private Tuple <Coordinate, Coordinate> SnapBoxCoordinatesIfNeeded(Viewport2D viewport, BaseBoxTool.BoxState state, Document document, Coordinate start, Coordinate end) { if (state.Action == BaseBoxTool.BoxAction.Resizing && state.Handle == BaseBoxTool.ResizeHandle.Center) { // Pick the corner to snap var ms = state.MoveStart; var pts = viewport.Flatten(state.PreTransformBoxStart); var pte = viewport.Flatten(state.PreTransformBoxEnd); var ss = SnapIfNeeded(start, document); var se = SnapIfNeeded(end, document); var middle = (pts + pte) / 2; var delta = ss - start; if (ms.Y > middle.Y) { // Top delta.Y = se.Y - end.Y; } if (ms.X > middle.X) { // Right delta.X = se.X - end.X; } start += delta; end += delta; } var cstart = viewport.Expand(start) + viewport.GetUnusedCoordinate(state.BoxStart); var cend = viewport.Expand(end) + viewport.GetUnusedCoordinate(state.BoxEnd); return(Tuple.Create(cstart, cend)); }
protected override void LeftMouseDownToDraw(Viewport2D viewport, ViewportEvent e) { base.LeftMouseDownToDraw(viewport, e); if (_lastBox == null) { return; } State.BoxStart += viewport.GetUnusedCoordinate(_lastBox.Start); State.BoxEnd += viewport.GetUnusedCoordinate(_lastBox.End); _updatePreview = true; }
/// <summary> /// Get the VM points at the provided coordinate, ordered from top to bottom (for the supplied viewport). /// </summary> /// <param name="x">The X coordinate</param> /// <param name="y">The Y coordinate</param> /// <param name="viewport">The viewport</param> /// <returns>The points ordered from top to bottom, or an empty set if no points were found</returns> public List <VMPoint> GetVerticesAtPoint(int x, int y, Viewport2D viewport) { var p = viewport.ScreenToWorld(x, y); var d = 5 / viewport.Zoom; // Tolerance value = 5 pixels // Order by the unused coordinate in the view (which is the up axis) descending to get the "closest" point return((from point in Points let c = viewport.Flatten(point.Coordinate) where p.X >= c.X - d && p.X <= c.X + d && p.Y >= c.Y - d && p.Y <= c.Y + d let unused = viewport.GetUnusedCoordinate(point.Coordinate) orderby unused.X + unused.Y + unused.Z descending select point).ToList()); }
private MapObject SelectionTest(Viewport2D viewport, ViewportEvent e) { // Create a box to represent the click, with a tolerance level var unused = viewport.GetUnusedCoordinate(new Coordinate(100000, 100000, 100000)); var tolerance = 4 / viewport.Zoom; // Selection tolerance of four pixels var used = viewport.Expand(new Coordinate(tolerance, tolerance, 0)); var add = used + unused; var click = viewport.Expand(viewport.ScreenToWorld(e.X, viewport.Height - e.Y)); var box = new Box(click - add, click + add); var centerHandles = Sledge.Settings.Select.DrawCenterHandles; var centerOnly = Sledge.Settings.Select.ClickSelectByCenterHandlesOnly; // Get the first element that intersects with the box, selecting or deselecting as needed return(Document.Map.WorldSpawn.GetAllNodesIntersecting2DLineTest(box, centerHandles, centerOnly).FirstOrDefault()); }
protected override void Render2D(Viewport2D vp) { base.Render2D(vp); if (_currentTool != null) { _currentTool.Render2D(vp); } // Render out the solid previews GL.Color3(Color.Pink); Matrix.Push(); var matrix = vp.GetModelViewMatrix(); GL.MultMatrix(ref matrix); MapObjectRenderer.DrawWireframe(_copies.Keys.SelectMany(x => x.Faces), true, false); Matrix.Pop(); // Draw in order by the unused coordinate (the up axis for this viewport) var ordered = (from point in Points where (point.IsMidPoint && _showPoints != ShowPoints.Vertices) || (!point.IsMidPoint && _showPoints != ShowPoints.Midpoints) let unused = vp.GetUnusedCoordinate(point.Coordinate) orderby point.IsSelected, unused.X + unused.Y + unused.Z select point).ToList(); // Render out the point handles var z = (double)vp.Zoom; GL.Begin(BeginMode.Quads); foreach (var point in ordered) { var c = vp.Flatten(point.Coordinate); GL.Color3(Color.Black); GLX.Square(new Vector2d(c.DX, c.DY), 4, z, true); GL.Color3(point.GetColour()); GLX.Square(new Vector2d(c.DX, c.DY), 3, z, true); } GL.End(); }
protected Tuple <Coordinate, Coordinate> GetResizedBoxCoordinates(Viewport2D viewport, ViewportEvent e) { if (State.Action != BoxAction.Resizing && State.Action != BoxAction.Drawing) { return(Tuple.Create(State.BoxStart, State.BoxEnd)); } var now = SnapIfNeeded(viewport.ScreenToWorld(e.X, viewport.Height - e.Y)); var cstart = viewport.Flatten(State.BoxStart); var cend = viewport.Flatten(State.BoxEnd); // Proportional scaling var ostart = viewport.Flatten(State.PreTransformBoxStart ?? Coordinate.Zero); var oend = viewport.Flatten(State.PreTransformBoxEnd ?? Coordinate.Zero); var owidth = oend.X - ostart.X; var oheight = oend.Y - ostart.Y; var proportional = KeyboardState.Ctrl && State.Action == BoxAction.Resizing && owidth != 0 && oheight != 0; switch (State.Handle) { case ResizeHandle.TopLeft: cstart.X = now.X; cend.Y = now.Y; break; case ResizeHandle.Top: cend.Y = now.Y; break; case ResizeHandle.TopRight: cend.X = now.X; cend.Y = now.Y; break; case ResizeHandle.Left: cstart.X = now.X; break; case ResizeHandle.Center: var cdiff = cend - cstart; var distance = GetResizeDistance(viewport, e); if (distance == null) { cstart = viewport.Flatten(State.PreTransformBoxStart) + now - SnapIfNeeded(State.MoveStart); } else { cstart = viewport.Flatten(State.PreTransformBoxStart) + distance; } cend = cstart + cdiff; break; case ResizeHandle.Right: cend.X = now.X; break; case ResizeHandle.BottomLeft: cstart.X = now.X; cstart.Y = now.Y; break; case ResizeHandle.Bottom: cstart.Y = now.Y; break; case ResizeHandle.BottomRight: cend.X = now.X; cstart.Y = now.Y; break; default: throw new ArgumentOutOfRangeException(); } if (proportional) { var nwidth = cend.X - cstart.X; var nheight = cend.Y - cstart.Y; var mult = Math.Max(nwidth / owidth, nheight / oheight); var pwidth = owidth * mult; var pheight = oheight * mult; var wdiff = pwidth - nwidth; var hdiff = pheight - nheight; switch (State.Handle) { case ResizeHandle.TopLeft: cstart.X -= wdiff; cend.Y += hdiff; break; case ResizeHandle.TopRight: cend.X += wdiff; cend.Y += hdiff; break; case ResizeHandle.BottomLeft: cstart.X -= wdiff; cstart.Y -= hdiff; break; case ResizeHandle.BottomRight: cend.X += wdiff; cstart.Y -= hdiff; break; } } cstart = viewport.Expand(cstart) + viewport.GetUnusedCoordinate(State.BoxStart); cend = viewport.Expand(cend) + viewport.GetUnusedCoordinate(State.BoxEnd); return(Tuple.Create(cstart, cend)); }