Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Update Input
            mKeyboardState = Keyboard.GetState();
            Input.XInputHelper.Update(this, mKeyboardState);

            // Update game
            switch (XNArkanoidGame.mGameState)
            {
            case eGameState.Loading:
                break;

            case eGameState.Running:
                // Update Levels
                mCurrentLevel.Update(gameTime);

                // Update Vaus
                mVaus.Update(gameTime);
                break;

            case eGameState.Paused:
                break;
            }
            base.Update(gameTime);
        }
Ejemplo n.º 2
0
 public void UpdateVause(GameTime gameTime)
 {
     Vaus.Update(gameTime);
 }