public void WeakHpPlayerDamage()
        {
            UserPlayer userPlayer = PlayerFactory.GetPlayer(PlayerType.Weak);


            double actual   = userPlayer.Attack(userPlayer);
            double expected = 20;

            Assert.Equal(expected, actual);
        }
        public void StrongPlayerHpDamage()
        {
            UserPlayer userPlayer = PlayerFactory.GetPlayer(PlayerType.Strong);


            double actual   = userPlayer.Attack(userPlayer);
            double expected = 20;

            Assert.Equal(expected, actual);
        }