Beispiel #1
0
	static void Init () {
	
		myWindow = (VertexPainter2)EditorWindow.GetWindow (typeof (VertexPainter2)); 
		myWindow.Show();
		myWindow.autoRepaintOnSceneChange  = true;  
		myWindow.resetLockedObject();

	}
Beispiel #2
0
 static void Init()
 {
     myWindow = (VertexPainter2)EditorWindow.GetWindow (typeof (VertexPainter2));
     myWindow.Show();
     myWindow.autoRepaintOnSceneChange  = true;
     myWindow.resetLockedObject();
 }