public void NightOver() { ShowResultsScreen(); RefreshResultsText(); ResetValues(); nightScreenTimer.Start(); }
private void InitializeEnvironment() { _generation += 1; TextBlock.GetComponent <Text>().text = "Generation: " + _generation + " Count: " + genomes.Count; GenerateFood(); GeneratePopulation(); timer = new Utils.Timer(GENERATION_LIFETIME); timer.function = DestroyEnvironment; timer.Start(); }
private void Update() { if (Input.GetMouseButtonDown(0)) { bulletTimer.Start(); } if (Input.GetMouseButtonUp(0)) { bulletTimer.Stop(); } if (Input.GetMouseButton(0)) { bulletTimer.Update(); } }
private void Start() { secondsTimer.TimerFinished += UpdateLikesPerSec; secondsTimer.TimerFinished += RefreshInGameUIText; nightScreenTimer.TimerFinished += NewNight; MouseEventHandlerManager.mouseDownEvent += UpdateTips; MouseEventHandlerManager.mouseDownEvent += UpdateDifficulty; MouseEventHandlerManager.mouseDownEvent += UpdateLikes; MouseEventHandlerManager.mouseDownEvent += RefreshInGameUIText; secondsTimer.Start(); profile.TryGetSettings(out high); profile.TryGetSettings(out drunk); ResetValues(); SpawnEntity(); }
private void Start() { targetIncrementTimer.TimerFinished += IncrementTargetSpeed; targetIncrementTimer.Start(); }
public void OnCoreDeath() { gameoverTimer.TimerFinished += ResetScene; gameoverTimer.Start(); ShowBlack(); }
private void Start() { spawnTimer.TimerFinished += SpawnEnemy; spawnTimer.Start(); SpawnEnemy(); }
private void Start() { toggleStateTimer.TimerFinished += ToggleState; toggleStateTimer.Start(); }