예제 #1
0
        private Tuple <Coordinate, Coordinate> SnapBoxCoordinatesIfNeeded(Viewport2D viewport, BaseBoxTool.BoxState state, Document document, Coordinate start, Coordinate end)
        {
            if (state.Action == BaseBoxTool.BoxAction.Resizing && state.Handle == BaseBoxTool.ResizeHandle.Center)
            {
                // Pick the corner to snap
                var ms     = state.MoveStart;
                var pts    = viewport.Flatten(state.PreTransformBoxStart);
                var pte    = viewport.Flatten(state.PreTransformBoxEnd);
                var ss     = SnapIfNeeded(start, document);
                var se     = SnapIfNeeded(end, document);
                var middle = (pts + pte) / 2;
                var delta  = ss - start;
                if (ms.Y > middle.Y)
                {
                    // Top
                    delta.Y = se.Y - end.Y;
                }
                if (ms.X > middle.X)
                {
                    // Right
                    delta.X = se.X - end.X;
                }
                start += delta;
                end   += delta;
            }

            var cstart = viewport.Expand(start) + viewport.GetUnusedCoordinate(state.BoxStart);
            var cend   = viewport.Expand(end) + viewport.GetUnusedCoordinate(state.BoxEnd);

            return(Tuple.Create(cstart, cend));
        }
예제 #2
0
        private MapObject SelectionTest(Viewport2D viewport, ViewportEvent e)
        {
            // Create a box to represent the click, with a tolerance level
            var unused    = viewport.GetUnusedCoordinate(new Coordinate(100000, 100000, 100000));
            var tolerance = 4 / viewport.Zoom; // Selection tolerance of four pixels
            var used      = viewport.Expand(new Coordinate(tolerance, tolerance, 0));
            var add       = used + unused;
            var click     = viewport.Expand(viewport.ScreenToWorld(e.X, viewport.Height - e.Y));
            var box       = new Box(click - add, click + add);

            var centerHandles = Sledge.Settings.Select.DrawCenterHandles;
            var centerOnly    = Sledge.Settings.Select.ClickSelectByCenterHandlesOnly;

            // Get the first element that intersects with the box, selecting or deselecting as needed
            return(Document.Map.WorldSpawn.GetAllNodesIntersecting2DLineTest(box, centerHandles, centerOnly).FirstOrDefault());
        }
예제 #3
0
 protected virtual void LeftMouseDownToDraw(Viewport2D viewport, ViewportEvent e)
 {
     State.ActiveViewport = viewport;
     State.Action         = BoxAction.DownToDraw;
     State.BoxStart       = SnapIfNeeded(viewport.Expand(viewport.ScreenToWorld(e.X, viewport.Height - e.Y)));
     State.BoxEnd         = State.BoxStart;
     State.Handle         = ResizeHandle.BottomLeft;
     OnBoxChanged();
 }
예제 #4
0
        private static Coordinate GetOriginForTransform(Viewport2D viewport, BaseBoxTool.BoxState state)
        {
            decimal x      = 0;
            decimal y      = 0;
            var     cstart = viewport.Flatten(state.PreTransformBoxStart);
            var     cend   = viewport.Flatten(state.PreTransformBoxEnd);

            switch (state.Handle)
            {
            case BaseBoxTool.ResizeHandle.TopLeft:
            case BaseBoxTool.ResizeHandle.Top:
            case BaseBoxTool.ResizeHandle.TopRight:
            case BaseBoxTool.ResizeHandle.Left:
            case BaseBoxTool.ResizeHandle.Right:
                y = cstart.Y;
                break;

            case BaseBoxTool.ResizeHandle.BottomLeft:
            case BaseBoxTool.ResizeHandle.Bottom:
            case BaseBoxTool.ResizeHandle.BottomRight:
                y = cend.Y;
                break;
            }
            switch (state.Handle)
            {
            case BaseBoxTool.ResizeHandle.Top:
            case BaseBoxTool.ResizeHandle.TopRight:
            case BaseBoxTool.ResizeHandle.Right:
            case BaseBoxTool.ResizeHandle.BottomRight:
            case BaseBoxTool.ResizeHandle.Bottom:
                x = cstart.X;
                break;

            case BaseBoxTool.ResizeHandle.TopLeft:
            case BaseBoxTool.ResizeHandle.Left:
            case BaseBoxTool.ResizeHandle.BottomLeft:
                x = cend.X;
                break;
            }
            return(viewport.Expand(new Coordinate(x, y, 0)));
        }
예제 #5
0
        protected Tuple <Coordinate, Coordinate> GetResizedBoxCoordinates(Viewport2D viewport, ViewportEvent e)
        {
            if (State.Action != BoxAction.Resizing && State.Action != BoxAction.Drawing)
            {
                return(Tuple.Create(State.BoxStart, State.BoxEnd));
            }
            var now    = SnapIfNeeded(viewport.ScreenToWorld(e.X, viewport.Height - e.Y));
            var cstart = viewport.Flatten(State.BoxStart);
            var cend   = viewport.Flatten(State.BoxEnd);

            // Proportional scaling
            var ostart       = viewport.Flatten(State.PreTransformBoxStart ?? Coordinate.Zero);
            var oend         = viewport.Flatten(State.PreTransformBoxEnd ?? Coordinate.Zero);
            var owidth       = oend.X - ostart.X;
            var oheight      = oend.Y - ostart.Y;
            var proportional = KeyboardState.Ctrl && State.Action == BoxAction.Resizing && owidth != 0 && oheight != 0;

            switch (State.Handle)
            {
            case ResizeHandle.TopLeft:
                cstart.X = now.X;
                cend.Y   = now.Y;
                break;

            case ResizeHandle.Top:
                cend.Y = now.Y;
                break;

            case ResizeHandle.TopRight:
                cend.X = now.X;
                cend.Y = now.Y;
                break;

            case ResizeHandle.Left:
                cstart.X = now.X;
                break;

            case ResizeHandle.Center:
                var cdiff    = cend - cstart;
                var distance = GetResizeDistance(viewport, e);
                if (distance == null)
                {
                    cstart = viewport.Flatten(State.PreTransformBoxStart) + now - SnapIfNeeded(State.MoveStart);
                }
                else
                {
                    cstart = viewport.Flatten(State.PreTransformBoxStart) + distance;
                }
                cend = cstart + cdiff;
                break;

            case ResizeHandle.Right:
                cend.X = now.X;
                break;

            case ResizeHandle.BottomLeft:
                cstart.X = now.X;
                cstart.Y = now.Y;
                break;

            case ResizeHandle.Bottom:
                cstart.Y = now.Y;
                break;

            case ResizeHandle.BottomRight:
                cend.X   = now.X;
                cstart.Y = now.Y;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            if (proportional)
            {
                var nwidth  = cend.X - cstart.X;
                var nheight = cend.Y - cstart.Y;
                var mult    = Math.Max(nwidth / owidth, nheight / oheight);
                var pwidth  = owidth * mult;
                var pheight = oheight * mult;
                var wdiff   = pwidth - nwidth;
                var hdiff   = pheight - nheight;
                switch (State.Handle)
                {
                case ResizeHandle.TopLeft:
                    cstart.X -= wdiff;
                    cend.Y   += hdiff;
                    break;

                case ResizeHandle.TopRight:
                    cend.X += wdiff;
                    cend.Y += hdiff;
                    break;

                case ResizeHandle.BottomLeft:
                    cstart.X -= wdiff;
                    cstart.Y -= hdiff;
                    break;

                case ResizeHandle.BottomRight:
                    cend.X   += wdiff;
                    cstart.Y -= hdiff;
                    break;
                }
            }
            cstart = viewport.Expand(cstart) + viewport.GetUnusedCoordinate(State.BoxStart);
            cend   = viewport.Expand(cend) + viewport.GetUnusedCoordinate(State.BoxEnd);
            return(Tuple.Create(cstart, cend));
        }