void DestroyMaterials() { VarianceShadowMap.DestroyMaterial(this.blurMaterial); }
public void OnEnable() { m_Instance = target as VarianceShadowMap; m_fields = ExposeProperties.GetProperties(m_Instance); }
public void OnEnable() { m_Instance = target as VarianceShadowMap; m_fields = ExposeProperties.GetProperties(m_Instance); }