Esempio n. 1
0
    public void OnPointerClick(PointerEventData eventData)
    {
        if (FunName == null)
        {
            return;
        }
        if (FunName == "")
        {
            return;
        }

        if (ParamS != null && ParamS.Length > 0)
        {
            object[] objs = new object[ParamS.Length];

            for (int i = 0; i < ParamS.Length; i++)
            {
                ValueList vl = ParamS[i].gameObject.GetComponent <ValueList>();
                if (vl != null)
                {
                    objs [i] = vl.GetValue();
                    continue;
                }

                Text t = ParamS[i].gameObject.GetComponent <Text>();
                if (t != null)
                {
                    Debug.Log(t.text);
                    objs[i] = t.text;
                    continue;
                }
                ToggleGroup g = ParamS[i].gameObject.GetComponent <ToggleGroup>();
                if (g != null)
                {
                    int n = -1;
                    for (int j = 0; j < g.transform.childCount; j++)
                    {
                        Toggle tg = g.transform.GetChild(j).GetComponent <Toggle>();

                        if (tg != null)
                        {
                            n++;
                            if (tg.isOn)
                            {
                                break;
                            }
                        }
                    }

                    objs[i] = n;
                    continue;
                }

                int       flag  = 0;
                Transform child = ParamS[i].gameObject.transform;
                for (int j = 0; j < child.childCount; j++)
                {
                    Toggle tg = child.GetChild(j).GetComponent <Toggle>();

                    if (tg != null)
                    {
                        if (tg.isOn)
                        {
                            flag = flag + (1 << j);
                        }
                    }
                }
                objs[i] = flag;
            }

            LuaClient.Instance.Call(FunName, objs);
        }
        else
        {
            LuaClient.Instance.Call(FunName);
        }
    }