public void VibrationSuccess() { #if UNITY_IOS Vibration.VibratePop(); #elif UNITY_ANDROID Vibration.Vibrate(15); #endif }
public void VibrateStandart() { #if UNITY_IOS Vibration.VibratePop(); #elif UNITY_ANDROID Vibration.Vibrate(15); #endif }
//Pop vibration: weak boom (only available with the haptic engine: iPhone 6s minimum) public void TapPopVibrate() { if (IsHapticFeedbackEnabled()) { #if UNITY_IOS && !UNITY_EDITOR Vibration.VibratePop(); #endif } }
public static void SmallVibrate() { #if UNITY_ANDROID && !UNITY_EDITOR Vibration.Vibrate(50); #endif #if UNITY_IOS && !UNITY_EDITOR Vibration.VibratePop(); #endif }
public void KillEnemy() { Vibration.Init(); Vibration.VibratePop(); AudioSource.PlayClipAtPoint(deathSound, new Vector3(0, 0, -10), 0.7f); var splatter = Instantiate(enemySplatter, gameObject.transform.position, gameObject.transform.rotation); splatter.Play(); Destroy(gameObject); }
private IEnumerator TargetFlashCoroutine() { Vibration.VibratePop(); target.GetComponent <SpriteRenderer>().color = new Color(1, .75f, 75f); target.transform.position += new Vector3(0, .1f, 0); yield return(new WaitForSeconds(.1f)); target.GetComponent <SpriteRenderer>().color = Color.white; target.transform.position += new Vector3(0, -.1f, 0); }
public void SetVibrate() { if (!canVibrate) { return; } Vibration.VibratePop(); Debug.Log("Vibrating"); }
private void SmallVibrate() { if (!Application.isEditor) { #if UNITY_ANDROID Vibration.Vibrate(100); #elif UNITY_IOS Vibration.VibratePop(); #endif } }
public void AddHitPoint() { _numOfHitLog++; Vibration.VibratePop(); if (_numOfHitLog == _numOfKnivesToSpawn) { _logSpawner.ExploreLog(); NextLevel(); } }
private void AppleHitting() { PlaySound(GameObjects.gameObjects.AppleHitting); Vibration.VibratePop(); Score += 10; UIObjects.objectsUI.ScoreUI.GetComponent <TextMeshProUGUI>().SetText("Score: " + Score); foreach (Transform piece in GameObjects.gameObjects.Apple.GetComponent <FruitPB>().Pieces) { Vector2 vector2 = piece.position - GameObjects.gameObjects.ExpPoint.position; piece.gameObject.AddComponent <Rigidbody2D>(); piece.GetComponent <Rigidbody2D>().AddForce(vector2 * 50); } }
IEnumerator nextStage() { Vibration.VibratePop(); scoreAmount = spin.score; if (scoreAmount > record) { record = scoreAmount; } boss.SetActive(false); coin.GetComponent <SpriteRenderer>().color = Color.white; enemy.SetActive(false); enemy1.SetActive(false); // if (!bossBattle) { counters[index].GetComponent <Image>().color = Color.green; } ++localStage; ++index; if (localStage > stageMax) { stageMax = localStage; } stageText.GetComponent <Text>().text = "Stage - " + localStage.ToString(); stageMenuText.GetComponent <Text>().text = localStage.ToString(); spin.win = false; Save.SavePlayer(this); yield return(new WaitForSeconds(1f)); for (int i = 0; i < Random.Range(1, 4); i++) { var position = new Vector2(coin.transform.GetComponent <Renderer>().bounds.min.x, coin.transform.GetComponent <Renderer>().bounds.min.y); Instantiate(fakeKnife, position, Quaternion.identity); } yield return(new WaitForSeconds(1f)); if (Random.value < bonusSpawn.chance / 100) //%25 percent chance { var position = new Vector2(Random.Range(coin.transform.GetComponent <Renderer>().bounds.min.x, coin.transform.GetComponent <Renderer>().bounds.max.x), Random.Range(coin.transform.GetComponent <Renderer>().bounds.min.y, coin.transform.GetComponent <Renderer>().bounds.max.y)); Instantiate(bonus, position, Quaternion.identity); } Instantiate(knife, transform.position, Quaternion.identity); knifeCount = Random.Range(1, 7); yield return(null); }
public void VibrateWeak() { #if !UNITY_EDITOR #if UNITY_ANDROID Vibration.Vibrate(AndroidWeakDuration); #elif UNITY_IOS if (!iosHasOldVibrator) { Vibration.VibratePop(); } else if (IosOldVibratorReplacementEnabled) { UnityEngine.Debug.Log("iOS OldVibration replacement."); Vibration.VibrateOldShort(); } #endif #endif }
private void OnCollisionEnter2D(Collision2D collision) { if (!isActive) { return; } isActive = false; if (collision.collider.tag == "Target") { GetComponent <ParticleSystem>().Play(); knifeRigidbody.velocity = new Vector2(0, 0); knifeRigidbody.bodyType = RigidbodyType2D.Kinematic; this.transform.SetParent(collision.collider.transform); knifeCollider.offset = new Vector2(knifeCollider.offset.x, -0.4f); knifeCollider.size = new Vector2(knifeCollider.size.x, 1.2f); Vibration.VibratePop(); GameController.Instance.OnSuccessfullKnifeHit(); attachedToWood = true; } else if (collision.collider.tag == "Knife") { knifeRigidbody.velocity = new Vector2(knifeRigidbody.velocity.x, -2); knifeCollider.enabled = false; Vibration.Vibrate(200); GameController.Instance.StartGameOverSequence(false); } else if (collision.collider.tag == "Orange") { GetComponent <ParticleSystem>().Play(); } }
public void SelectJewelleryPiece() { var mouseRay = GenerateMouseRay(); if (Physics.Raycast(mouseRay.origin, mouseRay.direction, out var hit)) { if (hit.transform.CompareTag(_selectableTag)) { Vibration.VibratePop(); _gObj = hit.transform.gameObject; _objectBehaviour = _gObj.GetComponent <ObjectBehaviour>(); _objectBehaviour.EnableBehaviour(); var planePos = new Vector3(_gObj.transform.position.x, _gObj.transform.position.y + .3f, _gObj.transform.position.z); _plane = new Plane(Camera.main.transform.forward * -1f, planePos); var mRay = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); _plane.Raycast(mRay, out var rayDistance); _offset = _gObj.transform.position + new Vector3(0, 0f, 0.2f) - mRay.GetPoint(rayDistance); } } }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Circle") { Vibration.VibratePop(); hitsScript.countHits++; PlayerPrefs.SetInt("TemporaryScore", PlayerPrefs.GetInt("TemporaryScore") + 1); transform.parent = circle.transform; newKnife = true; GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezePositionY | RigidbodyConstraints2D.FreezeRotation; } if (other.gameObject.tag == "Knife" || other.gameObject.tag == "KnifeStatic") { Vibration.VibratePop(); hitsScript._isDead = true; MCanvas.SetActive(false); Time.timeScale = 0; if (PlayerPrefs.GetInt("RecordStage") < PlayerPrefs.GetInt("Stage")) { PlayerPrefs.SetInt("RecordStage", PlayerPrefs.GetInt("Stage")); } PlayerPrefs.SetInt("Stage", 1); if (PlayerPrefs.GetInt("TemporaryScore") > PlayerPrefs.GetInt("RecordScore")) { PlayerPrefs.SetInt("RecordScore", PlayerPrefs.GetInt("TemporaryScore")); } PlayerPrefs.SetInt("TemporaryScore", 0); } }
public void VibratePop() { Vibration.VibratePop(); }
public void TapPopVibrate() { Vibration.VibratePop(); }
// Update is called once per frame void Update() { //float rotationY = Quaternion.RotateTowards(lastCameraPosition, Camera.current.transform.rotation,360).eulerAngles.y; float rotationY = (Camera.current.transform.rotation.eulerAngles.y - lastCameraPosition.eulerAngles.y) % 360; placementIndicator.transform.Rotate(0f, rotationY, 0f, Space.World); lastCameraPosition = Camera.current.transform.rotation; switch (interactionMode) { case InteractionMode.Placement: if (!floorIsPlaced) { UpdateFloorIndicator(); } else { UpdatePlacementIndicator(); } if (Input.touchCount > 0 && !EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) { Touch touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Began) { if (floorIsPlaced) { shouldReactToTapEvents = true; moveDistanceX = 0; moveDistanceY = 0; moveDistanceTotal = 0; } else { PlacePlank(); } } if (touch.phase == TouchPhase.Stationary && shouldReactToTapEvents) { // Do nothing } if ((touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) && shouldReactToTapEvents) { // timeStationary differentiaties between a "tap" for placement and rotation if (moveDistanceTotal <= moveTreshold) { PlacePlank(); } shouldReactToTapEvents = false; } if (touch.phase == TouchPhase.Moved && shouldReactToTapEvents) { float dx = Input.GetTouch(0).deltaPosition.x / Screen.width * 360; float dy = Input.GetTouch(0).deltaPosition.y / Screen.height * 360; moveDistanceX += dx; moveDistanceY += dy; moveDistanceTotal += Input.GetTouch(0).deltaPosition.magnitude; if (Math.Abs(moveDistanceX) >= 5) { moveDistanceX %= 5; // Vibration.VibratePop(); RotateInstant(new Vector3(Math.Sign(moveDistanceX) * 5f, 0f, 0f)); } if (Math.Abs(moveDistanceY) >= 20) { moveDistanceY %= 20; Vibration.VibratePop(); RotateInstant(new Vector3(0f, Math.Sign(moveDistanceY) * 90f, 0f)); } // y-axis is UP -> dx for rotation around it. } } break; case InteractionMode.Slicing: if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began && !EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) { objectToSlice.GetComponent <SlicePiece>().Split(slicePostion); } break; } }
public void LoadLoseCanvas() { AndroidNotificationController.instance.CreatNotification(); Vibration.VibratePop(); StartCoroutine(LoadingRestart()); }
public override void Update() { if (!Context.Available) { return; } base.Update(); var inputMousePos = Input.mousePosition; if (Input.GetMouseButtonDown(0)) { isMouseDonw = true; Ray ray = currentCamera.ScreenPointToRay(inputMousePos); RaycastHit hit; if (Physics.Raycast(ray, out hit, rayDepth, lineLayerMask)) { Debug.Log(hit.collider.gameObject.transform.position); var amidaInfo = hit.collider.gameObject.GetComponent <AmidaLineInformation>(); if (amidaInfo != null) { if (amidaInfo.LineType == AmidaLineType.Vertical) { mouseDownPosition = currentCamera.ScreenToWorldPoint( new Vector3(inputMousePos.x, inputMousePos.z, rayDepth)); currentAmidaLine = Context.AddHorizonLine(amidaInfo.LineIndex); subscribe = currentAmidaLine.OnDrawFinished.Subscribe(x => FinishDraw(x)); currentAmidaLine.Length = 0; var vAmida = amidaInfo.AmidaLine; currentAmidaLine.transform.position = new Vector3(vAmida.transform.position.x, vAmida.transform.position.y, hit.point.z); digParticle.Play(); } else { } } } Debug.DrawRay(ray.origin, ray.direction * 60, Color.red, 5); } else if (Input.GetMouseButton(0)) { if (!isMouseDonw) { return; } if (currentAmidaLine != null) { var currentPosition = currentCamera.ScreenToWorldPoint( new Vector3(inputMousePos.x, inputMousePos.z, rayDepth)); var diff = mouseDownPosition - currentPosition; currentAmidaLine.transform.localEulerAngles = new Vector3(0, 90, 0); currentAmidaLine.Length = diff.x; var lineEndPos = currentAmidaLine.EndNode.transform.position; var digPos = new Vector3(lineEndPos.x, 2, lineEndPos.z); digParticle.transform.position = digPos; Vibration.VibratePop(); } } else if (Input.GetMouseButtonUp(0)) { isMouseDonw = false; if (currentAmidaLine == null) { return; } currentAmidaLine = null; subscribe.Dispose(); digParticle.Stop(); } }
public void TapPopVibrate() { #if UNITY_IOS && !UNITY_EDITOR Vibration.VibratePop(); #endif }