void DestroyMaterials()
 {
     VarianceShadowMap.DestroyMaterial(this.blurMaterial);
 }
 public void OnEnable()
 {
     m_Instance = target as VarianceShadowMap;
     m_fields   = ExposeProperties.GetProperties(m_Instance);
 }
 public void OnEnable()
 {
     m_Instance = target as VarianceShadowMap;
     m_fields = ExposeProperties.GetProperties(m_Instance);
 }