Beispiel #1
0
        public static MeshGroup FromGltf(this VrmProtobuf.Mesh x,
                                         Vrm10Storage storage, List <Material> materials)
        {
            var group = new MeshGroup(x.Name);

            if (x.Primitives.Count == 1)
            {
                var primitive     = x.Primitives[0];
                var mesh          = primitive.FromGltf(storage, x);
                var materialIndex = primitive.Material.HasValue ? primitive.Material.Value : 0;

                mesh.Submeshes.Add(
                    new Submesh(0, mesh.IndexBuffer.Count, materials[materialIndex]));

                group.Meshes.Add(mesh);
            }
            else if (!x.AllPrimitivesHasSameVertexBuffer())
            {
                int offset = 0;
                foreach (var primitive in x.Primitives)
                {
                    var mesh          = primitive.FromGltf(storage, x);
                    var materialIndex = primitive.Material.HasValue ? primitive.Material.Value : 0;

                    mesh.Submeshes.Add(
                        new Submesh(offset, mesh.IndexBuffer.Count, materials[materialIndex]));
                    offset += mesh.IndexBuffer.Count;

                    group.Meshes.Add(mesh);
                }
            }
            else
            {
                // for VRM

                var mesh   = x.SharedBufferFromGltf(storage);
                int offset = 0;
                foreach (var primitive in x.Primitives)
                {
                    var materialIndex = primitive.Material.HasValue ? primitive.Material.Value : 0;
                    var count         = storage.Gltf.Accessors[primitive.Indices.Value].Count.Value;
                    mesh.Submeshes.Add(
                        new Submesh(offset, count, materials[materialIndex]));
                    offset += count;
                }

                group.Meshes.Add(mesh);
            }

            return(group);
        }
Beispiel #2
0
        static Mesh FromGltf(Vrm10Storage storage, VrmProtobuf.Mesh x, VrmProtobuf.MeshPrimitive primitive, bool isShared)
        {
            var mesh = new Mesh((TopologyType)primitive.Mode.GetValueOrDefault())
            {
                VertexBuffer = primitive.Attributes.FromGltf(storage)
            };

            if (isShared)
            {
                // create joined index buffer
                mesh.IndexBuffer = storage.CreateAccessor(x.Primitives.Select(y => y.Indices.Value).ToArray());
            }
            else
            {
                mesh.IndexBuffer = storage.CreateAccessor(primitive.Indices.Value);
            }

            {
                for (int i = 0; i < primitive.Targets.Count; ++i)
                {
                    var    gltfTarget = primitive.Targets[i];
                    string targetName = null;
                    if (primitive.Extras != null &&
                        primitive.Extras.TargetNames != null &&
                        i < primitive.Extras.TargetNames.Count
                        )
                    {
                        targetName = primitive.Extras.TargetNames[i];
                    }
                    var target = new MorphTarget(targetName)
                    {
                        VertexBuffer = gltfTarget.FromGltf(storage)
                    };

                    // validate count
                    foreach (var kv in target.VertexBuffer)
                    {
                        if (kv.Value.Count != mesh.VertexBuffer.Count)
                        {
                            throw new Exception();
                        }
                    }

                    mesh.MorphTargets.Add(target);
                }
            }

            return(mesh);
        }
Beispiel #3
0
        public static VrmProtobuf.Mesh ExportMeshGroup(this MeshGroup src, List <Material> materials, Vrm10Storage storage, ExportArgs option)
        {
            var mesh = new VrmProtobuf.Mesh
            {
                Name = src.Name
            };

            foreach (var x in src.Meshes)
            {
                // MeshとSubmeshがGltfのPrimitiveに相当する?
                x.ExportMesh(materials, storage, mesh, option);
            }

            return(mesh);
        }
Beispiel #4
0
        public static bool AllPrimitivesHasSameVertexBuffer(this VrmProtobuf.Mesh m)
        {
            if (m.Primitives.Count <= 1)
            {
                return(true);
            }

            var first = m.Primitives[0];

            for (int i = 1; i < m.Primitives.Count; ++i)
            {
                if (!first.HasSameVertexBuffer(m.Primitives[i]))
                {
                    return(false);
                }
            }

            return(true);
        }
Beispiel #5
0
 /// <summary>
 /// IndexBuffer毎に異なるVertexBufferを参照する
 ///
 ///  VertexBuffer
 ///  +--------+ +--------+ +--------+
 ///  |0       | |1       | |2       |
 ///  +--------+ +--------+ +--------+
 ///       A         A        A
 ///       |         |        |
 ///  +---------+--------+--------+
 ///  | submesh0|submesh1|submesh2|
 ///  +---------+--------+--------+
 ///  IndexBuffer
 /// </summary>
 public static Mesh FromGltf(this VrmProtobuf.MeshPrimitive primitive, Vrm10Storage storage, VrmProtobuf.Mesh x)
 {
     return(FromGltf(storage, x, primitive, false));
 }
Beispiel #6
0
 /// <summary>
 /// VertexBufferはひとつでIndexBufferの参照が異なる
 ///
 ///  VertexBuffer
 ///  +----------------------------------+
 ///  |                                  |
 ///  +----------------------------------+
 ///       A         A        A
 ///       |         |        |
 ///  +---------+--------+--------+
 ///  | submesh0|submesh1|submesh2|
 ///  +---------+--------+--------+
 ///  IndexBuffer
 /// </summary>
 public static Mesh SharedBufferFromGltf(this VrmProtobuf.Mesh x, Vrm10Storage storage)
 {
     // 先頭を使う
     return(FromGltf(storage, x, x.Primitives[0], true));
 }
Beispiel #7
0
        static void ExportMesh(this Mesh mesh, List <Material> materials, Vrm10Storage storage, VrmProtobuf.Mesh gltfMesh, ExportArgs option)
        {
            //
            // primitive share vertex buffer
            //
            var attributeAccessorIndexMap = mesh.VertexBuffer
                                            .ToDictionary(
                kv => kv.Key,
                kv => kv.Value.AddAccessorTo(
                    storage, 0, option.sparse,
                    kv.Key == VertexBuffer.PositionKey ? (Action <Memory <byte>, VrmProtobuf.Accessor>)Vec3MinMax : null
                    )
                );

            List <Dictionary <string, int> > morphTargetAccessorIndexMapList = null;

            if (mesh.MorphTargets.Any())
            {
                morphTargetAccessorIndexMapList = new List <Dictionary <string, int> >();
                foreach (var morphTarget in mesh.MorphTargets)
                {
                    var dict = new Dictionary <string, int>();

                    foreach (var kv in morphTarget.VertexBuffer)
                    {
                        if (option.removeTangent && kv.Key == VertexBuffer.TangentKey)
                        {
                            // remove tangent
                            continue;
                        }
                        if (option.removeMorphNormal && kv.Key == VertexBuffer.NormalKey)
                        {
                            // normal normal
                            continue;
                        }
                        if (kv.Value.Count != mesh.VertexBuffer.Count)
                        {
                            throw new Exception("inavlid data");
                        }
                        var accessorIndex = kv.Value.AddAccessorTo(storage, 0,
                                                                   option.sparse,
                                                                   kv.Key == VertexBuffer.PositionKey ? (Action <Memory <byte>, VrmProtobuf.Accessor>)Vec3MinMax : null);
                        dict.Add(kv.Key, accessorIndex);
                    }

                    morphTargetAccessorIndexMapList.Add(dict);
                }
            }

            var drawCountOffset = 0;

            foreach (var y in mesh.Submeshes)
            {
                // index
                // slide index buffer accessor
                var indicesAccessorIndex = ExportIndices(storage, mesh.IndexBuffer, drawCountOffset, y.DrawCount, option);
                drawCountOffset += y.DrawCount;

                var prim = new VrmProtobuf.MeshPrimitive
                {
                    Mode     = (int)mesh.Topology,
                    Material = materials.IndexOfNullable(y.Material),
                    Indices  = indicesAccessorIndex,
                };
                gltfMesh.Primitives.Add(prim);

                // attribute
                foreach (var kv in mesh.VertexBuffer)
                {
                    var attributeAccessorIndex = attributeAccessorIndexMap[kv.Key];
                    prim.Attributes.Add(kv.Key, attributeAccessorIndex);
                }

                // morph target
                if (mesh.MorphTargets.Any())
                {
                    foreach (var(t, accessorIndexMap) in
                             Enumerable.Zip(mesh.MorphTargets, morphTargetAccessorIndexMapList, (t, v) => (t, v)))
                    {
                        var target = new VrmProtobuf.target();
                        prim.Targets.Add(target);

                        foreach (var kv in t.VertexBuffer)
                        {
                            if (!accessorIndexMap.TryGetValue(kv.Key, out int targetAccessorIndex))
                            {
                                continue;
                            }
                            switch (kv.Key)
                            {
                            case VertexBuffer.PositionKey:
                                target.POSITION = targetAccessorIndex;
                                break;

                            case VertexBuffer.NormalKey:
                                target.NORMAL = targetAccessorIndex;
                                break;

                            case VertexBuffer.TangentKey:
                                target.TANGENT = targetAccessorIndex;
                                break;

                            default:
                                throw new NotImplementedException();
                            }
                        }
                    }

                    if (mesh.MorphTargets.Any())
                    {
                        prim.Extras = new VrmProtobuf.MeshPrimitive.Types.Extras();
                        foreach (var name in mesh.MorphTargets.Select(z => z.Name))
                        {
                            prim.Extras.TargetNames.Add(name);
                        }
                    }
                }
            }
        }