private void Awake() { if (vehicle == null) { vehicle = GetComponent <Vehicle>(); } if (vehiclePlayerControl == null) { vehiclePlayerControl = FindObjectOfType <VehiclePlayerControl>(); } if (gameManager == null) { gameManager = FindObjectOfType <GameManager>(); } }
private void Awake() { rb = GetComponent <Rigidbody>(); characterController = GetComponent <CharacterController>(); vehicleControl = GetComponent <VehiclePlayerControl>(); }