public void VibrateStrong() { #if !UNITY_EDITOR #if UNITY_ANDROID Vibration.Vibrate(AndroidStrongDuration); #elif UNITY_IOS if (!iosHasOldVibrator) { Vibration.VibratePeek(); } else if (IosOldVibratorReplacementEnabled) { UnityEngine.Debug.Log("iOS OldVibration replacement."); Vibration.VibrateOldShort(); } #endif #endif }