public void Reset() { m_ListeningStepDict.Clear(); m_ForceStartStepDict.Clear(); if (m_UpdateTimer != null) { m_UpdateTimer.Destroy(); m_UpdateTimer = null; } if (m_DBGuide != null) { m_DBGuide.Reset(); m_DBGuide = null; } if (m_DBGuideStep != null) { m_DBGuideStep.Reset(); m_DBGuideStep = null; } m_FinishedBranchTask.Clear(); m_TimelineStatus.Clear(); m_Dirty = false; m_IsPlayingGuideStep = false; m_PlayingGuideStep = null; mPlayingGuide = null; m_ListenerStarted = false; }
public void Reset(bool ignore_reconnect) { TeamId = 0; LeaderId = 0; TeamMembers = new List <PkgTeamMember>(); TeamMembers.Clear(); ApplyList = new List <PkgTeamUserIntro>(); ApplyList.Clear(); TargetType = 1; TargetId = 0; TargetMinLevel = 0; TargetMaxLevel = 0; PlatformSelectedTargetType = 0; PlatformSelectedTargetId = 0; MatchingTeamTargetId = 0; mIsAutoMatchingTeam = false; mIsAutoMatchingPlayer = false; mAutoMatchTeamElapsedTime = 0f; mInviteInfoCDs = new Dictionary <uint, Utils.Timer>(); mInviteInfoCDs.Clear(); if (mInviteAllCD != null) { mInviteAllCD.Destroy(); mInviteAllCD = null; } if (ignore_reconnect == false) { BeInvitedInfos.Clear(); } }
void DestroyCancelTimer() { if (mCancelTimer != null) { mCancelTimer.Destroy(); mCancelTimer = null; } }
//-------------------------------------------------------- // 内部调用 //-------------------------------------------------------- void DestroyOKTimer() { if (mOKTimer != null) { mOKTimer.Destroy(); mOKTimer = null; } }
public void PostRoleInfoWithDelay(float remainTime) { if (mPostRoleInfoTimer != null) { mPostRoleInfoTimer.Destroy(); mPostRoleInfoTimer = null; } PostRoleInfo(); }
private float mResetInterval = 5; //自动重置列表目标的时长(秒) public override void Enter(params object[] param) { inst = this; mCurShowObjIdx = 0; mDataArray.Clear(); mNoAttackInterval = GameConstHelper.GetFloat("GAME_BATTLE_HOSTILE_NO_ATTACK_TIME"); mResetInterval = GameConstHelper.GetFloat("GAME_BATTLE_HOSTILE_RESET_TIME"); ClientEventMgr.GetInstance().SubscribeClientEvent((int)ClientEvent.EC_ACTOR_ADD_UNDER_ATTACK, OnAddUnderAttackActor); if (mTimer != null) { mTimer.Destroy(); mTimer = null; } }
/// <summary> /// 重登之后需要重置 /// </summary> public void Reset() { if (mDisplayTips.Count > 0) { foreach (var item in mDisplayTips) { item.mLabel.text = string.Empty; } } else { mIsLoad = false; MainGame.HeartBehavior.StartCoroutine(InitLoad()); mIsInit = true; } mCacheText.Clear(); foreach (var item in mDisplayingTips) { item.gameObject.SetActive(false); item.transform.parent.gameObject.SetActive(false); } mDisplayingTips.Clear(); mDisplayingTipTransforms.Clear(); if (mTimer != null) { mTimer.Destroy(); mTimer = null; } mTimer = new Utils.Timer((int)(GameConstHelper.GetFloat("GAME_FLOAT_TIPS_INTERVAL") * 1000f), true, Mathf.Infinity, UpdateTimer); ClientEventMgr.Instance.SubscribeClientEvent((int)ClientEvent.CE_SWITCHINSTANCE, OnSwitchInstance); ClientEventMgr.Instance.SubscribeClientEvent((int)ClientEvent.CE_SHOW_ROLLING_NOTICE_END, OnShowRollingNoticeEnd); }
protected override void ResetUI() { base.ResetUI(); if (mCountDownTimer != null) { mCountDownTimer.Destroy(); } mTimeout = GameConstHelper.GetUint("GAME_OFFLINE_TIMEOUT"); mTimeText.text = string.Format("{0}", mTimeout); // 初始化倒计时的显示 mStartTime = Time.unscaledTime; mCountDownTimer = new Utils.Timer(mTimeout * 1000, false, 1000, OnTimeUpddate); Game.Instance.ManualCancelReconnect = false; }
static void Clear() { if (mTimer != null) { mTimer.Destroy(); mTimer = null; } mSecond = 1; mText = ""; mPic = ""; mInterruptCallback = null; mFinishCallback = null; var localPlayer = Game.GetInstance().GetLocalPlayer(); if (localPlayer != null) { localPlayer.UnsubscribeActorEvent(Actor.ActorEvent.EXITIDLE, OnLocalPlayerBeInterrupted); localPlayer.UnsubscribeActorEvent(Actor.ActorEvent.BEATTACK, OnLocalPlayerBeInterrupted); localPlayer.UnsubscribeActorEvent(Actor.ActorEvent.DEAD, OnLocalPlayerBeInterrupted); } ClientEventMgr.GetInstance().UnsubscribeClientEvent((int)ClientEvent.CE_PLAYERCONTROLED, OnPlayerControlled); ClientEventMgr.GetInstance().UnsubscribeClientEvent((int)ClientEvent.CE_TRIGGER_SKILL_CLICK_BUTTON, OnPlayerControlled); ClientEventMgr.GetInstance().UnsubscribeClientEvent((int)ClientEvent.CE_CLICKCOLLISION, OnPlayerControlled); ClientEventMgr.Instance.FireEvent((int)ClientEvent.CONTROL_COMMON_SLIDER, new CEventObjectArgs(false, 0f, "", "")); }
public void CancelQueueTime() { if (mCheckQueueTime != null) { mCheckQueueTime.Destroy(); mCheckQueueTime = null; } }
/// <summary> /// 清理更新timer /// </summary> private void CleanupUpdateTimer() { if (m_UpdateTimer != null) { m_UpdateTimer.Destroy(); m_UpdateTimer = null; } }
public void Reset() { if (mGCTimer != null) { mGCTimer.Destroy(); } mGCTimer = new Utils.Timer(GC_INTERVAL * 1000, true, GC_INTERVAL * 1000, GCTimerUpdate); }
private void ClearTime() { if (WaitTimer != null) { WaitTimer.Destroy(); WaitTimer = null; } }
/// <summary> /// 清除飘字CD /// </summary> void ClearFloatTipsCD() { if (mFloatTipsTimer != null) { mFloatTipsTimer.Destroy(); mFloatTipsTimer = null; } }
void ClearPoint() { if (m_updateTeamPosCd != null) { m_updateTeamPosCd.Destroy(); m_updateTeamPosCd = null; } ClearTeamPoint(); }
void GoToNextBubble(float remainTime, Utils.Timer timer) { DBDialog.DialogInfo dialogInfo = timer.UserData as DBDialog.DialogInfo; if (dialogInfo == null) { return; } uint dialogNum = (uint)dialogInfo.mDialogs.Count; uint bubbleDialogIndex = 0; if (mBubbleDialogIndexs.TryGetValue(dialogInfo.mId, out bubbleDialogIndex) && bubbleDialogIndex < (dialogNum - 1)) // 对话还没完 { bubbleDialogIndex++; mBubbleDialogIndexs[dialogInfo.mId] = bubbleDialogIndex; TriggerBubbleImpl(bubbleDialogIndex, dialogInfo); } else { if (timer != null) { timer.Destroy(); timer = null; } System.Action bubbleFinishedCallback; if (mBubbleFinishedCallbacks.TryGetValue(dialogInfo.mId, out bubbleFinishedCallback)) { if (bubbleFinishedCallback != null) { bubbleFinishedCallback(); } } if (mBubbleDialogInfos.ContainsKey(dialogInfo.mId)) { mBubbleDialogInfos.Remove(dialogInfo.mId); } if (mBubbleDialogIndexs.ContainsKey(dialogInfo.mId)) { mBubbleDialogIndexs.Remove(dialogInfo.mId); } if (mBubbleFinishedCallbacks.ContainsKey(dialogInfo.mId)) { mBubbleFinishedCallbacks.Remove(dialogInfo.mId); } if (mBubbleTimers.ContainsKey(dialogInfo.mId)) { mBubbleTimers.Remove(dialogInfo.mId); } } }
public void UnRigisterAllMessage() { QualitySetting.Instance.OnGLChanged -= OnGraphicLevelChanged; ClientEventMgr.GetInstance().UnsubscribeClientEvent((int)ClientEvent.CE_LEAVEAOI, OnLeaveAOI); if (mUpdateTimer != null) { mUpdateTimer.Destroy(); mUpdateTimer = null; } }
public override void Enter(params object[] param) { if (mUpdateTimer != null) { mUpdateTimer.Destroy(); } mUpdateTimer = new Utils.Timer(1000, true, 1000f, OnWildUpdate); mWildPlayerMgr.Reset(); Game.GetInstance().SubscribeNetNotify(NetMsg.MSG_NWAR_APPEAR, HandleServerData); Game.GetInstance().SubscribeNetNotify(NetMsg.MSG_NWAR_DISAPPEAR, HandleServerData); Game.GetInstance().SubscribeNetNotify(NetMsg.MSG_NWAR_NEW_VERSION, HandleServerData); Game.GetInstance().SubscribeNetNotify(NetMsg.MSG_NWAR_LOOK, HandleServerData); Game.GetInstance().SubscribeNetNotify(NetMsg.MSG_NWAR_UNIT_REVIVE, HandleServerData); Game.GetInstance().SubscribeNetNotify(NetMsg.MSG_NWAR_UNIT_DEAD, HandleServerData); ClientEventMgr.Instance.SubscribeClientEvent((int)ClientEvent.CE_REMOTEPLAYER_CREATE, OnRemotePlayerCreated); ClientEventMgr.Instance.SubscribeClientEvent((int)ClientEvent.CE_REMOTEMONSTERCREATEED, OnMonsterCreate); ClientEventMgr.Instance.SubscribeClientEvent((int)ClientEvent.CE_LOCALMONSTERCREATEED, OnMonsterCreate); }
/// <summary> /// 角色死亡后,假阴影淡出 /// </summary> /// <param name="data"></param> void OnDead(CEventBaseArgs data) { if (mShadowTimer != null) { mShadowTimer.Destroy(); } if (mFakeShadow != null) { mFakeShadowRender = mFakeShadow.GetComponent <Renderer>(); SetFakeShadowLayer(); } if (mFakeShadowRender) { shadowDynMat = ShadowManager.Instance.GetNewDynShadowMaterial(); mFakeShadowRender.sharedMaterial = shadowDynMat; } //获取一个假阴影动态资源 mShadowTimer = new Utils.Timer((int)(GlobalConst.MonsterDestroyDelay * 1000), false, 100, OnFakeShadowUpdate); }
protected override void UnInitUI() { GameDebug.LogWarning("UIGuideWindow.UnInitUI, this window should not be deleted"); base.UnInitUI(); CleanupUpdateTimer(); if (m_GuideDescTimer != null) { m_GuideDescTimer.Destroy(); m_GuideDescTimer = null; } UnInitEvent(); }
Utils.Timer mEndTimer;// 移动结束的Timer public void ReceiveWalkBegin(PkgNwarMove moves) { if (false == mIsRecvMsg) { return; } // 移动时的位置和方向 Vector3 pos = Vector3.zero; Vector3 dir = Vector3.zero; pos.x = moves.pos.px * GlobalConst.UnitScale; pos.z = moves.pos.py * GlobalConst.UnitScale; // 如果速度为0,直接设置到目标点(移动时间太短的话也当作停止处理) if (moves.speed == 0 || (moves.time != 0 && moves.time <= 66)) { pos = RoleHelp.GetPositionInScene(mOwner.ActorId, pos.x, pos.z); mOwner.SetPosition(pos); mOwner.MoveSpeed = 0; return; } dir.x = moves.speed * Mathf.Cos(moves.dir); dir.z = moves.speed * Mathf.Sin(moves.dir); MoveStep step = new MoveStep(); step.type = EActorStepType.AT_WALK_BEGIN; step.pos = pos; step.dir = dir; step.speed = moves.speed * GlobalConst.UnitScale; mCurStep = step; mbDirty = true; // 如果移动时间不为0,则在规定的时间内自动停止 if (moves.time != 0) { if (mEndTimer != null) { mEndTimer.Destroy(); } mEndTimer = new Utils.Timer((int)moves.time, false, moves.time, OnTimerFinish); } }
static int _m_Destroy(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utils.Timer __cl_gen_to_be_invoked = (Utils.Timer)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Destroy( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
/// <summary> /// 停止拾取动画 /// </summary> /// <param name="is_break">是否是中断(若为false,则是正常结束动画)</param> /// <param name="exec_finish_action">是否停止拾取动作</param> public void StopAnim(bool is_break, bool exec_finish_action = false) { if (mTimer == null) { return; } //GameDebug.LogRed("StopAnim = " + is_break.ToString()); C2SNwarPickBossChipStop reply = new C2SNwarPickBossChipStop(); AudioManager.Instance.StopAudio_dynamic(m_pick_boss_sound_id); if (is_break) { UINotice.Instance.ShowMessage(DBConstText.GetText("WORLD_BOSS_PICK_STOP_TIPS")); reply.type = 1; } else { reply.type = 0; } NetClient.GetCrossClient().SendData <C2SNwarPickBossChipStop>(NetMsg.MSG_NWAR_PICK_BOSS_CHIP_STOP, reply); mTimer.Destroy(); mTimer = null; m_pick_boss_sound_id = 0; ClientEventMgr.Instance.FireEvent((int)(ClientEvent.CE_PICK_DROP_CONTROL_SLIDER), new CEventObjectArgs(false, 0)); if (exec_finish_action) { Actor actor = Game.Instance.GetLocalPlayer(); if (actor != null) { Player player = actor as Player; player.FinishPickUpEffect(); } } }
public void Reset() { foreach (Dictionary <string, string> row in DBManager.Instance.QuerySqliteTable <string>(GlobalConfig.DBFile, "data_persional_default")) { uint id = 0; uint.TryParse(row["id"], out id); uint defaultValue = 0; uint.TryParse(row["default"], out defaultValue); switch (id) { case GameConst.SETTING_KEY_HOOK_USE_HP_DRUG_HP_RATIO: { mUseHPDrugHPRatio = ((float)defaultValue) / 100f; break; } case GameConst.SETTING_KEY_HOOK_USE_MP_DRUG_MP_RATIO: { mUseMPDrugMPRatio = ((float)defaultValue) / 100f; break; } case GameConst.SETTING_KEY_HOOK_RANGE_TYPE: { mRangeType = (EHookRangeType)defaultValue; break; } case GameConst.SETTING_KEY_HOOK_AUTO_BUY_DRUG: { mAutoBuyDrug = (defaultValue > 0) ? true : false; break; } case GameConst.SETTING_KEY_HOOK_AUTO_SWALLOW: { mAutoSwallow = (defaultValue > 0) ? true : false; break; } case GameConst.SETTING_KEY_HOOK_AUTO_REVIVE: { mAutoRevive = (defaultValue > 0) ? true : false; break; } case GameConst.SETTING_KEY_HOOK_AUTO_SELL_GOODS: { mAutoSellGoods = (defaultValue > 0) ? true : false; break; } case GameConst.SETTING_KEY_HOOK_AUTO_PICK_DROP_PREFIX: { mAutoPickDrop = (defaultValue > 0) ? true : false; break; } default: break; } } mAutoBuyHPDrugGoodsId = 0; mAutoBuyHPDrugMoneyType = 0; mAutoBuyHPDrugPrice = 0; mAutoBuyMPDrugGoodsId = 0; mAutoBuyMPDrugMoneyType = 0; mAutoBuyMPDrugPrice = 0; mIsBuyingDrug = false; mIsSellingGoods = false; mIsUsingHPDrug = false; mIsUsingMPDrug = false; if (mTimer != null) { mTimer.Destroy(); mTimer = null; } mTimer = new Utils.Timer(5000, true, Mathf.Infinity, UpdateTimer); mUseHPDrugGoodsIds = GameConstHelper.GetUintList("GAME_HOOK_USE_HP_DRUG_GOODS_ID"); mUseMPDrugGoodsIds = GameConstHelper.GetUintList("GAME_HOOK_USE_MP_DRUG_GOODS_ID"); mAutoBuyHPDrugNum = GameConstHelper.GetUint("GAME_HOOK_BUY_HP_DRUG_NUM"); mAutoBuyMPDrugNum = GameConstHelper.GetUint("GAME_HOOK_BUY_MP_DRUG_NUM"); }
public void HandleServerData(ushort protocol, byte[] data) { switch (protocol) { case NetMsg.MSG_EASY_LOGIN: { GameDebug.Log(">>>MSG_EASY_LOGIN"); ChangeRoleManager.Instance.IsChangeRole = false; IsRebooting = false; S2CEasyLogin eazyLogin = S2CPackBase.DeserializePack <S2CEasyLogin>(data); mCharactorMaxCount = (int)eazyLogin.role_limit; mAccountIdx = (int)eazyLogin.uid; for (int index = 0; index < eazyLogin.role_brief.Count; ++index) { Equip.EquipHelper.DelEquipPart(eazyLogin.role_brief[index].shows, DBAvatarPart.BODY_PART.ELFIN); Equip.EquipHelper.DelEquipPart(eazyLogin.role_brief[index].shows, DBAvatarPart.BODY_PART.MAGICAL_PET); } mRepCharacterList = eazyLogin.role_brief; if (Const.Region == RegionType.KOREA) { ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_SERVERLIST_TO_CREATEACTOR_BEGIN, new CEventBaseArgs()); } if (mRepCharacterList.Count != 0) { SceneHelp.Instance.SwitchPreposeScene(GlobalConst.SelectActorScene, false); // 选角场景 } else { #if UNITY_ANDROID || UNITY_IPHONE //Handheld.PlayFullScreenMovie("Movie/YuanGu2CG.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovieScalingMode.AspectFit); #endif SceneHelp.Instance.SwitchPreposeScene(GlobalConst.CreateActorScene, false); // 创角场景 } GameDebug.Log("AccountIdx: " + mAccountIdx); // 登录服务器成功 ControlServerLogHelper.Instance.PostPlayerFollowRecord(PlayerFollowRecordSceneId.LoginServerSuccess); ControlServerLogHelper.Instance.PostCloudLadderEventAction(CloudLadderMarkEnum.login_gs); if (xc.Const.Region == xc.RegionType.KOREA) { xc.BuriedPointHelper.ReportTapjoyEvnet("server"); } //UIManager.Instance.UIMain.StartCoroutine(ShowCreateActorWnd()); ShowCreateActorWnd(); } break; case NetMsg.MSG_ACC_QUEUE: // 登录排队信息 { GameDebug.Log(">>>MSG_ACC_QUEUE"); S2CAccQueue rep = S2CPackBase.DeserializePack <S2CAccQueue>(data); GameDebug.Log("Queue Num: " + rep.total); xc.ui.ugui.UIManager.Instance.ShowWaitScreen(false); //UIManager.GetInstance().UIMain.ShowQueueNotice(true, string.Format("前方还有: {0}人", rep.total)); if (mCheckQueueTime == null) { mCheckQueueTime = new Utils.Timer(15000, true, 15000, OnQueueChecking); } } break; case NetMsg.MSG_ACC_QUEUE_OK: // 排队成功 { GameDebug.Log(">>>MSG_ACC_QUEUE_OK"); //UIManager.GetInstance().UIMain.ShowQueueNotice(false, ""); CancelQueueTime(); } break; case NetMsg.MSG_ENTER_GAME: { GameDebug.Log(">>>MSG_ENTER_GAME"); ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_ENTER_GAME, null); S2CEnterGame enter_game = S2CPackBase.DeserializePack <S2CEnterGame>(data); mServerTime = enter_game.ts; mServerLastUpdteTime = mServerTime; GlobalConfig.GetInstance().LoginInfo.CreateRoleTime = enter_game.birth.ToString(); // 开启定时器 if (mUpdateServerTimeStopwatch == null) { mUpdateServerTimeStopwatch = new System.Diagnostics.Stopwatch(); } else { mUpdateServerTimeStopwatch.Reset(); } mUpdateServerTimeStopwatch.Start(); if (mServerTimeTimer != null) { mServerTimeTimer.Destroy(); } mServerTimeTimer = new Utils.Timer(1000, true, Mathf.Infinity, UpdateServerTime); // 设置角色属性 LocalPlayerManager.Instance.InitAttribute(Game.GetInstance().LocalPlayerTypeID, Game.Instance.LocalPlayerName); OnEnterGame(); // 进入游戏的时候通知sdk SDKControler.getSDKControler().sendRoleInfo2SDK((int)SDKControler.RoleEvent.ENTER_GAME); // 设置bugly的userid if (Game.GetInstance().LocalPlayerID != null) { DBOSManager.getDBOSManager().SetUserId(Game.GetInstance().LocalPlayerID.obj_idx.ToString()); } IsEnterGame = true; } break; case NetMsg.MSG_ACC_PING: { S2CAccPing s2c_acc_ping = S2CPackBase.DeserializePack <S2CAccPing>(data); mServerTime = s2c_acc_ping.time; mServerLastUpdteTime = mServerTime; // 重置定时器 if (mUpdateServerTimeStopwatch == null) { mUpdateServerTimeStopwatch = new System.Diagnostics.Stopwatch(); } else { mUpdateServerTimeStopwatch.Reset(); } mUpdateServerTimeStopwatch.Start(); // 发送ping消息给服务器 C2SAccPing c2s_ping = new C2SAccPing(); c2s_ping.time = mServerTime; NetClient.GetBaseClient().SendData <C2SAccPing>(NetMsg.MSG_ACC_PING, c2s_ping); } break; case NetMsg.MSG_ACC_HOTUP: // 数据有更新,需要在游戏内提示玩家 { Debug.Log(">>>MSG_ACC_HOTUP"); } break; case NetMsg.MSG_ACC_SYS_SETTING: { /*var pack = S2CPackBase.DeserializePack<S2CAccSysSetting>(data); * foreach (var set in pack.sets) * { * QualitySetting.SetPlayerCount(set.key, set.val); * }*/ } break; case NetMsg.MSG_PLAYER_REQUEST_ALL_INFO_END: { mAllSystemInited = true; NetReconnect.Instance.ReconnectSucc(); ClientEventMgr.Instance.FireEvent((int)ClientEvent.CE_ALL_SYSTEM_INITED, null); } break; case NetMsg.MSG_ACC_ROLE_CHANGE_FAIL: { ChangeRoleManager.Instance.IsChangeRole = false; m_GameMachine.React((uint)GameEvent.GE_CHANGE_ROLE_FINISH); IBridge bridge = DBOSManager.getDBOSManager().getBridge(); bridge.logout(); } break; case NetMsg.MSG_PLAYER_OPEN_TIME: { var pack = S2CPackBase.DeserializePack <S2CPlayerOpenTime>(data); mServerOpenTime = pack.time; mMergeServerTime = pack.merge_time; mTimeZone = pack.time_zone; var timeZoneHour = TimeZoneHour(); var timeZoneMin = TimeZoneMin(); converted = new System.DateTime(1970, 1, 1, timeZoneHour, timeZoneMin, 0, 0); } break; case NetMsg.MSG_PLAYER_DAILY_RESET: { ClientEventMgr.Instance.FireEvent((int)ClientEvent.CE_PLAYER_DAILY_RESET, null); } break; default: break; } }