public void WeakHpPlayerDamage() { UserPlayer userPlayer = PlayerFactory.GetPlayer(PlayerType.Weak); double actual = userPlayer.Attack(userPlayer); double expected = 20; Assert.Equal(expected, actual); }
public void StrongPlayerHpDamage() { UserPlayer userPlayer = PlayerFactory.GetPlayer(PlayerType.Strong); double actual = userPlayer.Attack(userPlayer); double expected = 20; Assert.Equal(expected, actual); }