예제 #1
0
        /*public static GodGameOffline CreateGame()
         * {
         *  var world = new Internal.Model.World(100, 10);
         *  buildDemoWorld(world);
         *
         *
         *
         *
         *  var ret = new GodGameOffline(EngineFactory.CreateEngine(), world);
         *
         *  return ret;
         * }*/

        private static void buildDemoWorld(Internal.Model.World world, VoxelTypesFactory typesFactory)
        {
            world.ForEach((v, p) =>
            {
                if (Vector2.Distance(p, new Vector2(100, 100)) < 100)
                {
                    v.Data.Type = typesFactory.Get <LandType>();
                }
                else if (Vector2.Distance(p, new Vector2(8, 8)) < 7)
                {
                    v.Data.Type = typesFactory.Get <LandType>();
                }
                else if (Vector2.Distance(p, new Vector2(25, 25)) < 15)
                {
                    v.Data.Type = typesFactory.Get <LandType>();
                }
                //v.ChangeType(GameVoxelType.Infestation);
                else
                {
                    v.Data.Type = typesFactory.Get <LandType>();
                }
            });


            /*var worldPersister = new WorldPersister(getTypeFromName, getItemFromName);
             * var simpleWorldRenderer = new SimpleWorldRenderer(world);
             * var ret = new GodGameOffline(EngineFactory.CreateEngine(),
             *  world,
             *  new UserInputProcessingService(createPlayerInputs(world).ToArray(), world, worldPersister, simpleWorldRenderer),
             *  worldPersister,
             *  simpleWorldRenderer);
             *
             * return ret;*/
        }
        //private HashSet<IVoxel> changedVoxels = new HashSet<IVoxel>();
        //private List<>

        public WorldSimulationService(Model.World world, VoxelTypesFactory voxelTypesFactory)
        {
            this.world             = world;
            this.voxelTypesFactory = voxelTypesFactory;


            nextTick = TW.Graphics.TotalRunTime + TickInterval;

            //world.VoxelChanged.Subscribe(v => changedVoxels.Add(v));
        }
예제 #3
0
 public ToolMenuBuilder(VoxelTypesFactory typesFactory,
                        Internal.Model.World world,
                        Func <string, ToolSelectionCategory> createCategory,
                        ToolSelectionTool.Factory createToolItem,
                        IIndex <Type, PlayerTool> getPlayerTool,
                        ItemTypesFactory itemTypesFactory)
 {
     this.typesFactory     = typesFactory;
     this.world            = world;
     this.createCategory   = createCategory;
     this.createToolItem   = createToolItem;
     this.getPlayerTool    = getPlayerTool;
     this.itemTypesFactory = itemTypesFactory;
 }
예제 #4
0
        public void Setup()
        {
            var builder = new ContainerBuilder();

            builder.RegisterModule <OfflineGameModule>();
            builder.RegisterType <Internal.Model.World>().SingleInstance().AsSelf()
            .OnActivating(args =>
            {
                args.Instance.Initialize(10, 10);

                var land = args.Context.Resolve <LandType>();
                args.Instance.ForEach((v, p) => v.ChangeType(land));
            });


            var cont = builder.Build();

            var offline = cont.Resolve <GodGameOffline>();

            offline.AddSimulatorsToEngine(EngineFactory.CreateEngine());
            world = offline.World;
            types = cont.Resolve <VoxelTypesFactory>();
            items = cont.Resolve <ItemTypesFactory>();

            basicFactory    = new GenericVoxelType <BasicFactory>(v => new BasicFactory(v));
            constantFactory = new GenericVoxelType <ConstantFactory>(v => new ConstantFactory(v));
            pusher          = new GenericVoxelType <Pusher>(v => new Pusher(v));
            puller          = new GenericVoxelType <Puller>(v => new Puller(v));

            v55 = world.GetVoxel(new Point2(5, 5));
            v56 = world.GetVoxel(new Point2(5, 6));
            v57 = world.GetVoxel(new Point2(5, 7));

            v46 = world.GetVoxel(new Point2(4, 6));
            v36 = world.GetVoxel(new Point2(3, 6));
        }
        public AllCommandProvider(WorldPersisterService persister,
                                  Internal.Model.World world,
                                  VoxelTypesFactory typesFactory,
                                  ItemTypesFactory itemTypesFactory,
                                  UserInputProcessingService userInputProcessingService,
                                  GenericDatastore genericDatastore)
        {
            this.typesFactory     = typesFactory;
            this.itemTypesFactory = itemTypesFactory;
            this.genericDatastore = genericDatastore;
            addDummy();

            addPersistence(persister, world);

            addCommand("clearinfestation", () =>
            {
                world.ForEach((v, _) =>
                {
                    if (v.Type != typesFactory.Get <InfestationVoxelType>())
                    {
                        return;
                    }
                    typesFactory.Get <InfestationVoxelType>().CureInfestation(v);
                });

                return("Cleared all infestation!");
            });

            addCommand("helpall", () =>
            {
                return("All Commands: " + string.Join(", ", CommandNames.ToArray()));
            });
            addCommand("help", partialCommand =>
            {
                return("Commands containing '" + partialCommand + "': " + string.Join(", ", CommandNames.Where(c => c.Contains(partialCommand)).ToArray()));
            });
            addCommand("clearWorld", () =>
            {
                genericDatastore.ClearAll();
                world.ForEach((v, _) =>
                {
                    v.Data.Type = typesFactory.Get <LandType>();
                });
                return("World cleared!");
            });
            addCommand("listsaves", () =>
            {
                var saves        = TWDir.GameData.CreateChild("Saves\\GodGame").GetFiles().ToList();
                var outputstring = String.Join(", ", saves.Select(e => e.Name.Substring(0, e.Name.Length - 4)));     // Drop extension
                return("Saved games: \n" + outputstring);
            });

            addCommand("addresource", (typeStr, amountStr) =>
            {
                var itemType = itemTypesFactory.AllTypes.FirstOrDefault(t => t.Name.ToLower() == typeStr.ToLower());
                if (itemType == null)
                {
                    return("Item type not found: " + typeStr);
                }
                var amount = 0;
                if (!int.TryParse(amountStr, out amount))
                {
                    return("Invalid item amount: " + amountStr);
                }

                var target = userInputProcessingService.GetTargetedVoxel();
                if (target == null || target.Type != typesFactory.Get <WarehouseType>())
                {
                    return("Not targeting a warehouse");
                }

                target.Data.Inventory.AddNewItems(itemType, amount);

                return("Added items!");
            });
        }
 public void InjectVoxelTypesFactory(VoxelTypesFactory factory)
 {
     typesFactory = factory;
 }
 public GameplayObjectsSerializer(PlayerToolsFactory toolsFactory, VoxelTypesFactory typesFactory, ItemTypesFactory itemTypesFactory)
 {
     this.typesFactory     = typesFactory;
     this.itemTypesFactory = itemTypesFactory;
     allTools = toolsFactory.Tools;
 }