void Awake() { controller = (ViewStateController)target; visibleOnIcon = EditorGUIUtility.IconContent("animationvisibilitytoggleon"); visibleOffIcon = EditorGUIUtility.IconContent("animationvisibilitytoggleoff"); list = new ReorderableList(controller.states, typeof(GameObject), true, true, true, true); ReorderableListUtil.SetColumns(list, new List <ReorderableListColumn <GameObject> > { new ReorderableListColumn <GameObject> { Name = "Id", Width = 20, ItemRenderer = (GameObject state, Rect rect, int index, bool isActive, bool isFocused) => { EditorGUI.LabelField(rect, "" + index); } }, new ReorderableListColumn <GameObject> { Name = "State", WidthRatio = 1, ItemRenderer = (GameObject state, Rect rect, int index, bool isActive, bool isFocused) => { controller.states[index] = (GameObject)EditorGUI.ObjectField(rect, state, typeof(GameObject), true); } }, new ReorderableListColumn <GameObject> { Name = "", Width = 10, ItemRenderer = (GameObject state, Rect rect, int index, bool isActive, bool isFocused) => { EditorGUI.LabelField(rect, ""); } }, new ReorderableListColumn <GameObject> { Name = "", Width = 15, ItemRenderer = (GameObject state, Rect rect, int index, bool isActive, bool isFocused) => { var content = state.activeSelf ? visibleOnIcon : visibleOffIcon; var r = new Rect(rect); r.y += 4; var b = GUI.Toggle(r, state.activeSelf, content, GUIStyle.none); if (b != state.activeSelf && b) { controller.SetState(state); } } } }); }
private void HandleStoreOpened() { viewStateController.SetState(ViewStateEnum.Store); }
private void HandleStoreOpened(SellerControllerConfig sellerControllerConfig) { sellerViewController.CurrentConfig = sellerControllerConfig; viewStateController.SetState(ViewStateEnum.Seller); }