Beispiel #1
0
    public void BackButton()
    {
        userSettingsManager.WriteSettings(_settings);
        GameObject previousMenu = menus.Dequeue();

        EnableMenu(previousMenu);
    }
 public void OnSliderBackButtonClick()
 {
     _settings.MusicVolume   = musicVolumeSlider.SliderValue;
     _settings.EffectsVolume = effectsVolumeSlider.SliderValue;
     _userSettingsManager.WriteSettings(_settings);
     mainMenu.SetActive(true);
     gameObject.SetActive(false);
 }