예제 #1
0
        private void UpdateControlPoints()
        {
            if (_updateProvider)
            {
                System.Drawing.PointF[] interim = VObjectsUtils.TransformPoints(_obj.Transform, _obj.Points);
                for (int i = 0; i < _transformedPoints.Count; i++)
                {
                    _transformedPoints[i].Location = interim[i];
                }

                _updateProvider = false;
            }
        }
예제 #2
0
        public override void Draw(System.Drawing.Rectangle renderingRect, System.Drawing.Graphics g, ICoordinateMapper coordinateMapper)
        {
            if (g == null)
            {
                throw new System.ArgumentNullException("g");
            }
            if (coordinateMapper == null)
            {
                throw new System.ArgumentNullException("coordinateMapper");
            }

            // FillPath doesn't support specifying FillMode, it always uses FillMode.Alternate,
            // so we have to use Graphics.FillPolygon method in other cases.
            if (!_closePath || base.Brush == null || _fillMode == System.Drawing.Drawing2D.FillMode.Alternate)
            {
                base.Draw(renderingRect, g, coordinateMapper);
            }
            else
            {
                System.Drawing.PointF[] transformedPoints = VObjectsUtils.TransformPoints(base.Transform, _points);
                for (int i = 0; i < transformedPoints.Length; i++)
                {
                    transformedPoints[i] = coordinateMapper.WorkspaceToControl(transformedPoints[i], Aurigma.GraphicsMill.Unit.Point);
                }

                System.Drawing.Drawing2D.SmoothingMode oldSmoothingMode = g.SmoothingMode;
                System.Drawing.Pen pen = base.CreateViewportPen(coordinateMapper);
                try
                {
                    switch (base.DrawMode)
                    {
                    case VObjectDrawMode.Draft:
                        g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighSpeed;
                        break;

                    case VObjectDrawMode.Normal:
                        g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
                        break;

                    default:
                        throw new Aurigma.GraphicsMill.UnexpectedException(StringResources.GetString("ExStrUnexpectedDrawMode"));
                    }

                    if (base.Brush != null)
                    {
                        AdaptBrushToViewport(coordinateMapper);
                        try
                        {
                            g.FillPolygon(base.Brush, transformedPoints, _fillMode);
                        }
                        finally
                        {
                            RestoreBrush();
                        }
                    }
                    if (pen != null)
                    {
                        g.DrawPolygon(pen, transformedPoints);
                    }
                }
                finally
                {
                    pen.Dispose();
                    g.SmoothingMode = oldSmoothingMode;
                }
            }
        }