public static MeshGroup FromGltf(this VrmProtobuf.Mesh x, Vrm10Storage storage, List <Material> materials) { var group = new MeshGroup(x.Name); if (x.Primitives.Count == 1) { var primitive = x.Primitives[0]; var mesh = primitive.FromGltf(storage, x); var materialIndex = primitive.Material.HasValue ? primitive.Material.Value : 0; mesh.Submeshes.Add( new Submesh(0, mesh.IndexBuffer.Count, materials[materialIndex])); group.Meshes.Add(mesh); } else if (!x.AllPrimitivesHasSameVertexBuffer()) { int offset = 0; foreach (var primitive in x.Primitives) { var mesh = primitive.FromGltf(storage, x); var materialIndex = primitive.Material.HasValue ? primitive.Material.Value : 0; mesh.Submeshes.Add( new Submesh(offset, mesh.IndexBuffer.Count, materials[materialIndex])); offset += mesh.IndexBuffer.Count; group.Meshes.Add(mesh); } } else { // for VRM var mesh = x.SharedBufferFromGltf(storage); int offset = 0; foreach (var primitive in x.Primitives) { var materialIndex = primitive.Material.HasValue ? primitive.Material.Value : 0; var count = storage.Gltf.Accessors[primitive.Indices.Value].Count.Value; mesh.Submeshes.Add( new Submesh(offset, count, materials[materialIndex])); offset += count; } group.Meshes.Add(mesh); } return(group); }
static Mesh FromGltf(Vrm10Storage storage, VrmProtobuf.Mesh x, VrmProtobuf.MeshPrimitive primitive, bool isShared) { var mesh = new Mesh((TopologyType)primitive.Mode.GetValueOrDefault()) { VertexBuffer = primitive.Attributes.FromGltf(storage) }; if (isShared) { // create joined index buffer mesh.IndexBuffer = storage.CreateAccessor(x.Primitives.Select(y => y.Indices.Value).ToArray()); } else { mesh.IndexBuffer = storage.CreateAccessor(primitive.Indices.Value); } { for (int i = 0; i < primitive.Targets.Count; ++i) { var gltfTarget = primitive.Targets[i]; string targetName = null; if (primitive.Extras != null && primitive.Extras.TargetNames != null && i < primitive.Extras.TargetNames.Count ) { targetName = primitive.Extras.TargetNames[i]; } var target = new MorphTarget(targetName) { VertexBuffer = gltfTarget.FromGltf(storage) }; // validate count foreach (var kv in target.VertexBuffer) { if (kv.Value.Count != mesh.VertexBuffer.Count) { throw new Exception(); } } mesh.MorphTargets.Add(target); } } return(mesh); }
public static VrmProtobuf.Mesh ExportMeshGroup(this MeshGroup src, List <Material> materials, Vrm10Storage storage, ExportArgs option) { var mesh = new VrmProtobuf.Mesh { Name = src.Name }; foreach (var x in src.Meshes) { // MeshとSubmeshがGltfのPrimitiveに相当する? x.ExportMesh(materials, storage, mesh, option); } return(mesh); }
public static bool AllPrimitivesHasSameVertexBuffer(this VrmProtobuf.Mesh m) { if (m.Primitives.Count <= 1) { return(true); } var first = m.Primitives[0]; for (int i = 1; i < m.Primitives.Count; ++i) { if (!first.HasSameVertexBuffer(m.Primitives[i])) { return(false); } } return(true); }
/// <summary> /// IndexBuffer毎に異なるVertexBufferを参照する /// /// VertexBuffer /// +--------+ +--------+ +--------+ /// |0 | |1 | |2 | /// +--------+ +--------+ +--------+ /// A A A /// | | | /// +---------+--------+--------+ /// | submesh0|submesh1|submesh2| /// +---------+--------+--------+ /// IndexBuffer /// </summary> public static Mesh FromGltf(this VrmProtobuf.MeshPrimitive primitive, Vrm10Storage storage, VrmProtobuf.Mesh x) { return(FromGltf(storage, x, primitive, false)); }
/// <summary> /// VertexBufferはひとつでIndexBufferの参照が異なる /// /// VertexBuffer /// +----------------------------------+ /// | | /// +----------------------------------+ /// A A A /// | | | /// +---------+--------+--------+ /// | submesh0|submesh1|submesh2| /// +---------+--------+--------+ /// IndexBuffer /// </summary> public static Mesh SharedBufferFromGltf(this VrmProtobuf.Mesh x, Vrm10Storage storage) { // 先頭を使う return(FromGltf(storage, x, x.Primitives[0], true)); }
static void ExportMesh(this Mesh mesh, List <Material> materials, Vrm10Storage storage, VrmProtobuf.Mesh gltfMesh, ExportArgs option) { // // primitive share vertex buffer // var attributeAccessorIndexMap = mesh.VertexBuffer .ToDictionary( kv => kv.Key, kv => kv.Value.AddAccessorTo( storage, 0, option.sparse, kv.Key == VertexBuffer.PositionKey ? (Action <Memory <byte>, VrmProtobuf.Accessor>)Vec3MinMax : null ) ); List <Dictionary <string, int> > morphTargetAccessorIndexMapList = null; if (mesh.MorphTargets.Any()) { morphTargetAccessorIndexMapList = new List <Dictionary <string, int> >(); foreach (var morphTarget in mesh.MorphTargets) { var dict = new Dictionary <string, int>(); foreach (var kv in morphTarget.VertexBuffer) { if (option.removeTangent && kv.Key == VertexBuffer.TangentKey) { // remove tangent continue; } if (option.removeMorphNormal && kv.Key == VertexBuffer.NormalKey) { // normal normal continue; } if (kv.Value.Count != mesh.VertexBuffer.Count) { throw new Exception("inavlid data"); } var accessorIndex = kv.Value.AddAccessorTo(storage, 0, option.sparse, kv.Key == VertexBuffer.PositionKey ? (Action <Memory <byte>, VrmProtobuf.Accessor>)Vec3MinMax : null); dict.Add(kv.Key, accessorIndex); } morphTargetAccessorIndexMapList.Add(dict); } } var drawCountOffset = 0; foreach (var y in mesh.Submeshes) { // index // slide index buffer accessor var indicesAccessorIndex = ExportIndices(storage, mesh.IndexBuffer, drawCountOffset, y.DrawCount, option); drawCountOffset += y.DrawCount; var prim = new VrmProtobuf.MeshPrimitive { Mode = (int)mesh.Topology, Material = materials.IndexOfNullable(y.Material), Indices = indicesAccessorIndex, }; gltfMesh.Primitives.Add(prim); // attribute foreach (var kv in mesh.VertexBuffer) { var attributeAccessorIndex = attributeAccessorIndexMap[kv.Key]; prim.Attributes.Add(kv.Key, attributeAccessorIndex); } // morph target if (mesh.MorphTargets.Any()) { foreach (var(t, accessorIndexMap) in Enumerable.Zip(mesh.MorphTargets, morphTargetAccessorIndexMapList, (t, v) => (t, v))) { var target = new VrmProtobuf.target(); prim.Targets.Add(target); foreach (var kv in t.VertexBuffer) { if (!accessorIndexMap.TryGetValue(kv.Key, out int targetAccessorIndex)) { continue; } switch (kv.Key) { case VertexBuffer.PositionKey: target.POSITION = targetAccessorIndex; break; case VertexBuffer.NormalKey: target.NORMAL = targetAccessorIndex; break; case VertexBuffer.TangentKey: target.TANGENT = targetAccessorIndex; break; default: throw new NotImplementedException(); } } } if (mesh.MorphTargets.Any()) { prim.Extras = new VrmProtobuf.MeshPrimitive.Types.Extras(); foreach (var name in mesh.MorphTargets.Select(z => z.Name)) { prim.Extras.TargetNames.Add(name); } } } } }