public void GetAngle() { Vector2F x = Vector2F.UnitX; Vector2F y = Vector2F.UnitY; Vector2F halfvector = x + y; // 90� Assert.IsTrue(Numeric.AreEqual((float)Math.PI / 4f, Vector2F.GetAngle(x, halfvector))); // 45� Assert.IsTrue(Numeric.AreEqual((float)Math.PI / 2f, Vector2F.GetAngle(x, y))); }
public void GetAngleException() { Vector2F.GetAngle(Vector2F.UnitX, Vector2F.Zero); }