private static void HandleDiedInGame(ClientInfo player) { Map map = VariableContainer.GetMap(VariableContainer.selectedMap); Team team = TeamMaker.GetPlayerTeam(player.playerId); if (!VariableContainer.TeamDeaths.ContainsKey(team.id)) { VariableContainer.TeamDeaths.Add(team.id, 0); } VariableContainer.TeamDeaths[team.id]++; foreach (Team.Member member in team.members) { member.ClientInfo().SendPackage(NetPackageManager.GetPackage <NetPackageChat>().Setup(EChatType.Whisper, member.entityId, "[FF3333]" + team.id + " Deaths to loose: " + (DEATHS_TO_LOOSE - VariableContainer.TeamDeaths[team.id]), null, false, null)); } if (VariableContainer.TeamDeaths[team.id] < DEATHS_TO_LOOSE) { return; } VariableContainer.selectedMap = "none"; refubrishedCords.Clear(); VariableContainer.FreeMapSpawns(); string msg = string.Format("[FFAAAA]Team of {0} [FFAAAA]has failed miserable.", team.GetMembers()); foreach (ClientInfo pcli in ConnectionManager.Instance.Clients.List) { if (pcli == null) { continue; } string pId = pcli.playerId; VariableContainer.SetPlayerState(pId, ModState.IN_LOBBY); pcli.SendPackage(NetPackageManager.GetPackage <NetPackageTeleportPlayer>().Setup(VariableContainer.GetLobbyPosition(), null, false)); pcli.SendPackage(NetPackageManager.GetPackage <NetPackageChat>().Setup(EChatType.Whisper, pcli.entityId, msg, null, false, null)); } TeamMaker.CleanUp(); }