// Use this for initialization void Start() { joueur = new Personnage(new Vector3(0, 500, 0), new Vector3(100, 100, 0), new Vector3(0, 0, 0), Resources.Load<Sprite>("DSC02576"), imageJoueur); virusOb = new Virus(new Vector3(20, 100, 0), new Vector3(100, 100, 0), new Vector3(0, 0, 0), Resources.Load<Sprite>("DSC02576"), virus); liste_plateformes = listePlateformes.transform.GetComponentsInChildren<PlateformeScript>(); }
public World(Personnage p, List<Plateform> pla, Virus v,List<Biles> b,Image billeModelP, GameObject billePP) { player = p; platforms = pla; virus = v; billes = b; billeModel = billeModelP; billeP = billePP; }
public void Infect(Virus v) { if (!hasVirus) { virus = v; v.t = 0; v.hasHost = true; hasVirus = true; OnVirusStateChanged(); } }
public static float CalculateSpreading(Virus v) { float TotalTransmission = v.Spreading; foreach (Transmission t in v.MyTransmissions) { TotalTransmission += t.ContagionRate; } return(TotalTransmission); }
Virus m_candidate; // 感染候補者 // Use this for initialization void Start() { virus = GetComponentInParent <Virus>(); virusAbility = GetComponentInParent <VirusAbility>(); // アタッチしていない場合に落とす if (virusAbility == null) { Debug.Break(); } }
private void SpawnVirus() { // Spawn some bacteria cells for (int i = 0; i < virusCount; i++) { // Get a valid position by using object size as parameter Vector2 validPos = GetAValidPos(virusSize); Virus.InstantiateVirus(validPos); } }
public void VirusSuccesvolToevoegenMetTekst() { Virus virus = new Virus("virus123", 0.1, 0.1, 0.1); Virus virus2 = new Virus("virus123", 0.1, 0.1, 0.1); VC.VirusToevoegen("virus123", 0.1, 0.5, 0.1); Virus expectedVirus = VC.HaalVirusOp("virus123"); //assert virus en expectedVirus are equal Assert.IsTrue(compare(virus, virus2)); }
public override Move Move(Virus percept) { VirusBoard newState = percept.GetBoardCopy(); if (learn && !prevState.Equals(default(VirusBoard))) Learn(prevState, newState, prevAction); prevState = newState; prevAction = GetMaxExplorationFunctionA(newState); prevReward = 0; return prevAction; }
public override void EndGame(Virus percept) { VirusBoard newState = percept.GetBoardCopy(); double reward = 0; if (percept.Winner == playerNumber) reward = 1; else if (percept.Winner != playerNumber && percept.Winner != 0) reward = -1; ShortTermMemory.Add(new VirusMemory(prevState, prevAction, newState, reward)); prevState = default(VirusBoard); prevAction = default(Move); prevReward = 0; }
public override Move Move(Virus percept) { VirusBoard newState = percept.GetBoardCopy(); if (!prevState.Equals(default(VirusBoard))) { ShortTermMemory.Add(new VirusMemory(prevState, prevAction, newState)); } prevState = newState; prevAction = GetMaxExplorationFunctionA(newState); prevReward = 0; return prevAction; }
private void FindTargetVirus() { if (currentTarget == null) { targetVirus = GameObject.FindGameObjectWithTag("Virus"); if ((targetVirus != null) && (targetVirus.GetComponent <Virus>().hasSpawned == true)) { currentTarget = targetVirus.GetComponent <Virus>(); } } }
public static int Research(Hospital[] hospitals, Economic E, Virus V) { long Sum = 0; for (int i = 0; i < hospitals.Length; i++) { Sum += (hospitals[i].CorruptionLevel * E.HospitalBudget()) / (100 * hospitals.Length); } Sum += E.EducationBudget() * (10 - V.Difficult) / 10; return(Convert.ToInt32(Sum / CoefOfEffective)); }
void Filter() { for (int v = _viruses.Count - 1; v >= 0; v--) { Virus virus = _viruses[v]; if (virus.year < 1900) { // If from before 1900, remove _viruses.RemoveAt(v); } } }
public void StartCounting() { //guarda qual é o vírus atual currentVirus = GameController.instance.player.currentVirus; //ativa o contador enableCount = true; //seta a cor inicial do texto informativo txtSlideFast.color = initialColor; //começa a animação do texto que alterará a cor do texto informativo tween = txtSlideFast.DOColor(fullColor, 0.6f).SetLoops(-1, LoopType.Yoyo); }
// Spawns a wave of the given virus. public static void spawnWave(int waveSize, Virus virus) { // Always Delay the spawn by 10 seconds Game.DelayInvoke(2000, () => { Object[,] map = DataManager.Map.mapArray; List <Virus> viruses = DataManager.Map.Viruses; virus.Position = DataManager.Map.SpawnLocation; Random rnd = new Random(); // Viruses will spawn one second at a time Timer spawnTimer = new Timer(2000 + rnd.Next(500, 3000)); spawnTimer.Start(); spawnTimer.Elapsed += (sender, args) => { try { Tindrider t = new Tindrider(); t.Position = virus.Position; t.Health = virus.Health; t.Money = virus.Money; t.Speed = virus.Speed; int score = DataManager.Board.Score; if (score % 500 == 0) { increase = true; } if (increase) { health = (int)(health * 1.1); increase = false; } t.Health = health; t.MaxHealth = health; Console.WriteLine(health); viruses.Add(t); waveSize--; if (waveSize <= 0) { spawnTimer.Stop(); } } catch (IndexOutOfRangeException e) { } }; }); }
static void TestGame() { bool testresult = false; Virus virus = new Virus(); ShowBoard(virus); testresult = ShouldCrashTest(() => virus.Move(0, 4, 0, 4)); //moving starting player's piece to it's own position ShowResult("Test 1", testresult); testresult = ShouldCrashTest(() => virus.Move(0, 4, 0, 1)); //moving starting player's piece too far ShowResult("Test 2", testresult); testresult = ShouldCrashTest(() => virus.Move(0, 0, 0, 1)); //moving non-starting player's piece ShowResult("Test 3", testresult); testresult = ShouldCrashTest(() => virus.Move(0, 0, 0, 3)); //moving non-starting player's piece too far ShowResult("Test 4", testresult); Console.WriteLine("The game should be in the start state:"); ShowBoard(virus); Console.WriteLine("Making a move:\nThis should move the top left piece one space SE"); virus.Move(0, 4, 1, 3); ShowBoard(virus); testresult = virus.Winner == 0; //there shouldn't be a winner yet ShowResult("Test winner", testresult); testresult = ShouldCrashTest(() => virus.Move(1, 3, 0, 2)); //moving player 1's piece again ShowResult("Test own piece", testresult); testresult = ShouldCrashTest(() => virus.Move(0, 0, 0, 3)); //moving player 2's piece too far ShowResult("Test opponent's piece", testresult); Console.WriteLine("Making a move:\nThis should move the bottom left piece one space N"); virus.Move(0, 0, 0, 1); ShowBoard(virus); testresult = virus.Winner == 0; //there shouldn't be a winner yet ShowResult("Test winner", testresult); testresult = ShouldCrashTest(() => virus.Move(0, 4, 3, 0)); //moving player 1's piece too far ShowResult("Test own piece", testresult); testresult = ShouldCrashTest(() => virus.Move(0, 0, 0, 2)); //moving player 2's piece again ShowResult("Test opponent's piece", testresult); Console.WriteLine("Making a move:\nThis should move the piece at (1,3) two spaces S\n and take the adjacent pieces"); virus.Move(1, 3, 1, 1); ShowBoard(virus); testresult = virus.Winner == 0; //there shouldn't be a winner yet ShowResult("Test winner", testresult); testresult = ShouldCrashTest(() => virus.Move(1, 1, 1, 0)); //moving player 1's piece again ShowResult("Test own piece", testresult); testresult = ShouldCrashTest(() => virus.Move(4, 4, 1, 0)); //moving player 2's piece too far ShowResult("Test opponent's piece", testresult); }
public Epidemic(Game g, Villager v) : base(g) { SickVillagerList = new List<Villager>(); //affectedVillager = v; //game = g; //LaunchEpidemic(); g.EpidemicCreated(this); _virus = new Virus(); _virus.Epidemic = this; v.SetVirus(_virus); _timeBeforeThePlayerIsWarned = 5; }
public override void EndGame(Virus percept) { if (learn) { double reward = 0; if (percept.Winner == playerNumber) reward = 1; else if (percept.Winner != playerNumber && percept.Winner != 0) reward = -1; Learn(prevState, default(VirusBoard), prevAction, reward); } prevState = default(VirusBoard); prevAction = default(Move); prevReward = 0; }
private void Attack(Virus v) { if (powerUp != null) { if (powerUp.type == PowerUpType.Antivirus) { damage = (int)(originalDamage * (damageMultiplier + powerUpLevel / 2)); } } _sourceAttack.Play(); v.GetDamage(damage); }
public static void DropHeart(Virus virus) { var heart = new Hearts(); ((ISupportInitialize)(heart)).BeginInit(); heart.MouseClick += new MouseEventHandler(Game.instance.MouseClickShootBullet); heart.BackColor = Color.Transparent; heart.Parent = Game.instance.pbBackGround; heart.DoubleBuffered = true; heart.Location = new Point((virus.Location.X + virus.Width / 2 - heart.Width / 2), (virus.Location.Y + virus.Height / 2 - heart.Width / 2)); ItemList.Add(heart); ((ISupportInitialize)(heart)).EndInit(); }
public static void DropLPItem(Virus virus) { var lpItem = new LevelProgressItems(); ((ISupportInitialize)(lpItem)).BeginInit(); lpItem.MouseClick += new MouseEventHandler(Game.instance.MouseClickShootBullet); lpItem.BackColor = Color.Transparent; lpItem.Parent = Game.instance.pbBackGround; lpItem.DoubleBuffered = true; lpItem.Location = new Point((virus.Location.X + virus.Width / 2 - lpItem.Width / 2), (virus.Location.Y + virus.Height / 2 - lpItem.Width / 2)); ItemList.Add(lpItem); ((ISupportInitialize)(lpItem)).EndInit(); }
static void RunQ(byte qnumber, QAgent agent, String opponent, int iterations, int size) { Virus virus = new Virus(2, size); int wins = 0; byte oppnumber = qnumber == 1 ? (byte)2 : (byte)1; Agent opp; switch (opponent) { case "brute": opp = new BruteForceAgent(oppnumber); break; case "minimax4": opp = new MinimaxAgent(4, oppnumber); break; case "minimax3": opp = new MinimaxAgent(3, oppnumber); break; case "minimax2": opp = new MinimaxAgent(2, oppnumber); break; default: opp = new BruteForceAgent(oppnumber); break; } int n = 0; while (File.Exists("qwinlog" + n)) { n++; } StreamWriter writer = new StreamWriter("qwinlog" + n); for (int i = 1; i <= iterations; i++) { int winner = RunGame(virus, qnumber == 1 ? (Agent)agent : opp, qnumber == 2 ? (Agent)agent : opp); wins += winner == 1 ? 1 : 0; virus = new Virus(2, size); } writer.WriteLine(wins); Console.WriteLine("Iteration: " + iterations); Console.WriteLine("Wins: " + wins); wins = 0; writer.Close(); }
void Start() { //guarda as referências e os valores iniciais myTransform = transform; originalPos = myTransform.position; tmpOriginalPos = originalPos; //define a posição máxima na qual a espícula é permitida a se afundar na célula targetPos = myTransform.TransformDirection(vecUp * -1.5f) + myTransform.position; //tenta pegar o componenete virus //se for um vírus, terá a referência. Se não for, quer dizer que é espícula da célula myVirus = GetComponentInParent <Virus>(); //guarda qual é o gráfico da espicula que será usado para fazer comparações espiculaSprite = GetComponent <SpriteRenderer>().sprite; }
public override Move Move(Virus percept) { VirusBoard newState = percept.GetBoardCopy(); if (learn && !prevState.Equals(default(VirusBoard))) { Learn(prevState, newState, prevAction); } prevState = newState; prevAction = GetMaxExplorationFunctionA(newState); prevReward = 0; return(prevAction); }
public override Move Move(Virus percept) { VirusBoard newState = percept.GetBoardCopy(); if (!prevState.Equals(default(VirusBoard))) { ShortTermMemory.Add(new VirusMemory(prevState, prevAction, newState)); } prevState = newState; prevAction = GetMaxExplorationFunctionA(newState); prevReward = 0; return(prevAction); }
public void DoUpdate(Virus virus) { float t = (Time.time - _startTime) / _destroyTime; if (t <= 1.0f) { virus.transform.localScale = Vector2.Lerp(_startScale, _destinationScale, t); } else { virus.transform.localScale = _startScale; virus.DestroyVirus(); } }
private void CreatePlayer() { Debug.Log("Creating Player"); GameObject Player = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "PhotonPlayer"), Vector3.zero, Quaternion.identity); Caller_NewPlayer(); if (Player.GetComponent <PhotonView>().Owner.IsMasterClient) { GameObject bakterioPhage = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "Bakteriophage"), new Vector3(0, 0, 0), Quaternion.identity); virus = bakterioPhage.GetComponent <Virus>(); virus.Spawn(); } }
public VirusBall2(IAudioEngine s, bool set) : base(s, set) { this.number = 311; this.name = ShanghaiEXE.Translate("Chip.VrsBall2Name"); this.element = ChipBase.ELEMENT.normal; this.id = 1; this.power = 10; this.subpower = 0; this.regsize = 35; this.reality = 5; this._break = false; this.powerprint = true; this.code[0] = ChipFolder.CODE.asterisk; this.code[1] = ChipFolder.CODE.asterisk; this.code[2] = ChipFolder.CODE.asterisk; this.code[3] = ChipFolder.CODE.asterisk; var information = ShanghaiEXE.Translate("Chip.VrsBall2Desc"); this.information[0] = information[0]; this.information[1] = information[1]; this.information[2] = information[2]; if (SaveData.HAVEVirus[this.id] == null || !set) { this.Init(); } else { Virus haveViru = SaveData.HAVEVirus[this.id]; this.element = ChipBase.ELEMENT.normal; this.power = 0; this.subpower = 0; this.regsize = 35; this.reality = 5; this._break = false; this.powerprint = false; this.shadow = false; this.code[0] = haveViru.Code; this.code[1] = this.code[0]; this.code[2] = this.code[0]; this.code[3] = this.code[0]; information = ShanghaiEXE.Translate("Chip.VrsBall2FilledDesc"); this.information[0] = information[0]; this.information[1] = information[1]; this.information[2] = information[2]; this.Init(); this.name = haveViru.Name; } }
public void NextVirus() { current_virus_index++; CurrentVirus = viruses[current_virus_index]; DisplaySpeechTextNewVirus(CurrentVirus.virus_name); string virusName = CurrentVirus.virus_name; string[] symptoms = CurrentVirus.symptoms; DisplayVirusData(virusName, symptoms); VirusManager vm = FindObjectOfType <VirusManager>(); vm.current_virus = null; }
public bool TryToClean(Patient patient, Virus virus) { Random rnd = new Random(); int percent = rnd.Next(0, 10); if (percent < CLEAN_PROBABILITY) { patient.Healthy.Add(new Cell()); patient.Sick.Remove(virus); Console.WriteLine("virus cleaned"); return(true); } Console.WriteLine("virus can't cleaned"); return(false); }
private void OnCollisionEnter(Collision col) { GameObject obj = col.gameObject; if (obj.tag == "Virus") { Virus _virus = obj.GetComponent <Virus>(); int damage_amount = _virus.DamagePower; // _virus.path.Reset(); TakeDamage(damage_amount); Destroy(obj); GetComponent <AudioSource>().clip = VirusDestroclip; GetComponent <AudioSource>().Play(); } }
private bool AABBVirusHandCollision(Fixture f) { Object o = f.Body.UserData; if (o is Virus) { Virus virus = (Virus)o; if (virus.IsNormal()) { _grabbedVirus = (Virus)o; } } return(true); }
public IEnumerator CheckNaughtiness() { float sizeX = Game.SceneObjects.fieldDimensions.x * 2; float sizeY = Game.SceneObjects.fieldDimensions.y * 2; for (; ;) { print("checking naughtiness"); yield return(new WaitForSeconds(Game.Stats.abstinence)); try { int n = GetExponentialFactor(); for (int i = 0; i < Game.SceneObjects.viruses.Count; i += n) { Debug.Log(i); Vector3 position = new Vector3( Random.Range(-Game.SceneObjects.fieldDimensions.x, +Game.SceneObjects.fieldDimensions.x), Random.Range(-Game.SceneObjects.fieldDimensions.y, +Game.SceneObjects.fieldDimensions.y), 0 ); Vector3 rotation = new Vector3(0, 0, Random.Range(0f, 360f)); GameObject newVirus = Instantiate(Game.prefabs.virus, position, Quaternion.Euler(rotation), Game.SceneObjects.virusHolder.transform); newVirus.GetComponent <Virus>().GetComponent <Rigidbody2D>().AddForce(new Vector2(Random.value, Random.value) * Game.prefabs.speed, ForceMode2D.Impulse); Game.SceneObjects.viruses.Add(newVirus.GetComponent <Virus>()); } for (int i = 0; i < Game.SceneObjects.viruses.Count; i++) { if (Game.SceneObjects.viruses[i].transform.position.x > sizeX + 100 || Game.SceneObjects.viruses[i].transform.position.x <-sizeX - 100 || Game.SceneObjects.viruses[i].transform.position.y> sizeY + 100 || Game.SceneObjects.viruses[i].transform.position.y < -sizeY - 100) { Virus stray = Game.SceneObjects.viruses[i]; Game.SceneObjects.viruses.Remove(stray); Destroy(stray.gameObject); } } } catch { } } }
public void DetailsTest() { Virus v = new Virus(); using (var context = new DataContext(_seed, DBTypeEnum.Memory)) { v.VirusName = "It87sP"; v.VirusCode = "Ti7tn"; context.Set <Virus>().Add(v); context.SaveChanges(); } PartialViewResult rv = (PartialViewResult)_controller.Details(v.ID.ToString()); Assert.IsInstanceOfType(rv.Model, typeof(IBaseCRUDVM <TopBasePoco>)); Assert.AreEqual(v.ID, (rv.Model as IBaseCRUDVM <TopBasePoco>).Entity.GetID()); }
public void AgregarElem(ref NodoABB raiz, Virus x) { if (raiz == null) { raiz = new NodoABB(); raiz.info = x; } else if (raiz.info.hierarchy > x.hierarchy) { AgregarElem(ref raiz.hijoIzq, x); } else if (raiz.info.hierarchy < x.hierarchy) { AgregarElem(ref raiz.hijoDer, x); } }
public async Task <ActionResult <Virus> > PostVirus(Virus virus) { Virus v = await _context.Virus.SingleOrDefaultAsync(v => v.NomeVirus == virus.NomeVirus); if (v == null) { _context.Virus.Add(virus); await _context.SaveChangesAsync(); return(CreatedAtAction(nameof(GetVirus), new { id = virus.VirusID }, virus)); } else { return(Conflict()); } }
public async Task <IActionResult> Edit(long id, [Bind("Id, Nome")] Virus virus) { using (HttpClient client = new HttpClient()) { UserInfo user = new UserInfo(); StringContent contentUser = new StringContent(JsonConvert.SerializeObject(user), Encoding.UTF8, "application/json"); var responseLogin = await client.PostAsync(apiBaseUrl + "/users/login", contentUser); UserToken token = await responseLogin.Content.ReadAsAsync <UserToken>(); client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", token.Token); StringContent content = new StringContent(JsonConvert.SerializeObject(virus), Encoding.UTF8, "application/json"); string endpoint = apiBaseUrl + "/virus/" + id; var response = await client.PutAsync(endpoint, content); } return(RedirectToAction(nameof(Index))); }
private Move GetAnnMove(Virus percept) { VirusBoard currentState = percept.GetBoardCopy(); Move[] actions = currentState.GetPossibleMoves(playerNumber); Move move = OutputsToMove(network.Compute(BoardToInput(currentState))); if (actions.Contains(move)) { using (StreamWriter writer = new StreamWriter("ann" + percept.Size + "log.txt", true)) writer.WriteLine("using learned move"); return move; } using (StreamWriter writer = new StreamWriter("ann" + percept.Size + "log.txt", true)) writer.WriteLine("using default move"); return actions[0]; }
private Move LearnFromMinimax(Virus percept) { //lær fra MiniMax Move move = teacher.Move(percept); VirusBoard currentState = percept.GetBoardCopy(); backProp.LearningRate = 0.1; backProp.Momentum = 0.1; Move annMove = OutputsToMove(network.Compute(BoardToInput(currentState))); double error = backProp.Run(BoardToInput(currentState), MoveToOutputs(move, currentState.Size)); if (move.Equals(annMove)) using (StreamWriter writer = new StreamWriter("ann" + percept.Size + "log.txt", true)) writer.WriteLine("using right move. E: " + error); else using (StreamWriter writer = new StreamWriter("ann" + percept.Size + "log.txt", true)) writer.WriteLine("using wrong move. E: " + error); return move; }
public bool startTurn() { iteration++; int count = 0; count = Client.getBaseCount(connection); bases = new Base[count]; for(int i = 0; i < count; i++) { bases[i] = new Base(Client.getBase(connection, i)); } count = Client.getPlayerCount(connection); players = new Player[count]; for(int i = 0; i < count; i++) { players[i] = new Player(Client.getPlayer(connection, i)); } count = Client.getTileCount(connection); tiles = new Tile[count]; for(int i = 0; i < count; i++) { tiles[i] = new Tile(Client.getTile(connection, i)); } count = Client.getVirusCount(connection); viruses = new Virus[count]; for(int i = 0; i < count; i++) { viruses[i] = new Virus(Client.getVirus(connection, i)); } if(!initialized) { initialized = true; init(); } return run(); }
public override Move Move(Virus percept) { if (learning) return LearnFromMinimax(percept); return GetAnnMove(percept); }
void Start() { //mainScene.gameObject.active = true; mainGameIsRunning = false; isInMenu = true; //w = new World(null, null, null); /************************************************/ liste_plateformes = listePlateformes.transform.GetComponentsInChildren<PlateformeScript>(); liste_plateformes2 = listePlateformes2.transform.GetComponentsInChildren<PlateformeScript>(); liste_plateformes3 = listePlateformes3.transform.GetComponentsInChildren<PlateformeScript>(); ground = groundI.transform.GetComponentsInChildren<PlateformeScript>(); joueur = new Personnage(new Vector3(imageJoueur.transform.position.x, imageJoueur.transform.position.y, 0), new Vector3(imageJoueur.rectTransform.rect.width, imageJoueur.rectTransform.rect.height, 0), new Vector3(0, 0, 0), Resources.Load<Sprite>("DSC02576"), imageJoueur, joueurAnim); virusOb = new Virus(new Vector3(200, 1000, 0), new Vector3(15, 0, 0), new Vector3(virus.rectTransform.rect.width, virus.rectTransform.rect.height, 0), Resources.Load<Sprite>("DSC02576"), virus,1.5f, bille, AnimVirus,billeAnim); Image b = Instantiate(bille); b.transform.SetParent(billeParent.transform); billesLi.Add(new Biles(new Vector3(300, 300, 0), new Vector3(0, 0, 0), new Vector3(10, 10, 0), Resources.Load<Sprite>("DSC02576"), b,1, billeAnim)); for (int i = 0; i < liste_plateformes.Length; ++i) { liste_plateformes[i].plateform.anim = platAnim; ptemp.Add(liste_plateformes[i].plateform); } for (int i = 0; i < liste_plateformes2.Length; ++i) { liste_plateformes[i].plateform.anim = platAnim2; ptemp.Add(liste_plateformes2[i].plateform); } for (int i = 0; i < liste_plateformes3.Length; ++i) { liste_plateformes[i].plateform.anim = platAnim3; ptemp.Add(liste_plateformes3[i].plateform); } for (int i = 0; i < ground.Length; ++i) { ground[i].plateform.anim = platAnimGr; ptemp.Add(ground[i].plateform); } w = new World(joueur, ptemp, virusOb, billesLi, bille, billeParent); /************************************************/ //mainScene.gameObject.SetActive(false); //mainMenu.gameObject.SetActive(true); scenePosBegin = mainScene.rectTransform.position; CreatGameSceneDefault(); }
void Start() { //mainScene.gameObject.active = true; Debug.Log("b"); mainGameIsRunning = false; isInMenu = true; //w = new World(null, null, null); BG_sound.PlayOneShot(BG_sound.clip, 0.6f); /************************************************/ liste_plateformes = listePlateformes.transform.GetComponentsInChildren<PlateformeScript>(); liste_plateformes2 = listePlateformes2.transform.GetComponentsInChildren<PlateformeScript>(); liste_plateformes3 = listePlateformes3.transform.GetComponentsInChildren<PlateformeScript>(); liste_plateformesShack = listePlateformesSchack.transform.GetComponentsInChildren<PlateformeScript>(); liste_plateformesMvt = listePlateformesMvt.transform.GetComponentsInChildren<PlateformeScript>(); ground = groundI.transform.GetComponentsInChildren<PlateformeScript>(); Fishs = Fish.transform.GetComponentsInChildren<Image>(); joueur = new Personnage(new Vector3(imageJoueur.transform.position.x, imageJoueur.transform.position.y, 0), new Vector3(imageJoueur.rectTransform.rect.width, imageJoueur.rectTransform.rect.height, 0), new Vector3(0, 0, 0), Resources.Load<Sprite>("DSC02576"), imageJoueur, joueurAnim, imageJoueurF, imageJoueurTr, new Vector3(imageJoueur.transform.position.x, imageJoueur.transform.position.y, 0), jumpSound,fallUnderMapSound,hitWallSound,boostSound ); virusOb = new Virus(new Vector3(virus.transform.position.x, virus.transform.position.y, 0), new Vector3(12*scale, 0*scale, 0), new Vector3(virus.rectTransform.rect.width, virus.rectTransform.rect.height, 0), Resources.Load<Sprite>("DSC02576"), virus, 0.8f, bille, AnimVirus,billeAnim, pickupSound); /*Image b = Instantiate(bille); b.transform.SetParent(billeParent.transform); billesLi.Add(new Biles(new Vector3(300, 300, 0), new Vector3(0, 0, 0), new Vector3(10, 10, 0), Resources.Load<Sprite>("DSC02576"), b,1, billeAnim)); */ for (int i = 0; i < liste_plateformes.Length; ++i) { liste_plateformes[i].plateform.anim = platAnim; ptemp.Add(liste_plateformes[i].plateform); } for (int i = 0; i < liste_plateformes2.Length; ++i) { liste_plateformes2[i].plateform.anim = platAnim2; ptemp.Add(liste_plateformes2[i].plateform); } for (int i = 0; i < liste_plateformes3.Length; ++i) { liste_plateformes3[i].plateform.anim = platAnim3; ptemp.Add(liste_plateformes3[i].plateform); } for (int i = 0; i < ground.Length; ++i) { ground[i].plateform.anim = platAnimGr; ptemp.Add(ground[i].plateform); } for (int i = 0; i < liste_plateformesShack.Length; ++i) { liste_plateformesShack[i].plateform.anim = platAnimSch; liste_plateformesShack[i].plateform.isSchaky = true; ptemp.Add(liste_plateformesShack[i].plateform); } for (int i = 0; i < liste_plateformesMvt.Length; ++i) { liste_plateformesMvt[i].plateform.anim = platAnimSch; liste_plateformesMvt[i].plateform.isSchaky = true; //liste_plateformesMvt[i].plateform.amplitudeY = 100; //liste_plateformesMvt[i].plateform.periodeX = 3; ptemp.Add(liste_plateformesMvt[i].plateform); } w = new World(joueur, ptemp, virusOb, billesLi, bille, billeParent); /************************************************/ //mainScene.gameObject.SetActive(false); //mainMenu.gameObject.SetActive(true); scenePosBegin = mainScene.rectTransform.position; lastPosCam = w.getPlayer().position; CreatGameSceneDefault(); }
public override void EndGame(Virus percept) { Serialization.SaveNetwork(network, "ann" + percept.Size + ".bin"); using (StreamWriter writer = new StreamWriter("ann" + percept.Size + "log.txt", true)) writer.WriteLine("New Game : "); }
public World(Personnage p, Plateform[] pla, Virus v) { player = p; platforms = pla; virus = v; }