public void BackButton() { userSettingsManager.WriteSettings(_settings); GameObject previousMenu = menus.Dequeue(); EnableMenu(previousMenu); }
public void OnSliderBackButtonClick() { _settings.MusicVolume = musicVolumeSlider.SliderValue; _settings.EffectsVolume = effectsVolumeSlider.SliderValue; _userSettingsManager.WriteSettings(_settings); mainMenu.SetActive(true); gameObject.SetActive(false); }