGUI.GetSandwichedRectX(rect, width, 0), "", _vertices[index]); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Updated Vertex"); target.vertices[index] = vertex; _repaint_menu = true; _render_mesh = true; _update_mesh = true; EditorUtility.SetDirty(target); } }
private void UpdateRects(Rect rect) { Rect rect_col = VxlGUI.GetLeftColumn(rect, VxlGUI.SM_SPACE, 0.5f); //calculate axi rects _rect_axititle = VxlGUI.GetAboveElement(rect_col, 0, VxlGUI.MED_BAR); _rect_axiscroll = VxlGUI.GetSandwichedRectY(rect_col, VxlGUI.MED_BAR + VxlGUI.SM_SPACE, 0); _rect_axicontent = VxlGUI.GetScrollViewRect(_axilist, _rect_axiscroll.width, _rect_axiscroll.height); rect_col = VxlGUI.GetRightColumn(rect, VxlGUI.SM_SPACE, 0.5f); //calculate socket rects _rect_sockethead = VxlGUI.GetAboveElement(rect_col, 0, (2 * VxlGUI.MED_BAR) + VxlGUI.MED_SPACE); _rect_sockettitle = VxlGUI.GetAboveElement(_rect_sockethead, 0, VxlGUI.MED_BAR); _rect_invx = VxlGUI.GetBelowLeftElement(_rect_sockethead, 0, _rect_sockethead.width / 2f, 0, VxlGUI.MED_BAR); _rect_invy = VxlGUI.GetBelowRightElement(_rect_sockethead, 0, _rect_sockethead.width / 2f, 0, VxlGUI.MED_BAR); _rect_socketscroll = VxlGUI.GetSandwichedRectY(rect_col, _rect_sockethead.height + VxlGUI.SM_SPACE, VxlGUI.MED_BAR + VxlGUI.SM_SPACE); _rect_socketcontent = VxlGUI.GetScrollViewRect(_socketlist, _rect_socketscroll.width, _rect_socketscroll.height); _rect_socketbuttonpanel = VxlGUI.GetBelowElement(rect_col, 0, VxlGUI.MED_BAR); float button_width = Mathf.Min(60, _rect_socketbuttonpanel.width / 3f); _rect_addsocket = VxlGUI.GetRightElement(_rect_socketbuttonpanel, 0, button_width); _rect_delsocket = VxlGUI.GetLeftElement(_rect_socketbuttonpanel, 0, button_width); _rect_secondaddsocket = VxlGUI.GetRightElement(_rect_socketbuttonpanel, 1, button_width); }
public override void DrawGUI(Rect rect) { UpdateRects(rect); //rename - do later EditorGUI.BeginDisabledGroup(selected == null); VxlGUI.DrawRect(_rect_rename, "LightBlack"); EditorGUI.BeginChangeCheck(); GUI.Label(VxlGUI.GetLeftColumn(_rect_rename, 0, 0.5f), "Rename:", GUI.skin.GetStyle("RightLightLabel")); string name = ""; if (selected != null) { name = selected.objname; } name = EditorGUI.DelayedTextField( VxlGUI.GetPaddedRect(VxlGUI.GetRightColumn(_rect_rename, 0, 0.5f), VxlGUI.SM_PAD), name, GUI.skin.GetStyle("RightLightText") ); if (EditorGUI.EndChangeCheck()) { if (RenameSelectedUnsaved(name) || RenameSelectedAsset(name)) { if (!_unsaved_selected) { SetSelectedFromGUIDList(); } RefreshAssets(); } } EditorGUI.EndDisabledGroup(); //guid list VxlGUI.DrawRect(_rect_guidheader, "DarkGradient"); VxlGUI.DrawRect(_rect_guidfooter, "DarkGradient"); VxlGUI.DrawRect(_rect_guidscroll, "DarkWhite"); GUI.Label(_rect_guidheader, "Project Assets", GUI.skin.GetStyle("LeftLightHeader")); _scroll_guid = GUI.BeginScrollView(_rect_guidscroll, _scroll_guid, _rect_guidcontent); _guidlist.DoList(_rect_guidcontent); GUI.EndScrollView(); float width = Mathf.Min(60f, _rect_guidfooter.width); if (GUI.Button(VxlGUI.GetRightElement(_rect_guidfooter, 0, width), "Refresh", GUI.skin.GetStyle("LightButton"))) { RefreshAssets(); } //unsaved list VxlGUI.DrawRect(_rect_unsavedheader, "DarkGradient"); VxlGUI.DrawRect(_rect_unsavedfooter, "DarkGradient"); VxlGUI.DrawRect(_rect_unsavedscroll, "DarkWhite"); GUI.Label(_rect_unsavedheader, "Unsaved Objects", GUI.skin.GetStyle("LeftLightHeader")); _scroll_unsaved = GUI.BeginScrollView(_rect_unsavedscroll, _scroll_unsaved, _rect_unsavedcontent); if (_unsavedlist != null) { _unsavedlist.DoList(_rect_unsavedcontent); } GUI.EndScrollView(); width = Mathf.Min(60f, _rect_unsavedfooter.width / 3f); if (GUI.Button(VxlGUI.GetRightElement(_rect_unsavedfooter, 0, width), "Add", GUI.skin.GetStyle("LightButton"))) { AddUnsaved(); } EditorGUI.BeginDisabledGroup(!_unsaved_selected || _index < 0 || _index >= _unsaveds.Count); if (GUI.Button(VxlGUI.GetRightElement(_rect_unsavedfooter, 1, width), "Save", GUI.skin.GetStyle("LightButton"))) { SaveAsset(); RefreshAssets(); SetSelectedFromGUIDList(); } if (GUI.Button(VxlGUI.GetLeftElement(_rect_unsavedfooter, 0, width), "Delete", GUI.skin.GetStyle("LightButton"))) { DeleteUnsaved(); } EditorGUI.EndDisabledGroup(); }
public override void DrawGUI(Rect rect) { //update both visual lists UpdateEdgeList(); UpdatePatternList(); //update layout rects UpdateLayoutRects(rect); //draw key selection header VxlGUI.DrawRect(_rect_selectheader, "DarkGradient"); GUI.Label(_rect_selectheader, _title, GUI.skin.GetStyle("LeftLightHeader")); //draw key selection list VxlGUI.DrawRect(_rect_selectscroll, "DarkWhite"); _selectscroll = GUI.BeginScrollView(_rect_selectscroll, _selectscroll, _rect_select_content); _edgelist.DoList(_rect_select_content); GUI.EndScrollView(); //draw add pattern template VxlGUI.DrawRect(_rect_pattemplateheader, "DarkGradient"); GUI.Label(_rect_pattemplateheader, "Add Lateral Edge", GUI.skin.GetStyle("LeftLightHeader")); VxlGUI.DrawRect(_rect_pattemplate, "DarkWhite"); Rect rect_content = VxlGUI.GetPaddedRect(_rect_pattemplate, VxlGUI.MED_PAD); EditorGUI.BeginChangeCheck(); Rect rect_row = VxlGUI.GetAboveElement(rect_content, 0, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); float two = rect_row.width / 2f; //plugs row GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Plugs:", GUI.skin.GetStyle("LeftLrgDarkLabel")); int p0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.p0); int p1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.p1); //above voxels rect_row = VxlGUI.GetAboveElement(rect_content, 1, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Above:", GUI.skin.GetStyle("LeftLrgDarkLabel")); int a0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.a0); int a1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.a1); //below voxels rect_row = VxlGUI.GetAboveElement(rect_content, 2, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); GUI.Label(VxlGUI.GetLeftElement(rect_row, 0, two), "Below:", GUI.skin.GetStyle("LeftLrgDarkLabel")); int b0 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 1, Mathf.Min(two / 2f, 40)), _addpat.b0); int b1 = EditorGUI.IntField(VxlGUI.GetRightElement(rect_row, 0, Mathf.Min(two / 2f, 40)), _addpat.b1); //flips rect_row = VxlGUI.GetAboveElement(rect_content, 3, VxlGUI.MED_BAR, VxlGUI.SM_SPACE, 0); bool flipx = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 0, two), _addpat.xflip, "FlipX", true, GUI.skin.GetStyle("LightFoldout")); bool flipy = EditorGUI.Foldout(VxlGUI.GetLeftElement(rect_row, 1, two), _addpat.yflip, "FlipY", true, GUI.skin.GetStyle("LightFoldout")); //apply change if (EditorGUI.EndChangeCheck()) { _addpat = new LateralPattern(flipx, flipy, p0, p1, a0, b0, a1, b1); _repaint_menu = false; } //draw pattern header VxlGUI.DrawRect(_rect_patheader, "DarkGradient"); GUI.Label(_rect_patheader, "Patterns", GUI.skin.GetStyle("LeftLightHeader")); //draw pattern list VxlGUI.DrawRect(_rect_patscroll, "DarkWhite"); _patscroll = GUI.BeginScrollView(_rect_patscroll, _patscroll, _rect_patcontent); _patternlist.DoList(_rect_patcontent); GUI.EndScrollView(); //draw pattern panel VxlGUI.DrawRect(_rect_patpanel, "DarkGradient"); float button_width = Mathf.Min(60f, _rect_patpanel.width / 2f); bool invalid_addpat = !_addpat.IsValid() || _addpat.IsEmpty(); bool invalid_edgeindex = _edgelist.count <= 0 || _edgelist.index < 0 || _edgelist.index >= _edgelist.count; bool invalid_exists = target != null && target.LateralPatternExists(_addpat); EditorGUI.BeginDisabledGroup(target == null || invalid_addpat || invalid_edgeindex || invalid_exists); if (GUI.Button(VxlGUI.GetRightElement(_rect_patpanel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton"))) { if (target != null) { Undo.RecordObject(target, "Add Lateral Pattern"); target.AddLateralPattern(_edges[_edgelist.index], _addpat); _repaint_menu = false; //dirty target EditorUtility.SetDirty(target); //update pattern list UpdatePatternList(); } } EditorGUI.EndDisabledGroup(); bool invalid_patternindex = _patternlist.count <= 0 || _patternlist.index < 0 || _patternlist.index >= _patternlist.count; EditorGUI.BeginDisabledGroup(target == null || invalid_edgeindex || invalid_patternindex); if (GUI.Button(VxlGUI.GetLeftElement(_rect_patpanel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton"))) { if (target != null) { Undo.RecordObject(target, "Delete Lateral Pattern"); target.DeleteLateralPattern(_edges[_edgelist.index], _patterns[_patternlist.index]); _repaint_menu = false; //dirty target EditorUtility.SetDirty(target); //update pattern list UpdatePatternList(); } } EditorGUI.EndDisabledGroup(); }
public override void DrawGUI(Rect rect) { //update both visual lists UpdateFaceList(); UpdatePatternList(); //update layout rects UpdateLayoutRects(rect); //draw key selection header VxlGUI.DrawRect(_rect_selectheader, "DarkGradient"); GUI.Label(_rect_selectheader, _title, GUI.skin.GetStyle("LeftLightHeader")); //draw key selection list VxlGUI.DrawRect(_rect_selectscroll, "DarkWhite"); _selectscroll = GUI.BeginScrollView(_rect_selectscroll, _selectscroll, _rect_select_content); _facelist.DoList(_rect_select_content); GUI.EndScrollView(); //draw add pattern template DrawAddPatternPanel(); //draw pattern header VxlGUI.DrawRect(_rect_patheader, "DarkGradient"); GUI.Label(_rect_patheader, "Patterns", GUI.skin.GetStyle("LeftLightHeader")); //draw pattern list VxlGUI.DrawRect(_rect_patscroll, "DarkWhite"); _patscroll = GUI.BeginScrollView(_rect_patscroll, _patscroll, _rect_patcontent); _patternlist.DoList(_rect_patcontent); GUI.EndScrollView(); //draw pattern panel VxlGUI.DrawRect(_rect_patpanel, "DarkGradient"); float button_width = Mathf.Min(60f, _rect_patpanel.width / 2f); bool invalid_addpat = _addpat.IsEmpty() || !_addpat.IsValid(); bool invalid_faceindex = _facelist.count <= 0 || _facelist.index < 0 || _facelist.index >= _facelist.count; bool invalid_exists = target == null || target.HexagonPatternExists(_addpat); EditorGUI.BeginDisabledGroup(target == null || invalid_addpat || invalid_faceindex || invalid_exists); if (GUI.Button(VxlGUI.GetRightElement(_rect_patpanel, 0, button_width), "Add", GUI.skin.GetStyle("LightButton"))) { if (target != null) { Undo.RecordObject(target, "Add Hexagon Pattern"); target.AddHexagonPattern(_faces[_facelist.index], _addpat); _repaint_menu = false; //set target dirty EditorUtility.SetDirty(target); //update pattern list UpdatePatternList(); } } EditorGUI.EndDisabledGroup(); bool invalid_patindex = _patternlist.count <= 0 || _patternlist.index < 0 || _patternlist.index >= _patternlist.count; EditorGUI.BeginDisabledGroup(target == null || invalid_faceindex || invalid_patindex); if (GUI.Button(VxlGUI.GetLeftElement(_rect_patpanel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton"))) { if (target != null) { Undo.RecordObject(target, "Delete Hexagon Pattern"); target.DeleteHexagonPattern(_faces[_facelist.index], _patterns[_patternlist.index]); _repaint_menu = false; //set target dirty EditorUtility.SetDirty(target); //update pattern list UpdatePatternList(); } } EditorGUI.EndDisabledGroup(); }
public override void DrawGUI(Rect rect) { //update both visual lists UpdateCornerList(); UpdatePatternList(); //update layout rects UpdateLayoutRects(rect); //draw key selection header VxlGUI.DrawRect(_rect_selectheader, "DarkGradient"); GUI.Label(_rect_selectheader, _title, GUI.skin.GetStyle("LeftLightHeader")); //draw key selection list VxlGUI.DrawRect(_rect_selectscroll, "DarkWhite"); _selectscroll = GUI.BeginScrollView(_rect_selectscroll, _selectscroll, _rect_select_content); _cornerlist.DoList(_rect_select_content); GUI.EndScrollView(); //draw add pattern template EditorGUI.BeginChangeCheck(); VxlGUI.DrawRect(_rect_temparea, "DarkGrey"); GUI.Label(_rect_tempheader, "Corner Pattern", "PatHeader"); GUI.Label(_rect_voxelid, "Voxel IDs:", "LeftMedPatLabel"); GUI.Label(_rect_above, "Above", "RightMedPatLabel"); GUI.Label(_rect_below, "Below", "RightMedPatLabel"); GUI.Label(_rect_d5, "D5", "MidMedPatLabel"); GUI.Label(_rect_d1, "D1", "MidMedPatLabel"); GUI.Label(_rect_d3, "D3", "MidMedPatLabel"); int a0 = EditorGUI.IntField(_rect_above_d5, _addpat.a0, "MidPatIntField"); int a1 = EditorGUI.IntField(_rect_above_d1, _addpat.a1, "MidPatIntField"); int a2 = EditorGUI.IntField(_rect_above_d3, _addpat.a2, "MidPatIntField"); int b0 = EditorGUI.IntField(_rect_below_d5, _addpat.b0, "MidPatIntField"); int b1 = EditorGUI.IntField(_rect_below_d1, _addpat.b1, "MidPatIntField"); int b2 = EditorGUI.IntField(_rect_below_d3, _addpat.b2, "MidPatIntField"); bool xflip = EditorGUI.Foldout(_rect_flipx, _addpat.xflip, "FlipX", true, "LightFoldout"); bool yflip = EditorGUI.Foldout(_rect_flipy, _addpat.yflip, "FlipY", true, "LightFoldout"); //apply change if (EditorGUI.EndChangeCheck()) { _addpat = new CornerPattern(xflip, yflip, a0, a1, a2, b0, b1, b2); _repaint_menu = true; } bool invalid_corner = _cornerlist.count <= 0 || _cornerlist.index < 0 || _cornerlist.index >= _cornerlist.count; bool invalid_exists = target != null && target.CornerPatternExists(_addpat); EditorGUI.BeginDisabledGroup(target == null || _addpat.IsEmpty() || invalid_corner || invalid_exists); if (GUI.Button(_rect_tempbutton, "Add", GUI.skin.GetStyle("PatButton"))) { if (target != null) { Undo.RecordObject(target, "Add Corner Pattern"); target.AddCornerPattern(_corners[_cornerlist.index], _addpat); _repaint_menu = false; //dirty target object EditorUtility.SetDirty(target); //update pattern list UpdatePatternList(); } } EditorGUI.EndDisabledGroup(); //draw pattern header VxlGUI.DrawRect(_rect_patheader, "DarkGradient"); GUI.Label(_rect_patheader, "Patterns", GUI.skin.GetStyle("LeftLightHeader")); //draw pattern list VxlGUI.DrawRect(_rect_patscroll, "DarkWhite"); _patscroll = GUI.BeginScrollView(_rect_patscroll, _patscroll, _rect_patcontent); _patternlist.DoList(_rect_patcontent); GUI.EndScrollView(); //draw pattern panel VxlGUI.DrawRect(_rect_patpanel, "DarkGradient"); float button_width = Mathf.Min(60f, _rect_patpanel.width / 2f); bool invalid_pattern = _patternlist.count <= 0 || _patternlist.index < 0 || _patternlist.index >= _patternlist.count; EditorGUI.BeginDisabledGroup(target == null || invalid_pattern || invalid_corner); if (GUI.Button(VxlGUI.GetLeftElement(_rect_patpanel, 0, button_width), "Delete", GUI.skin.GetStyle("LightButton"))) { if (target != null) { Undo.RecordObject(target, "Delete Corner Pattern"); target.DeleteCornerPattern(_corners[_cornerlist.index], _patterns[_patternlist.index]); _repaint_menu = false; //dirty target object EditorUtility.SetDirty(target); //update pattern list UpdatePatternList(); } } EditorGUI.EndDisabledGroup(); }