/*public static GodGameOffline CreateGame() * { * var world = new Internal.Model.World(100, 10); * buildDemoWorld(world); * * * * * var ret = new GodGameOffline(EngineFactory.CreateEngine(), world); * * return ret; * }*/ private static void buildDemoWorld(Internal.Model.World world, VoxelTypesFactory typesFactory) { world.ForEach((v, p) => { if (Vector2.Distance(p, new Vector2(100, 100)) < 100) { v.Data.Type = typesFactory.Get <LandType>(); } else if (Vector2.Distance(p, new Vector2(8, 8)) < 7) { v.Data.Type = typesFactory.Get <LandType>(); } else if (Vector2.Distance(p, new Vector2(25, 25)) < 15) { v.Data.Type = typesFactory.Get <LandType>(); } //v.ChangeType(GameVoxelType.Infestation); else { v.Data.Type = typesFactory.Get <LandType>(); } }); /*var worldPersister = new WorldPersister(getTypeFromName, getItemFromName); * var simpleWorldRenderer = new SimpleWorldRenderer(world); * var ret = new GodGameOffline(EngineFactory.CreateEngine(), * world, * new UserInputProcessingService(createPlayerInputs(world).ToArray(), world, worldPersister, simpleWorldRenderer), * worldPersister, * simpleWorldRenderer); * * return ret;*/ }
//private HashSet<IVoxel> changedVoxels = new HashSet<IVoxel>(); //private List<> public WorldSimulationService(Model.World world, VoxelTypesFactory voxelTypesFactory) { this.world = world; this.voxelTypesFactory = voxelTypesFactory; nextTick = TW.Graphics.TotalRunTime + TickInterval; //world.VoxelChanged.Subscribe(v => changedVoxels.Add(v)); }
public ToolMenuBuilder(VoxelTypesFactory typesFactory, Internal.Model.World world, Func <string, ToolSelectionCategory> createCategory, ToolSelectionTool.Factory createToolItem, IIndex <Type, PlayerTool> getPlayerTool, ItemTypesFactory itemTypesFactory) { this.typesFactory = typesFactory; this.world = world; this.createCategory = createCategory; this.createToolItem = createToolItem; this.getPlayerTool = getPlayerTool; this.itemTypesFactory = itemTypesFactory; }
public void Setup() { var builder = new ContainerBuilder(); builder.RegisterModule <OfflineGameModule>(); builder.RegisterType <Internal.Model.World>().SingleInstance().AsSelf() .OnActivating(args => { args.Instance.Initialize(10, 10); var land = args.Context.Resolve <LandType>(); args.Instance.ForEach((v, p) => v.ChangeType(land)); }); var cont = builder.Build(); var offline = cont.Resolve <GodGameOffline>(); offline.AddSimulatorsToEngine(EngineFactory.CreateEngine()); world = offline.World; types = cont.Resolve <VoxelTypesFactory>(); items = cont.Resolve <ItemTypesFactory>(); basicFactory = new GenericVoxelType <BasicFactory>(v => new BasicFactory(v)); constantFactory = new GenericVoxelType <ConstantFactory>(v => new ConstantFactory(v)); pusher = new GenericVoxelType <Pusher>(v => new Pusher(v)); puller = new GenericVoxelType <Puller>(v => new Puller(v)); v55 = world.GetVoxel(new Point2(5, 5)); v56 = world.GetVoxel(new Point2(5, 6)); v57 = world.GetVoxel(new Point2(5, 7)); v46 = world.GetVoxel(new Point2(4, 6)); v36 = world.GetVoxel(new Point2(3, 6)); }
public AllCommandProvider(WorldPersisterService persister, Internal.Model.World world, VoxelTypesFactory typesFactory, ItemTypesFactory itemTypesFactory, UserInputProcessingService userInputProcessingService, GenericDatastore genericDatastore) { this.typesFactory = typesFactory; this.itemTypesFactory = itemTypesFactory; this.genericDatastore = genericDatastore; addDummy(); addPersistence(persister, world); addCommand("clearinfestation", () => { world.ForEach((v, _) => { if (v.Type != typesFactory.Get <InfestationVoxelType>()) { return; } typesFactory.Get <InfestationVoxelType>().CureInfestation(v); }); return("Cleared all infestation!"); }); addCommand("helpall", () => { return("All Commands: " + string.Join(", ", CommandNames.ToArray())); }); addCommand("help", partialCommand => { return("Commands containing '" + partialCommand + "': " + string.Join(", ", CommandNames.Where(c => c.Contains(partialCommand)).ToArray())); }); addCommand("clearWorld", () => { genericDatastore.ClearAll(); world.ForEach((v, _) => { v.Data.Type = typesFactory.Get <LandType>(); }); return("World cleared!"); }); addCommand("listsaves", () => { var saves = TWDir.GameData.CreateChild("Saves\\GodGame").GetFiles().ToList(); var outputstring = String.Join(", ", saves.Select(e => e.Name.Substring(0, e.Name.Length - 4))); // Drop extension return("Saved games: \n" + outputstring); }); addCommand("addresource", (typeStr, amountStr) => { var itemType = itemTypesFactory.AllTypes.FirstOrDefault(t => t.Name.ToLower() == typeStr.ToLower()); if (itemType == null) { return("Item type not found: " + typeStr); } var amount = 0; if (!int.TryParse(amountStr, out amount)) { return("Invalid item amount: " + amountStr); } var target = userInputProcessingService.GetTargetedVoxel(); if (target == null || target.Type != typesFactory.Get <WarehouseType>()) { return("Not targeting a warehouse"); } target.Data.Inventory.AddNewItems(itemType, amount); return("Added items!"); }); }
public void InjectVoxelTypesFactory(VoxelTypesFactory factory) { typesFactory = factory; }
public GameplayObjectsSerializer(PlayerToolsFactory toolsFactory, VoxelTypesFactory typesFactory, ItemTypesFactory itemTypesFactory) { this.typesFactory = typesFactory; this.itemTypesFactory = itemTypesFactory; allTools = toolsFactory.Tools; }