public void OnPointerClick(PointerEventData eventData) { if (FunName == null) { return; } if (FunName == "") { return; } if (ParamS != null && ParamS.Length > 0) { object[] objs = new object[ParamS.Length]; for (int i = 0; i < ParamS.Length; i++) { ValueList vl = ParamS[i].gameObject.GetComponent <ValueList>(); if (vl != null) { objs [i] = vl.GetValue(); continue; } Text t = ParamS[i].gameObject.GetComponent <Text>(); if (t != null) { Debug.Log(t.text); objs[i] = t.text; continue; } ToggleGroup g = ParamS[i].gameObject.GetComponent <ToggleGroup>(); if (g != null) { int n = -1; for (int j = 0; j < g.transform.childCount; j++) { Toggle tg = g.transform.GetChild(j).GetComponent <Toggle>(); if (tg != null) { n++; if (tg.isOn) { break; } } } objs[i] = n; continue; } int flag = 0; Transform child = ParamS[i].gameObject.transform; for (int j = 0; j < child.childCount; j++) { Toggle tg = child.GetChild(j).GetComponent <Toggle>(); if (tg != null) { if (tg.isOn) { flag = flag + (1 << j); } } } objs[i] = flag; } LuaClient.Instance.Call(FunName, objs); } else { LuaClient.Instance.Call(FunName); } }