public void SyncGyroscopePower(UpdateEvent evt, VulcanGyroscopeNode vulcanGyroscope) { float forceMult = vulcanGyroscope.weaponGyroscope.ForceMult; vulcanGyroscope.weaponGyroscopeRotation.GyroscopePower = forceMult * vulcanGyroscope.vulcanWeaponState.State; }
public void DisableGyroscope(NodeRemoveEvent e, VulcanGyroscopeNode vulcanGyroscope) { vulcanGyroscope.weaponGyroscopeRotation.GyroscopePower = 0f; }