protected VideoProcessor() { m_opencv = OpenCVController.GetSingletonInstance(); viewer = new ImageViewer(); vs = VisualData.GetSingleton(); viewer.Show(); this.ColorWriteBitmap = new WriteableBitmap(FrameWidth, FrameHeight, 96.0, 96.0, System.Windows.Media.PixelFormats.Bgr24, null); this.DepthWriteBitmap = new WriteableBitmap(FrameWidth, FrameHeight, 96.0, 96.0, System.Windows.Media.PixelFormats.Bgr24, null); this.WrtBMP_RightHandFront = new WriteableBitmap(handShapeWidth, handShapeHeight, 96.0, 96.0, System.Windows.Media.PixelFormats.Gray8, null); this.WrtBMP_LeftHandFront = new WriteableBitmap(handShapeWidth, handShapeHeight, 96.0, 96.0, System.Windows.Media.PixelFormats.Gray8, null); rightHandPosition = new System.Drawing.Point(); }
/// <summary> /// This is the method that actually does the work. /// </summary> /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param> protected override void SolveInstance(IGH_DataAccess DA) { IGH_Goo trailData = null; IGH_Goo colorData = null; bool texture = new bool(); object displayMode = null; VisualData visualData = new VisualData(); if (!DA.GetData(0, ref trailData) || trailData == null) { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No Trail Data Detected, please connect Trail Data to enable the component"); return; } DA.GetData(1, ref colorData); string dataType = trailData.GetType().Name.ToString(); if (trailData.ToString() == "Culebra_GH.Data_Structures.TrailData") { TrailData td; bool worked = trailData.CastTo(out td); if (worked) { visualData.trailData = td; } else { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Could not convert trail data, ensure you have the correct inputs"); return; } } else { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Please input Trail Data Output value for Trail Data not a " + dataType); return; } if (colorData != null) { string colorType = colorData.GetType().Name.ToString(); if (colorData.ToString() == "Culebra_GH.Data_Structures.ColorData") { ColorData cd; bool worked = colorData.CastTo(out cd); if (worked) { visualData.colorData = cd; } else { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Could not convert color data, ensure you have the correct inputs"); return; } } else { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Please input Trail Data Output value for Trail Data not a " + colorType); return; } } else { ColorData color = new ColorData(); color.colorDataType = "Base"; visualData.colorData = color; } if (!DA.GetData(2, ref texture)) { return; } if (texture) { AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "WARNING USING TEXTURE CAN MAKE THE SIMULATION VERY UNSTABLE AND MAY CRASH WITHOUT WARNING, I RECOMMEND USING THE GH BUILT IN CLOUD DISPLAY FOR THE CREEPERS OUTPUT"); } visualData.useTexture = texture; if (!DA.GetData(3, ref displayMode)) { return; } string type2 = displayMode.GetType().Name.ToString(); if (displayMode.GetType() != typeof(GH_Integer) && displayMode.GetType() != typeof(GH_Number)) { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Please input a integer/float value for Display Mode not a " + type2); return; } else { if (displayMode.GetType() == typeof(GH_Integer)) { GH_Integer ghInt = (GH_Integer)displayMode; visualData.displayMode = ghInt.Value; } else { GH_Number ghNum = (GH_Number)displayMode; visualData.displayMode = Convert.ToInt32(ghNum.Value); } } IGH_VisualData igh_Viz = new IGH_VisualData(visualData); DA.SetData(0, igh_Viz); }
/// <summary> /// Constructs a new leaf node. /// </summary> /// <param name="visualData">visual data</param> public BFSLeaf(VisualData visualData) { this.visualData = visualData; }
/// <summary> /// Creates a new BFSInnerNode. /// </summary> /// <param name="childMask">child-mask</param> /// <param name="childIndex">child-pointer</param> /// <param name="visualData">visual data</param> public BFSInnerNode(uint childMask, uint childIndex, VisualData visualData) { this.childMask = childMask; this.childIndex = childIndex; this.visualData = visualData; }
public Game(Form1 f) { Worlds = new List <WorldConfig>() { new WorldConfig() { Name = "\"BOX\"", Size = new Size(15, 15), TileWidth = 64, Lives = 5, Couches = new List <ObstacleConfig> () { new ObstacleConfig { Position = new Point(8, 2), Orientation = ObstacleOrientation.FrontDown }, new ObstacleConfig { Position = new Point(8, 14), Orientation = ObstacleOrientation.FrontUp }, new ObstacleConfig { Position = new Point(2, 8), Orientation = ObstacleOrientation.FrontRight }, new ObstacleConfig { Position = new Point(14, 8), Orientation = ObstacleOrientation.FrontLeft } }, Walls = new List <ObstacleConfig>() }, new WorldConfig() { Name = "\"CORRIDOR\"", Size = new Size(20, 8), TileWidth = 64, Lives = 5, Couches = new List <ObstacleConfig> () { new ObstacleConfig { Position = new Point(6, 4), Orientation = ObstacleOrientation.FrontDown }, new ObstacleConfig { Position = new Point(15, 4), Orientation = ObstacleOrientation.FrontDown } }, Walls = new List <ObstacleConfig>() }, new WorldConfig() { Name = "\"ARENA\"", Size = new Size(15, 15), TileWidth = 64, Lives = 3, Couches = new List <ObstacleConfig> (), Walls = new List <ObstacleConfig>() }, new WorldConfig() { Name = "\"MAZE\"", Size = new Size(15, 10), TileWidth = 64, Lives = 4, Couches = new List <ObstacleConfig>(), Walls = new List <ObstacleConfig>() { new ObstacleConfig() { Position = new Point(3, 3) }, new ObstacleConfig() { Position = new Point(3, 2) }, new ObstacleConfig() { Position = new Point(2, 3) }, new ObstacleConfig() { Position = new Point(2, 7) }, new ObstacleConfig() { Position = new Point(3, 7) }, new ObstacleConfig() { Position = new Point(2, 8) }, new ObstacleConfig() { Position = new Point(5, 5) }, new ObstacleConfig() { Position = new Point(5, 6) }, new ObstacleConfig() { Position = new Point(5, 7) }, new ObstacleConfig() { Position = new Point(5, 8) }, new ObstacleConfig() { Position = new Point(6, 5) }, new ObstacleConfig() { Position = new Point(6, 1) }, new ObstacleConfig() { Position = new Point(7, 5) }, new ObstacleConfig() { Position = new Point(8, 5) }, new ObstacleConfig() { Position = new Point(9, 5) }, new ObstacleConfig() { Position = new Point(10, 5) }, new ObstacleConfig() { Position = new Point(7, 8) }, new ObstacleConfig() { Position = new Point(8, 7) }, new ObstacleConfig() { Position = new Point(8, 8) }, new ObstacleConfig() { Position = new Point(9, 8) }, new ObstacleConfig() { Position = new Point(10, 8) }, new ObstacleConfig() { Position = new Point(5, 3) }, new ObstacleConfig() { Position = new Point(6, 3) }, new ObstacleConfig() { Position = new Point(7, 3) }, new ObstacleConfig() { Position = new Point(12, 4) }, new ObstacleConfig() { Position = new Point(12, 1) }, new ObstacleConfig() { Position = new Point(12, 3) }, new ObstacleConfig() { Position = new Point(13, 9) }, new ObstacleConfig() { Position = new Point(13, 8) } } }, new WorldConfig() { Name = "\"TWO ROOMS\"", Size = new Size(13, 13), TileWidth = 64, Lives = 4, Couches = new List <ObstacleConfig>() { new ObstacleConfig { Position = new Point(2, 4), Orientation = ObstacleOrientation.FrontRight }, new ObstacleConfig { Position = new Point(12, 10), Orientation = ObstacleOrientation.FrontLeft } }, Walls = new List <ObstacleConfig>() { new ObstacleConfig() { Position = new Point(6, 1) }, new ObstacleConfig() { Position = new Point(6, 2) }, new ObstacleConfig() { Position = new Point(6, 3) }, new ObstacleConfig() { Position = new Point(6, 4) }, new ObstacleConfig() { Position = new Point(6, 9) }, new ObstacleConfig() { Position = new Point(6, 10) }, new ObstacleConfig() { Position = new Point(6, 11) }, new ObstacleConfig() { Position = new Point(6, 12) }, new ObstacleConfig() { Position = new Point(7, 1) }, new ObstacleConfig() { Position = new Point(7, 2) }, new ObstacleConfig() { Position = new Point(7, 3) }, new ObstacleConfig() { Position = new Point(7, 4) }, new ObstacleConfig() { Position = new Point(7, 9) }, new ObstacleConfig() { Position = new Point(7, 10) }, new ObstacleConfig() { Position = new Point(7, 11) }, new ObstacleConfig() { Position = new Point(7, 12) } } }, new WorldConfig() { Name = "\"BOX IN A BOX\"", Size = new Size(16, 15), TileWidth = 64, Lives = 4, Couches = new List <ObstacleConfig>() { new ObstacleConfig { Position = new Point(6, 8), Orientation = ObstacleOrientation.FrontRight }, new ObstacleConfig { Position = new Point(11, 8), Orientation = ObstacleOrientation.FrontLeft } }, Walls = new List <ObstacleConfig>() { new ObstacleConfig() { Position = new Point(4, 9) }, new ObstacleConfig() { Position = new Point(4, 10) }, new ObstacleConfig() { Position = new Point(4, 11) }, new ObstacleConfig() { Position = new Point(4, 8) }, new ObstacleConfig() { Position = new Point(4, 7) }, new ObstacleConfig() { Position = new Point(4, 6) }, new ObstacleConfig() { Position = new Point(4, 5) }, new ObstacleConfig() { Position = new Point(4, 4) }, new ObstacleConfig() { Position = new Point(5, 4) }, new ObstacleConfig() { Position = new Point(6, 4) }, new ObstacleConfig() { Position = new Point(10, 4) }, new ObstacleConfig() { Position = new Point(11, 4) }, new ObstacleConfig() { Position = new Point(12, 4) }, new ObstacleConfig() { Position = new Point(12, 5) }, new ObstacleConfig() { Position = new Point(12, 6) }, new ObstacleConfig() { Position = new Point(12, 7) }, new ObstacleConfig() { Position = new Point(12, 8) }, new ObstacleConfig() { Position = new Point(12, 9) }, new ObstacleConfig() { Position = new Point(12, 10) }, new ObstacleConfig() { Position = new Point(12, 11) }, new ObstacleConfig() { Position = new Point(5, 11) }, new ObstacleConfig() { Position = new Point(6, 11) }, new ObstacleConfig() { Position = new Point(10, 11) }, new ObstacleConfig() { Position = new Point(11, 11) } } } }; #region game data _gameData = new GameData(); _dataManager = new DataManager(this); if (_gameData.TopPlayers != null && _gameData.TopPlayers.GetLength(0) != Worlds.Count) { _gameData.TopPlayers = null; _gameData.LedearboardIndex = 0; } if (_gameData.TopPlayers != null) { var maxInd = 0; for (int i = 0; i < _gameData.LedearboardLength; i++) { if (_gameData.TopPlayers[currentWorld][i].Score > _gameData.TopPlayers[currentWorld][maxInd].Score) { maxInd = i; } } BestScore = _gameData.TopPlayers[currentWorld][maxInd].Score; } #endregion form = f; State = GameState.Menu; VisualData.Load(); currentWorld = 1; _currentWorld = new World(Worlds[currentWorld], this); controller = new Controller(_currentWorld, this); _shopController = new ShopController(this); PlayerName = ""; gameHUD = new HUD(this, form); GameLost += ShowGameLostDialog; }
/// <summary> /// Визуализация датасета /// </summary> public void Visualis() { VisualData vd = new VisualData(this); vd.Show(); }