public static bool Execute(ClientInfo sender, List <string> arguments) { World world = GameManager.Instance.World; EntityPlayer entityPlayer = world.Players.dict[sender.entityId]; Vector3 playerLocation = entityPlayer.getBellyPosition(); string xyz = string.Format("X: [FFDC00]{0}[DDDDDD], Y: [FFDC00]{1}[DDDDDD], Z: [FFDC00]{2}", playerLocation.x, playerLocation.y, playerLocation.z ); // Prints current position if (arguments.Count == 0) { string msg = string.Format("[DDDDDD]Player: [FFDC00]{0}[DDDDDD], {1}", sender.playerName.Trim(), xyz ); ChatManager.Message(sender, msg); return(false); } // Lobby or map else if (arguments.Count >= 1) { if (arguments[0] == "lobby") { VariableContainer.SetLobbyPosition(playerLocation); string msg = string.Format("[DDDDDD]New pos for: [FFDC00]Lobby[DDDDDD], {0}", xyz); ChatManager.Message(sender, msg); return(false); } // Must be map id string mapId = arguments[0].Trim(); if (!VariableContainer.MapExists(mapId)) { VariableContainer.AddMap(new Map(mapId)); ChatManager.Message(sender, "[DDDDDD]Created new Map: [FFDC00]" + mapId); } Map map = VariableContainer.GetMap(mapId); string spawnFor = "team"; if (arguments.Count >= 2) { spawnFor = arguments[1].Trim(); } if (arguments.Count >= 3) { if (arguments[2].Trim() == "-d") { if (!map.spawns.ContainsKey(spawnFor)) { ChatManager.Message(sender, string.Format("[DDDDDD]Group [FFDC00]{0} [DDDDDD]does not exist", spawnFor)); return(false); } // Delete latest int index = map.spawns[spawnFor].Count - 1; if (arguments.Count == 4) { try { index = int.Parse(arguments[3].Trim()); } catch { } } map.spawns[spawnFor].RemoveAt(index); if (map.spawns[spawnFor].Count == 0) { map.spawns.Remove(spawnFor); ChatManager.Message(sender, string.Format("[DDDDDD]Group [FFDC00]{0}[DDDDDD] at map [FFDC00]{1}[DDDDDD] has been deleted", spawnFor, mapId)); } else { ChatManager.Message(sender, string.Format("[DDDDDD]Removed spawn for group [FFDC00]{0}[DDDDDD] at map [FFDC00]{1}", spawnFor, mapId)); } } else { ChatManager.Message(sender, "[DDDDDD]Usage: /pos mapId spawnGroup [FFDC00]-d [index]"); return(false); } } else { // Add spawn for group map.AddSpawn(spawnFor, playerLocation); ChatManager.Message(sender, string.Format("[DDDDDD]New pos for: [FFDC00]{0} ({1})[DDDDDD], {2}", mapId, spawnFor, xyz)); } // Save VariableContainer.SetMap(map); Configs.Save(); return(false); } else { ChatManager.Message(sender, "[DDDDDD]Usage: [FFDC00]/pos [lobby/mapId] [spawnGroup] [-d [index]]"); return(false); } }