public void AddUserLabel(NodeAddedEvent e, FriendUINode friendUI) { GameObject userLabelInstance = UserLabelBuilder.CreateDefaultLabel(); UserLabelBuilder builder = new UserLabelBuilder(friendUI.userGroup.Key, userLabelInstance, null, false); builder.SubscribeClick().Build().transform.SetParent(friendUI.inviteFriendListItem.UserLabelContainer.transform, false); }
public void Awake() { this.userLabel = UserLabelBuilder.CreateDefaultLabel(); this.userLabel.transform.SetParent(base.gameObject.transform, false); }