public VirtualTextureDebugger(VirtualTextureManager virtualTextureManager) : base("Anomalous.GuiFramework.Debugging.GUI.VirtualTextureDebugger.VirtualTextureDebugger.layout") { this.virtualTextureManager = virtualTextureManager; textureCombo = window.findWidget("TextureCombo") as ComboBox; textureCombo.EventComboAccept += textureCombo_EventComboAccept; textureImage = window.findWidget("TextureImage") as ImageBox; Button save = window.findWidget("SaveButton") as Button; save.MouseButtonClick += save_MouseButtonClick; Button reset = window.findWidget("ResetButton") as Button; reset.MouseButtonClick += reset_MouseButtonClick; mipBias = new NumericEdit(window.findWidget("MipBias") as EditBox); mipBias.AllowFloat = true; mipBias.MinValue = -20; mipBias.MaxValue = 20; mipBias.Increment = 1; mipBias.FloatValue = virtualTextureManager.MipSampleBias; mipBias.ValueChanged += MipBias_ValueChanged; }
public VirtualTextureSceneViewLink(OgreModelEditorController controller) { this.controller = controller; cameraLink = new CameraLink(controller.SceneViewController); CompressedTextureSupport textureFormat = OgreInterface.Instance.SelectedTextureFormat; virtualTextureManager = new VirtualTextureManager(UnifiedMaterialBuilder.GetNumCompressedTexturesNeeded(textureFormat), new IntSize2(4096, 4096), 128, 4096, textureFormat, 10, new IntSize2(256, 128), 100 * 1024 * 1024, UnifiedMaterialBuilder.AreTexturesPagedOnDisk(textureFormat)); materialBuilder = new UnifiedMaterialBuilder(virtualTextureManager, OgreInterface.Instance.SelectedTextureFormat, controller.PluginManager.createLiveResourceManager("UnifiedShaders")); OgreInterface.Instance.MaterialParser.addMaterialBuilder(materialBuilder); }
public VirtualTextureSceneViewLink(SceneController sceneController, SceneViewController sceneViewController, PluginManager pluginManager, UpdateTimer timer) { this.timer = timer; timer.addUpdateListener(updateListener); this.sceneController = sceneController; sceneController.OnSceneLoaded += SceneController_OnSceneLoaded; sceneController.OnSceneUnloading += SceneController_OnSceneUnloading; cameraLink = new CameraLink(sceneViewController); CompressedTextureSupport textureFormat = OgreInterface.Instance.SelectedTextureFormat; virtualTextureManager = new VirtualTextureManager(UnifiedMaterialBuilder.GetNumCompressedTexturesNeeded(textureFormat), new IntSize2(4096, 4096), 128, 4096, textureFormat, 10, new IntSize2(256, 128), 100 * 1024 * 1024, UnifiedMaterialBuilder.AreTexturesPagedOnDisk(textureFormat)); materialBuilder = new UnifiedMaterialBuilder(virtualTextureManager, OgreInterface.Instance.SelectedTextureFormat, pluginManager.createLiveResourceManager("UnifiedShaders")); OgreInterface.Instance.MaterialParser.addMaterialBuilder(materialBuilder); }
public VirtualTextureSceneViewLink(StandaloneController standaloneController) { this.standaloneController = standaloneController; standaloneController.SceneLoaded += standaloneController_SceneLoaded; standaloneController.SceneUnloading += standaloneController_SceneUnloading; cameraLink = new CameraLink(standaloneController.SceneViewController); CompressedTextureSupport textureFormat = OgreInterface.Instance.SelectedTextureFormat; virtualTextureManager = new VirtualTextureManager(UnifiedMaterialBuilder.GetNumCompressedTexturesNeeded(textureFormat), MedicalConfig.PhysicalTextureSize, MedicalConfig.PageSize, 4096, textureFormat, MedicalConfig.VirtualTextureStagingBufferCount, MedicalConfig.FeedbackBufferSize, MedicalConfig.TextureCacheSize, UnifiedMaterialBuilder.AreTexturesPagedOnDisk(textureFormat)); virtualTextureManager.MaxStagingUploadPerFrame = MedicalConfig.MaxStagingVirtualTextureUploadsPerFrame; virtualTextureManager.TransparentFeedbackBufferVisibilityMask = TransparencyController.TransparentVisibilityMask; virtualTextureManager.OpaqueFeedbackBufferVisibilityMask = TransparencyController.OpaqueVisibilityMask; virtualTextureManager.MipSampleBias = -3; virtualTextureManager.AutoAdjustMipLevel = false; materialBuilder = new UnifiedMaterialBuilder(virtualTextureManager, OgreInterface.Instance.SelectedTextureFormat, standaloneController.MedicalController.PluginManager.createLiveResourceManager("UnifiedShaders")); OgreInterface.Instance.MaterialParser.addMaterialBuilder(materialBuilder); TransparencyController.initialize(materialBuilder); standaloneController.MainWindow.DestroyInternalResources += MainWindow_DestroyInternalResources; standaloneController.MainWindow.CreateInternalResources += MainWindow_CreateInternalResources; }
public UnifiedMaterialBuilder(VirtualTextureManager virtualTextureManager, CompressedTextureSupport textureFormat, ResourceManager liveResourceManager) { PixelFormat otherFormat; PixelFormat normalFormat; NormaMapReadMode normalMapReadMode = NormaMapReadMode.RG; switch (textureFormat) { case CompressedTextureSupport.DXT_BC4_BC5: textureFormatExtension = ".dds"; normalTextureFormatExtension = "_bc5.dds"; normalMapReadMode = NormaMapReadMode.RG; createOpacityTexture = true; otherFormat = PixelFormat.PF_DXT5; normalFormat = PixelFormat.PF_BC5_UNORM; break; case CompressedTextureSupport.DXT: textureFormatExtension = ".dds"; normalTextureFormatExtension = ".dds"; normalMapReadMode = NormaMapReadMode.AG; createOpacityTexture = true; otherFormat = PixelFormat.PF_DXT5; normalFormat = PixelFormat.PF_DXT5; break; default: case CompressedTextureSupport.None: textureFormatExtension = PagedImage.FileExtension; normalTextureFormatExtension = PagedImage.FileExtension; normalMapReadMode = NormaMapReadMode.RG; createOpacityTexture = false; otherFormat = PixelFormat.PF_A8R8G8B8; normalFormat = PixelFormat.PF_A8R8G8B8; break; } this.virtualTextureManager = virtualTextureManager; if (OgreInterface.Instance.RenderSystem.isShaderProfileSupported("hlsl")) { shaderFactory = new HlslUnifiedShaderFactory(liveResourceManager, normalMapReadMode, createOpacityTexture); } else if (OgreInterface.Instance.RenderSystem.isShaderProfileSupported("glsl")) { shaderFactory = new GlslUnifiedShaderFactory(liveResourceManager, normalMapReadMode, createOpacityTexture); } else if (OgreInterface.Instance.RenderSystem.isShaderProfileSupported("glsles")) { shaderFactory = new GlslesUnifiedShaderFactory(liveResourceManager, normalMapReadMode, createOpacityTexture); } else { throw new OgreException("Cannot create Unified Material Builder, device must support shader profiles hlsl, glsl, or glsles."); } diffuseTexture = virtualTextureManager.createPhysicalTexture("Diffuse", otherFormat); normalTexture = virtualTextureManager.createPhysicalTexture("NormalMap", normalFormat); specularTexture = virtualTextureManager.createPhysicalTexture("Specular", otherFormat); if (createOpacityTexture) { opacityTexture = virtualTextureManager.createPhysicalTexture("Opacity", otherFormat); } specialMaterialFuncs.Add("EyeOuter", createEyeOuterMaterial); specialMaterialFuncs.Add("ColorVertex", createColorVertexMaterial); OgreResourceGroupManager.getInstance().createResourceGroup(GroupName); MaterialPtr hiddenMaterial = MaterialManager.getInstance().create("HiddenMaterial", GroupName, false, null); setupHiddenMaterialPass(hiddenMaterial.Value.getTechnique(0).getPass(0), false, false); createdMaterials.Add(hiddenMaterial.Value, new MaterialInfo(hiddenMaterial.Value, null)); builtInMaterials.Add(hiddenMaterial); //Delete stock resources MaterialManager.getInstance().remove("BaseWhite"); MaterialManager.getInstance().remove("BaseWhiteNoLighting"); MaterialManager.getInstance().remove("Ogre/Debug/AxesMat"); //Rebuild with our materials var baseWhite = createFromDescription(new MaterialDescription() { Name = "BaseWhite" }, false); builtInMaterials.Add(baseWhite); var baseWhiteNoLighting = createFromDescription(new MaterialDescription() { Name = "BaseWhiteNoLighting" }, false); builtInMaterials.Add(baseWhiteNoLighting); MaterialPtr axesMat = MaterialManager.getInstance().create("Ogre/Debug/AxesMat", GroupName, false, null); axesMat.Value.setLightingEnabled(false); axesMat.Value.setSceneBlending(SceneBlendType.SBT_TRANSPARENT_ALPHA); axesMat.Value.setCullingMode(CullingMode.CULL_NONE); axesMat.Value.setDepthWriteEnabled(false); axesMat.Value.setDepthCheckEnabled(false); builtInMaterials.Add(axesMat); createdMaterials.Add(axesMat.Value, new MaterialInfo(axesMat.Value, null)); }