/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Update Input mKeyboardState = Keyboard.GetState(); Input.XInputHelper.Update(this, mKeyboardState); // Update game switch (XNArkanoidGame.mGameState) { case eGameState.Loading: break; case eGameState.Running: // Update Levels mCurrentLevel.Update(gameTime); // Update Vaus mVaus.Update(gameTime); break; case eGameState.Paused: break; } base.Update(gameTime); }
public void UpdateVause(GameTime gameTime) { Vaus.Update(gameTime); }