void GetMovementInputs(VRTK_ControllerEvents movement, VRTK_ControllerEvents rotation) { if (rotationX == 0 && (rotation.GetTouchpadAxis().x < -0.7f || rotation.GetTouchpadAxis().x < 0.7f)) { //playRotationSound = true; } else { //playRotationSound = false; } if (movement.touchpadPressed) { sprinting = !sprinting; } movementX = movement.GetTouchpadAxis().x; movementY = movement.GetTouchpadAxis().y; rotationX = rotation.GetTouchpadAxis().x; rotationY = rotation.GetTouchpadAxis().y; if (Mathf.Abs(movementX) > deadzone) { horizontal = movement.GetTouchpadAxis().x *speed; } else { horizontal = 0; } if (Mathf.Abs(movementY) > deadzone) { fwd = movement.GetTouchpadAxis().y *speed; } else { fwd = 0; } //If we are sprinting, multiply speeds by 1.4f; fwd *= sprinting == true ? 1.4f : 1; horizontal *= sprinting == true ? 1.4f : 1; if (Mathf.Abs(rotationX) > deadzone) { cameraRig.RotateAround(new Vector3(head.position.x, 0, head.position.z), Vector3.up, rotationX * rotationSpeed * Time.deltaTime); } //We only want the player to jump on a positive Y-axis movement if (rotationY > deadzone) { attemptJump = true; } else { attemptJump = false; } }
public void StartTracking() { if (displayUI.showBuildings) { trackingPosition = true; position = events.GetTouchpadAxis().x; } else if (!displayUI.showBuildings) { trackingPosition = true; position = events.GetTouchpadAxis().x; } }
private void Update() { if (m_playArea != null) { float inputValue = 0; switch (button) { case Button.TouchPad: inputValue = m_controllerEvents.touchpadPressed ? (m_controllerEvents.GetTouchpadAxis().y > 0 ? 1 : -1) : 0; break; case Button.Trigger: inputValue = m_controllerEvents.GetTriggerAxis(); if (inputValue < inputDeadZone) { inputValue = 0; } break; } if (inputValue != 0) { inputValue += inputValue * observedObject.observerAltitude * altitudeMultiplier; observedObject.observerPosition += (Mathf.Pow(inputValue + 1, speedPow) - 1) * speedMultiplier * Time.deltaTime * observedObject.WorldToObservedDirection(transform.forward); } } }
private void Update() { if (m_headset != null && m_playArea != null) { float inputValue = m_controllerEvents.touchpadPressed ? (m_controllerEvents.GetTouchpadAxis().y > 0 ? 1 : -1) : 0; if (inputValue != 0) { inputValue *= m_controllerEvents.GetTriggerAxis() > 0.5f ? brakeMultiplier : 1; inputValue += inputValue * (m_headset.position.y - groundHeight) * altitudeMultiplier; inputValue = Mathf.Pow(inputValue + 1, speedPow) - 1; Vector3 dir = transform.forward; Vector3 diff = inputValue * speedMultiplier * Time.deltaTime * dir; Vector3 pos = m_playArea.position; pos += diff; if (diff != Vector3.zero) { pos.y = Mathf.Clamp(pos.y, clampHeightMin, clampHeightMax); } m_playArea.position = pos; } } }
// Update is called once per frame void Update() { Vector3 moveAmount = Time.deltaTime * ((controllerEvents.GetTouchpadAxis().x *movementSpeed *cameraHeadObject.transform.right) + (controllerEvents.GetTouchpadAxis().y *movementSpeed *cameraHeadObject.transform.forward)); moveAmount.y = 0; transform.position += moveAmount; //Debug.Log(); }
/* * private void OnEnable() * { * controller = GetComponent<VRTK_ControllerEvents>(); * controller.GripPressed -= TogglePause; * controller.GripPressed += TogglePause; * controller.TriggerClicked -= HandleTriggerClick; * controller.TriggerClicked += HandleTriggerClick; * controller.TriggerUnclicked -= HandleTriggerUnclick; * controller.TriggerUnclicked += HandleTriggerUnclick; * * pointer = GetComponent<VRTK_Pointer>(); * pointer.DestinationMarkerEnter -= HandlePointerEnter; * pointer.DestinationMarkerEnter += HandlePointerEnter; * pointer.DestinationMarkerExit -= HandlePointerExit; * pointer.DestinationMarkerExit += HandlePointerExit; * } */ private void Update() { if (mode == ControllerMode.Teleport && padTouched) { float t = controller.GetTouchpadAxis().y; teleporter.maxDist = Mathf.Clamp(teleporter.maxDist + (t - padTouchY) * 4, 1, 11); padTouchY = t; } }
private void TouchpadPressed(object sender, ControllerInteractionEventArgs e) { if (controllerEvents.GetTouchpadAxis().y <= touchpadDown) { if (GetInsertedMag() != null) { DetachObject(GetInsertedMag(), magEjectPoint); } } if (controllerEvents.GetTouchpadAxis().y >= touchpadUp) { if (slideControl != null && !slideControl.IsDefaultPos() && !triggerHold) { slideControl.SetPosition(0); } } }
bool TopButton() { if (events.GetTouchpadAxis().y > 0) { return(true); } else { return(false); } }
void SetForward() { if (events.GetTouchpadAxis().y > 0) { forward = 1; } else { forward = -1; } }
// Update is called once per frame void Update() { Vector2 axisChange = contrlEvents.GetTouchpadAxis(); //Debug.Log("This is angle: " + contrlEvents.GetTouchpadAxisAngle()); float dirMagnitude = axisChange.SqrMagnitude(); // to go forward if ((contrlEvents.GetTouchpadAxisAngle() < 45f || contrlEvents.GetTouchpadAxisAngle() > 315f) && contrlEvents.GetTouchpadAxisAngle() != 90f) { //Debug.Log("This is the mf magnitude: " + dirMagnitude); Vector3 dir = transform.forward; //Debug.Log("This is the mf direction: " + dir); if (dir.y >= 0) { dir.y -= .5f; } cameraRig.transform.position += (dir * dirMagnitude * .2f); } // to rotate right else if ((contrlEvents.GetTouchpadAxisAngle() < 135f && contrlEvents.GetTouchpadAxisAngle() >= 45f) && contrlEvents.GetTouchpadAxisAngle() != 90f) { //Debug.Log("This is the angle: " + contrlEvents.GetTouchpadAxisAngle()); cameraRig.transform.Rotate(Vector3.up * dirMagnitude); } // to rotate left else if ((contrlEvents.GetTouchpadAxisAngle() > 225f && contrlEvents.GetTouchpadAxisAngle() <= 315f) && contrlEvents.GetTouchpadAxisAngle() != 90f) { //Debug.Log("This is the angle: " + contrlEvents.GetTouchpadAxisAngle()); cameraRig.transform.Rotate(Vector3.down * dirMagnitude); } // to go backward else if ((contrlEvents.GetTouchpadAxisAngle() > 135f && contrlEvents.GetTouchpadAxisAngle() <= 225f) && contrlEvents.GetTouchpadAxisAngle() != 90f) { Vector3 dir = transform.forward; //Debug.Log("This is the mf direction: " + -dir); if (dir.y >= 0) { dir.y -= .5f; } cameraRig.transform.position += (-dir * dirMagnitude * .2f); } }
private void UpdateCreatureLocation() { Vector2 touchpadAxis = controller_Event.GetTouchpadAxis(); if (touchpadAxis.x > touchpadAxis.y && touchpadAxis.x < -touchpadAxis.y) { currentTractableObject.UpdateCreatureDistance(-1); } else if (touchpadAxis.x < touchpadAxis.y && touchpadAxis.x > -touchpadAxis.y) { currentTractableObject.UpdateCreatureDistance(1); } }
/// <summary> /// the update to update everything relating to things like touchpad amount and the linerender positioning. /// </summary> void Update() { if (this != null && this.gameObject != null && UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex != 0 && UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex != 1 && SceneManager.GetActiveScene().buildIndex != 5 && SceneManager.GetActiveScene().buildIndex != 6) { revertcountdown--; if (revertcountdown == 0) { lineren.material = startmat; } if (vrtkcontrolevents == null) { vrtkcontrolevents = GetComponent <VRTK_ControllerEvents>(); } touchpadamount = vrtkcontrolevents.GetTouchpadAxis().y; if (resizing.transform.localScale.x != 1) { lineren.startWidth = 0.002f * resizing.transform.lossyScale.x; lineren.endWidth = 0.002f * resizing.transform.lossyScale.x; } resizing.speed = (lefthandscriptl.touchpadamount * 5) + 0.5f; if (triggerdown) { resizing.StickInput(transform.parent.localRotation); } if ((touchpadamount < -0.05f || touchpadamount > 0.05f) && touchpadDown == false) { if (resizing.WaspPos != null && resizing.WaspPos.GetActive() == false) { lineren.enabled = true; } } else if (maincon == null || maincon.hitobj == null) { lineren.enabled = false; } if (touchpadamount > -0.05f && touchpadamount < 0.05f && ConeSmall.GetActive() == true) { ConeSmall.SetActive(false); } if (lineren.enabled == true) { setlinerenpos(); } if (ConeSmall.GetActive() == true) { lineren.enabled = false; } } }
private void UpdateTimeline() { bool timelineTrigger = (LeftControllerEvents.GetTriggerAxis() == 1) ? true : false; //bool timelineTrigger = OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, OVRInput.Controller.LTouch); TimelineScript.ActiveTimeline = timelineTrigger; float leftThumbstick = LeftControllerEvents.GetTouchpadAxis().x / 1000; float rightThumbstick = RightControllerEvents.GetTouchpadAxis().x / 1000; //float leftThumbstick = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick).x / 1000; //float rightThumbstick = OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick).x / 1000; MainScript.Time = Mathf.Clamp01(leftThumbstick + rightThumbstick + MainScript.Time); }
ControllerPose GetControllerPose(VRTK_ControllerEvents controller) { ovrAvatarButton buttons = 0; //if (OVRInput.Get(OVRInput.Button.One, controller)) buttons |= ovrAvatarButton.One; //if (OVRInput.Get(OVRInput.Button.Two, controller)) buttons |= ovrAvatarButton.Two; if (controller.startMenuPressed) { buttons |= ovrAvatarButton.Three; } if (controller.touchpadPressed) { buttons |= ovrAvatarButton.Joystick; } ovrAvatarTouch touches = 0; //if (OVRInput.Get(OVRInput.Touch.One, controller)) touches |= ovrAvatarTouch.One; //if (OVRInput.Get(OVRInput.Touch.Two, controller)) touches |= ovrAvatarTouch.Two; //if (controller.touchpadPressed) touches |= ovrAvatarTouch.Joystick; //if (OVRInput.Get(OVRInput.Touch.PrimaryThumbRest, controller)) touches |= ovrAvatarTouch.ThumbRest; if (controller.triggerPressed) { touches |= ovrAvatarTouch.Index; } if (controller.gripPressed) { touches |= ovrAvatarTouch.Joystick; } if (controller.touchpadPressed) { touches |= ovrAvatarTouch.Pointing; } if (controller.triggerPressed && controller.gripPressed) { touches = ovrAvatarTouch.ThumbUp; } //if (!OVRInput.Get(OVRInput.NearTouch.PrimaryThumbButtons, controller)) touches |= ovrAvatarTouch.ThumbUp; return(new ControllerPose { buttons = buttons, touches = touches, joystickPosition = controller.GetTouchpadAxis(), indexTrigger = controller.GetGripAxis(), handTrigger = controller.GetTriggerAxis(), isActive = true }); }
/// <summary> /// update touchpad amount and resizing.translate. /// </summary> void Update() { if (this != null && this.gameObject != null && UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex != 0 && UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex != 1 && SceneManager.GetActiveScene().buildIndex != 5 && SceneManager.GetActiveScene().buildIndex != 6) { touchpadamount = vrtkcontrolevents.GetTouchpadAxis().y; if ((touchpadamount < -0.1f || touchpadamount > 0.1f) && touchpadDown == true) { resizing.change(transform.position, scalealterout()); } } if (triggerbuttondown) { resizing.translate(transform.position); } }
// Update is called once per frame void Update() { float axisAngle = controllerEvents.GetTouchpadAxisAngle(); Vector2 axis = controllerEvents.GetTouchpadAxis(); Debug.Log("The axis is: " + axis); if (controllerEvents.buttonOnePressed) { superNova.transform.localEulerAngles += Vector3.up * Time.deltaTime * scaleFactor; } else if (controllerEvents.buttonTwoPressed) { superNova.transform.localEulerAngles += Vector3.down * Time.deltaTime * scaleFactor; } }
IEnumerator UpdateTouchpadAxis() // Coroutine for updating touchpad axis. Runs once per frame. { while (events.touchpadTouched) { //Vector2 position = SteamVR_Controller.Input(2).GetAxis(); Vector2 position = events.GetTouchpadAxis(); if (getPressedButton(position.x) != pressedButton) { ButtonPressed(getPressedButton(position.x)); SwapModels(); } yield return(new WaitForSeconds(0.2f)); } }
/*--------------------------------------------------------------------------------------------*/ private ControlState GetControllerState(VRTK_ControllerEvents control) { var state = new ControlState { Controller = control, Tx = control.transform, TouchpadAxis = control.GetTouchpadAxis(), TriggerAxis = control.GetTriggerAxis(), TouchpadTouch = control.touchpadTouched, TouchpadPress = control.touchpadPressed, GripPress = control.gripPressed, MenuPress = control.menuPressed }; return(state); }
void Update() { if (controllerEvents) { bool isTouched = controllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TouchpadTouch) || controllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TouchpadPress); renderer.enabled = isTouched; if (isTouched) { var currentAxis = controllerEvents.GetTouchpadAxis(); transform.localPosition = new Vector3(currentAxis.x * scaleX, transform.localPosition.y, currentAxis.y * scaleZ); } } }
void Update() { if (wait <= 0) { if (controllerEvents.touchpadTouched) { Vector2 axes = controllerEvents.GetTouchpadAxis(); if (axes.x > deadZone) { cameraRig.transform.Rotate(0, increment, 0); wait = waitTime; } else if (axes.x < -deadZone) { cameraRig.transform.Rotate(0, -increment, 0); wait = waitTime; } } } else { wait -= Time.deltaTime; } }
private void Update() { if (!controllerEvents) { return; } bool isTouched = controllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TouchpadTouch) || controllerEvents.IsButtonPressed(VRTK_ControllerEvents.ButtonAlias.TouchpadPress); var currentAxis = controllerEvents.GetTouchpadAxis(); if (isTouched && !wasTouched) { skippedBadInput = 0; lastDir = 0; scrollAmount = Vector2.zero; lastPosition = currentAxis; touchStartPosition = currentAxis; touchStartTime = Time.time; StopAllCoroutines(); } else if (!isTouched && wasTouched) { var touchEndTime = Time.time; var touchTime = touchEndTime - touchStartTime; if (touchTime > 0) { var swipeVector = lastPosition - touchStartPosition; var velocity = swipeVector.magnitude / touchTime; if (velocity >= scrollThreshold) { var scrollDir = new Vector2(0, Mathf.Sign(swipeVector.y) * invertMultiplier); StartCoroutine(DoScroll(velocity * swipeScale, scrollDir)); } } } if (isTouched) { scrollAmount = currentAxis - lastPosition; float currentDirection = Mathf.Sign(scrollAmount.y); if (Mathf.Abs(scrollAmount.y) >= scrollThreshold) { if (lastDir != 0 && currentDirection != lastDir && skippedBadInput < numberBadChecks) { skippedBadInput++; return; } skippedBadInput = 0; lastPosition = currentAxis; OnScroll(scrollAmount * scrollScale * invertMultiplier); } } wasTouched = isTouched; }
void Update() { axes = controller.GetTouchpadAxis(); }