private void updateTalk() { if (isTalk_) { // Debug.Log ("!!@#"); talkTime_ += Time.deltaTime; if (talkTime_ > 0.1f && _talks.Length > 0) { talk_ = _talks[UnityEngine.Random.Range(0, _talks.Length)]; talkTime_ = 0.0f; refersh_ = true; } } }
private void updateTalk() { if (isTalk_) { // Debug.Log ("!!@#"); talkTime_ += Time.deltaTime; if(talkTime_ > 0.1f && _talks.Length > 0){ talk_ = _talks[UnityEngine.Random.Range(0, _talks.Length)]; talkTime_ = 0.0f; refersh_ = true; } } }