static void Init () { myWindow = (VertexPainter2)EditorWindow.GetWindow (typeof (VertexPainter2)); myWindow.Show(); myWindow.autoRepaintOnSceneChange = true; myWindow.resetLockedObject(); }
static void Init() { myWindow = (VertexPainter2)EditorWindow.GetWindow (typeof (VertexPainter2)); myWindow.Show(); myWindow.autoRepaintOnSceneChange = true; myWindow.resetLockedObject(); }