public void SyncGyroscopePower(UpdateEvent evt, VulcanGyroscopeNode vulcanGyroscope)
        {
            float forceMult = vulcanGyroscope.weaponGyroscope.ForceMult;

            vulcanGyroscope.weaponGyroscopeRotation.GyroscopePower = forceMult * vulcanGyroscope.vulcanWeaponState.State;
        }
 public void DisableGyroscope(NodeRemoveEvent e, VulcanGyroscopeNode vulcanGyroscope)
 {
     vulcanGyroscope.weaponGyroscopeRotation.GyroscopePower = 0f;
 }