public void Distance() { for (int i = 0; i < count; i++) { float ax, ay, az, aw; float bx, by, bz, bw; ax = UnityEngine.Random.Range(-10F, 10F); ay = UnityEngine.Random.Range(-10F, 10F); az = UnityEngine.Random.Range(-10F, 10F); aw = UnityEngine.Random.Range(-10F, 10F); bx = UnityEngine.Random.Range(-10F, 10F); by = UnityEngine.Random.Range(-10F, 10F); bz = UnityEngine.Random.Range(-10F, 10F); bw = UnityEngine.Random.Range(-10F, 10F); Vector4 a = new Vector4(ax, ay, az, aw); Vector4 b = new Vector4(bx, by, bz, bw); Vector4d ad = new Vector4d(ax, ay, az, aw); Vector4d bd = new Vector4d(bx, by, bz, bw); float value = Vector4.Distance(a, b); double valued = Vector4d.Distance(ad, bd); Assert.True(Approximate(value, valued)); } }
/// <summary>Get the closest distance between this <see cref="Box4d"/> and the <see cref="Vector4d"/>.</summary> public Double Distance( ref Vector4d point) { Vector4d nearest; NearestPointTo(ref point, out nearest); return point.Distance(ref nearest); }