Exemple #1
0
        private void updateTalk()
        {
            if (isTalk_)
            {
//				Debug.Log ("!!@#");
                talkTime_ += Time.deltaTime;
                if (talkTime_ > 0.1f && _talks.Length > 0)
                {
                    talk_     = _talks[UnityEngine.Random.Range(0, _talks.Length)];
                    talkTime_ = 0.0f;
                    refersh_  = true;
                }
            }
        }
Exemple #2
0
        private void updateTalk()
        {
            if (isTalk_) {
            //				Debug.Log ("!!@#");
                talkTime_ += Time.deltaTime;
                if(talkTime_ > 0.1f && _talks.Length > 0){
                    talk_ = _talks[UnityEngine.Random.Range(0, _talks.Length)];
                    talkTime_ = 0.0f;
                    refersh_ = true;
                }

            }
        }